It seems like bungie went behind our backs with glimmer too with the 2.0 update. No longer do you get 25 glimmer when you kill majors. There is also a hidden cap to the ammount of glimmer you can earn in a certain time period while wearing a ghost or using a consumable. I believe this is bungies way of artificially extending play time by slowing down progress and if this is true, a very deplorable tactic by bungie.
Edit: I know how to farm for glimmer with shards and such. This post is mostly about how Bungie is secretly changing things and slowing down progress to keeps us grinding. That's just pathetic, makes us [b]want[/b] to grind with enjoyable content.
Edit: Another issue is why have consumables that give glimmer when killing enemies if you can't get glimmer for the entire time it's active. You stop gaining glimmer if you've reach the invisible cap even if there is time left on your consumable. That's a little silly I think.
Edit: I'd like to reiterate that this post is not about having insufficient glimmer. This post is about how Bungie goes behind our backs and secretly changes game mechanics. I get that most of you don't have a glimmer shortage and some do. Everyone plays this game differently. The real issue is Bungie's dishonesty.
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6 RepliesEdited by Guardian1854: 1/25/2016 5:11:17 PMCap? I farmed exclusion zone this morning. Used two consumables one after the other and was getting glimmer the whole time. When does the cap kick in? Just read a bit further down and it resets every time you die. Do exclusion zone. Kill the rocket dude after the first drop ship leaves then all the majors but leave the two centurions untouched and let them kill you when the all the yellow bars are dead and this let's you start the loop over. I get 5 runs on one consumable. Its something like 2500-3000 every ten mins. That's what I do anyway.