JavaScript is required to use Bungie.net

#Halo

8/10/2005 6:10:28 PM
89

Remove Dual Wielding for Halo 3- It was the Ruiner and Unbalancer of Halo 2

Remove Dual Wielding: This is the biggest problem with Halo 2. The reason is not that I suck at it or I don’t use it, it is that it throws off the balance of the game. Half of the guns are too good and the others are bad. One could say that a gun is meant to be dual wielded to be good or just use grenades. But that is stupid; every gun should be good by itself in some situations. The needler, magnum, plasma rife and pistol all are bad by themselves; only the smg is good and it still not good enough. The problem that also comes up is that there is no good starting weapon; they all are either too good or weak. So in order to balance the game it must me taken out. Imagine being able to use any gun by itself and actually kill someone. Every gun would have its own use, and none would be the same. This is not to make a super realistic army sim game; it is simply to bring back balance. Halo 2 is NOT balanced, because of the need to have better weapons to win, and how some weapons are just bad. Halo one, beside the pistol was balanced, because every weapon was good, had its own use and could kill someone with any other weapon. I’m not saying Halo 3 should be Halo 1, but it should be more like it than Halo 2. It should involve more strategy and have a higher learning curve and take many hours to master the game, unlike Halo 2 which only takes about a few games to master. So here is what needs to be done: SMG/AR: since DW is gone it might as well look like the AR, and have the same power from Halo 1, this would make a good starting gun. Good at short range. Bad at far. OK at close. Magnum: I would like the firing rate from Halo 1 to return but it should take 5-6 shots to kill and have the 2x scope. Good and mid range. Bad at close. OK at short. Battle Rife: It is currently to good but but will no auto aim and huge hitobxes it will be fine. Maybe add more time between bursts. Good at long. Bad at close. OK at mid. Sniper: Strong recoil for more time between shots. It needs the ability to shoot through stuff, and do great damage to vehicle and its driver. It is anti material anyways. Need to lead shots more. Good at very far. Bad at close (cant shoot unless zoomed in). OK at long. Rocket Launcher: It should become anti vehicle weapon. Locks on still but less and when it hit it goes into vehicle or ground and has a small but strong radius, not great against people. And track less, and take longer to do it too. Good at mid. But bad at everything else (versus people). Shotgun: Return Halo 1 one, but toned down a bit. Good at close. Bad at long. OK at short. Plasma Pistol: It should take about six shot to take out shield but does relatively nothing to health. Charge should take 20 and lock on about between what is does on both games. With all plasma guns, you can’t change guns when it overheats. Good at short. Bad a long. OK at mid, close. Plasma Rifle: Basically the Halo 1 one. Still freezes. Good at mid. Bad at long. Ok at short. Needler: It needs 8 shots to kill and has the same lock on as the plasma pistol. Good at long/mid. Bad at close. OK at short. Carbine: Make it so it kill in the same exact time it takes it kill with the battle rifle. Same abilities as Battle rifle. Brute Shot: Since the rocket is not anti infantry, this will be. It should bounce less and have a bigger but less powerful explosion. Good at long/mid. Bad at close (kills you). OK at short. Fuel Rod Cannon: Three round clip. It is about in the middle of the rockets and brute shot in anti vehicle and infantry. Good at mid. Bad at close. OK at short/long. Sword: Gone. Like dual wielding, it was a gimmick that messed up the game. Beam Rifle: Since the sniper can hurt vehicle and this wont, it will be able to shoot a bit faster, not reload and shoot throw stationary shields. Same at sniper. Melee: Do less damage and no more lunging. Fall Damage: At most it takes out shield, but only can kill you if you have none. And you are stunned from the fall. A longer fall has a long stun. Vehicles: Have own health bar. Make it so vehicles are less capable when damaged, like no boosting when wings are gone. Get rid of the Gauss Hog, it is just to cheap. But it its rate of fire was changed to ¼, and then it would be fine. The banshee cannot move sideways, and its minimum speed is the same as just pushing forward on the control stick in Halo 2. It will still have boost, but since it is always fast, it will have the bomb again. It will act more like a plain than before. But since it is way more powerful, it is also going to be much weaker. The ghost and hog are fine. When in a tank, one rocket will kill you but not the vehicle. It should take about two for that. And there should be no more vehicle human ramming, it is ridiculous how high, fast and far you can send people. People should not die as easily as they did in Halo 1 but should die more easily than in Halo 2. The boarding action should be better. Once on, you will just sit there. You can then kick them off, shoot them or grenade them (if it isn’t a tank, then only stickies are good. This also applies to the tank; you won’t need to get off to get back on. And the person inside won’t have much of a chance. If you board a banshee, you can jam a grenade in for an instant kill and to blow it up. Motion Sensor: Keep the same. But 1.5x for vehicles. Moving speed: Faster, but have to build it up, and keep movement momentum from Halo 1. Jumping: Same Accuracy: Less when moving faster jumping, but more when not or crouching. Mo more weapon ammo on ground, just speed up respawn times. More like halo 1. Switching Guns: It takes two seconds between guns. Skin: Only one skin in Multiplayer. This is the other big problem. Because the Elite had a bigger body and head and it and the Spartan had the same hitboxes, the Spartans were outside of its body and this is bad. So only one skin should be available to balance and make the game fair. Health: Bring it back. Have it as a continuous bar, not blocks. Grenades: Distance, between the games. Frags should have a power that is between the two games. But Plasma is fine. Crouching: Make it so it clicks on and off like the sniping. Respawn: Anywhere on map, there would be no common starting points. Essentailly there would be thousands of set points which would be selected randomly. And in team games, set point would be selected. Powerups: Speed, faster acceleration to running and no moving momentum (very agile), and health regeneration for one minute, it can keep regenerating it after many time of being hurt. Vision: Return the 90 degree vision from Halo 1. Shooting: You have to lead yout shots again, more leading for the farther you get. No more buttom combos like bxb, or bxr. The guns on the ground should not be moved that muched by explosives so you cant use grenades to launch them arcross levels. Sidenote: You do not need new weapons and guns to make a new game, chances are they will just mess things up, it is better to make theing that you already have perfect. This is all i can think of now and i would like to know what you think and my Gamertag is CREPEAU. Thanks, and be friendly. [Edited on 8/18/2005]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • you people like DW because now u can kill people in halo2 ;)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I really don't have a problem with dual wielding. But I want to see the original MA5B assault rifle come back in Halo 3. What do you think?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • the guy who came up with this topic i am speachless i agreed to mabey 2 things you said and i am about to explode cause in my opinion your post is evil and sick. *Bangs head on keybord* Btw the sword is awsome and i don't care what anyone says if you were to charge at someone with superhuman speed and strength carrying a extreamly large and heavy sword the victum should die. But thats just my opinion.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • They won't take out dual wielding just because a small minority thinks its "-blam!-" or "dumb", for the exact same reason they didn't put a charge on the Energy Sword, or put in an MLG playlist.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I think dual wielding is genius and should continue into Halo 3. I do not think it is unbalanced in any way. I have killed guys with a PR/Smg combo with just my one smg. They even made grenades better and dual wields weaker with an auto update to give the guy without a dual wield a chance. This was done to stop complaints like this one, but obviously it wasn't good enough. Grenades can be used more strategically. If your caught facing a guy with a dual wield, turn around a corner and drop a plasma 'nade. If they try and come after you, they're screwed. Your obviously pissed because you ruled at Halo 1 and suck at Halo 2. Like someone else said, get yourself Halo PC and play to your heart's content. Just don't try and screw up Halo 3 for people like me who are good enough to kill the dual wielders and -blam!- comboers. You just suck, so deal with it. [Edited on 9/3/2005]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • the ruiner and unbalancer of halo2 wasnt DW, it was bungie...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • HAHA, this guy thinks they will take out duel-wielding because he wants it to, while everybody else wants it in. how will they come up with a story to find out why MC lost his duel wielding abilities? Twitchy left arm trigger finger? cmon dude, u just want it out cause u dont use it and get owned by it. grow up, its staying and it was boring when there were a total of 8 weapons in halo 1, now u dont now what ur gonna run into. your just a whiny noob.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Jonathan Can anyone tell me where in Halo 2 you had to take out a whole army of Covies with a whole arsenal of weapons while having invisible elites sneak up on you while your sniping grunts in the face a few hundred meters out just so you can get a Banshee just so you can fly up into a little thing on a wall to kill some robot -blam!- from destroying the universe? Didnt see that in Halo 2...oh and uh...Legendary? I've done it before, but I think its screwed up that you both have to live just to do anything...[/quote] Actually, there is a point in the game where you are fighting a covie army with invisible elite sneaking up on you. Level Outskirts, Heroic, in thew first alleyway you come across. You are fighting 5 snipers, a dozen drones, and 2 elites sneak up on both sides, one with a sword. And Legendary? You are complaining that both players need to survive, eh? Well, would you rather that you can do that ole trick in Halo 1(one person goes up ahead and keeps on re-spawning to keep on killing bad guys)? Halo 2 is very balanced when it comes to legendary on co-op; it makes you rely more on teamwork than lame tactics.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I don't think dual-wielding unbalances the game that much for the simple reason that I don't think it is used all that much. Maybe when the game ws first released, dual-wielding was overbearing, but now when I see someone dual-wielding, I think they're an idiot (unless it's the PR/SMG). It is so easy to take down a dual-wielder using grenades, nas, and use of the environment. Dual-wielding is not overbearing because people who do it sacrifice grenades and melees, thus making them much easier to kill. Having two guns is only really effective in a small range. If you let the enemy get too close, he's going to melee you to death. If you're fighting at long range with two weapons, then someoe is going to drop you with a BR or CC, or maybe just take you with nades. I usually target dual-wielders as being easy kills.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • you are fuking crazy , yes the pistol does need zoom but the battle rifle have longer burst time, that bull -blam!-, i think it should be like in the books, you can change from burst to auto so its good at shortrange, duel wielding did not kill halo 2 it just made it easier, dont take it out just make enimies harder, and there should be a harder boss but with no shield, that was so -blam!- at the end where you have to wait till his shoild goes out then you just shoot it like 6 times with sniper and its dead. the best part of halo 2 was the hardest part, everyone loves a challenge, make a part thats not only hard on easy mode but with many different enemies coming at you and elites can through grenades off them! That will make it a lot funner instead of the elites crying ahhhhhhhhhhhhh then dying.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Well what I think ruined Halo 2 was that there was like no way to get lost in the Campaign. It was like walking the same road the whole game and killing anything in your way. Can anyone tell me where in Halo 2 you had to take out a whole army of Covies with a whole arsenal of weapons while having invisible elites sneak up on you while your sniping grunts in the face a few hundred meters out just so you can get a Banshee just so you can fly up into a little thing on a wall to kill some robot -blam!- from destroying the universe? Didnt see that in Halo 2...oh and uh...Legendary? I've done it before, but I think its screwed up that you both have to live just to do anything...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1st of all all u ppl who say dule weilding was bad r retarted because t is the bestt thing out on Halo2. There is no real way to kill some 1 in halo2 with dual pistols its impossible. the only thing i can agree on with is the guns in the game.BR or Battlerifle has ruined halo2 because they are making it a key weapon in evry game! on the health bar thing i thinkit shudont be replaced either because of ppl camping near health respawn w/ sniper all the time. And as for Halo3 Most of the things they shud keep by tone down the weapons and put the old features on some wepons of Halo1 like the magnum. 1 more thing oversheild is pointless know to have it because plasma pistol charged up knocks the whole thing out. LIMIT ITS POWER. [Edited on 9/3/2005]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] crepeau Fisrt off, i dont suck at the game, i have not played xbl in about a month. becasue i hate Matchmaking and non of my friends are on any more. Aslo if i wanted to i could easily be a level 30+, and im am the best of my friends. Also, does anyone agree with other things i said, like returning health.[/quote] Dude, there is a health bar in Halo 2; it is just not shown. When you lose all your shields, and MC is still being shot, he'll yell in pain. Wait for your shields to return. Now take them down again. He'll die quicker than before, because he has less [b]health[/b] than last time.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] frogblast001 ruined Halo 2?????? are you serious????? ok lets just see how the game would be if there was no dual wielding in halo 2, shall we???? plasma rifle would never be used alone needler would never be used alone pistol would never be used alone Brute plasma rifle would never be used alone SMG(starting weapon) WOULD BE IMMEDIATELY DROPPED for a BR the only weapon that would be used alone would be the PP because of the -blam!- combo...... dual wielding adds variety and adds much more fun.[/quote] But if there was no duel-wielding all those weapons would be stronger like Halo 1.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] AJSmanhunter in halo1 u never picked up a single needler, plasma rifle, or a plasma pistol. these weapons were weak until dual weildin made them stronger and that balanced the game.[/quote] I always used the plasma pistol/rifle.The plasma pistol can destroy all shield in a single hit.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • ya his idea is what they should put in the game. Good thinking!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • i like that idea tex. if you kill the rocket man, the rocket goes off course. thats a great idea! also, shooting rockets would be cool. you can shoot grenades, why not rockets? it would make for cool moments when you save someones ass, or someone saves yours. like, someone kills a guy, and the rocket following your Banshee goes right past your left wing. or you see a rocket coming at you, and all of a sudden, a sniper trail/purple beam comes out of nowhere and nails it. Awesome. [Edited on 8/18/2005]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The sword is fine, its easy to dodge, people usually suck with it, and they run straight at you, what more could you want? Also the Rockets need to be changed to reticle guiding, not fire and forget. Like to kill a banshee, you would have to keep the reticle on it the whole time, keeping it red, it would be a lot better, and much more dramatic (having to snipe the guy so the rocket goes hay wire? sounds bad ass to me) It would also be cool if you could shoot the rocket with either a sniper or battle rifle in mid-air to blow it up. sorta like a gernade. The only thing I agree with you is to bring back the old health bar, it made the game much more dramatic (when you had one redbar left and you could hear your heart beat and you were just about the score the flag). It would also be cool if there were more strategic options (running into teamate with warthog and pulling break at last second as he jumps to shoot him into enemy base type stuff) Also it would be cool if anyone could board the banshee, friendly or enemy, and jsut sit on it (if you were an enemy you could press "b" to kick him out and take over, or "x" to jump off)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] AJSmanhunter in halo1 u never picked up a single needler, plasma rifle, or a plasma pistol. these weapons were weak until dual weildin made them stronger and that balanced the game.[/quote] guarantee I could own you with a plasma pistol in halo 1, if you could pull the triggers fast enough, you could mow someone down. Needler did suck. Plasma rifle????? are you kidding me? you could easly kill someone from behind with the stun before they could turn.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Nowadays it seems everything is making the game unbalanced; Sword, plasma grenade instant kills, rockets, tanks, warthogs, ive heard it all. Keep in mind, I'm not flaming you, so if i come across as harsh, dont take it personally. That is one of the worst things you could do to the game. DW does not make the game unbalanced. and almost every gun can be used on its own, except perhaps the Magnum and Needler. You just have to know how. The Plasma Rifle for instance. 3-4 hits from that thing will kill your shields. Now, if you ambush someone with it, and get a good whack, thats a kill right there. Now, if you charged someone with it, theyd kill you easily, because it doesnt do a lot of damage to health. Plasma Pistol. Hit them with overcharge, and smack. May be cheap, but it can hold its own. I'll go through your list and voice what i think. SMG-Should stay the same, because then it would be the weapon that dominates others, and seeing that its so common, that would be bad, because then no other weapons would be used. Magnum-Just make it how it was before the auto-update. Ok by itself, lethal when DW'ed Battle Rifle- Leave it how it is. It can hold its own in almost any situation, yet doesnt dominate everything else. You have a decent chance against snipers, and at close quarters, one smack and a headshot will get you a kill. it just takes skill to get that shot at close quarters. Sniper/Beam Rifle-Leave it how it is. Theres lots of weapons to counter it. BR, vehicles. Rocket-Change nothing, except, when you have a lock, the people in the vehicle should be alerted. Like, an alarm will go off telling you someone has locked on. Shotgun-Leave it, but if possible, fix the host problem. Plasma Pistol-Make it you have to wait for it to cool before you switch weapons or do anything else, making it a DW only weapon, or only used with teamwork. Needler-Bring back the old Needler. Carbine-Leave it. Its a great weapon. Does less damage, but fires faster than BR. Also take more skill to get headshots than BR. Brute Shot-Leave it. Its a good weapon, but not overpowered. 2 direct hits kills, but its hard to get those because the shots arc, so its balanced out. Fuel Rod-Probably wont make it into MP because of framerate issues. Leave it the same as in Halo 2 SP. but give it 3 shots instead of 5, and lower the ammo count from 25 to 12. Sword-you dont like it because you always get killed by it. I already know. Yes it is a powerful weapon, but it can be countered with a number of weapons. PR/SMG, noob combo, shotgun, sniper, BR, Carbine, rocket. Its fine. it may seem overpowered, but it has a lot of counterbalances. You have to consider those. It's not that a sword dominates the game. If you or your teammates dont know how to counter it, then its your own fault, not the sword. Melee-stay the same. If a Spartan or Elite can flip a tank, then they should be able to -blam!- someone up with a smack. Gauss- its fine, because it fires slowly, the shots move slow(if you strafe/jump, its super hard to hit you) Also, one grenade will flip you over. You think its cheap because you probably try to take it on by yourself. if you and a teammate attack, you can nail him easy. two grenades will blow the thing to bits, and then you can move in and finish off the survivors. Wraith- shots are unprecitable and slow, but very powerful. The boosting is also fine, because you cant boost constantly, and you turn super slow, also, you can jump over a boosting Wraith, or jump to the side. Scorpion- Both guns are rather weak, and its slow. I see no problems with either tank. They both can be killed with teamwork, or rockets or boarding. Banshee-Should be affected by Battle Rifle/Carbine. Not too much, just enough so where you have a chance if you dont have an SMG. Motion Sensor-same. Movement-Thats ridiculous. is there something you dont whine about? leave it the same. Jump-same Accuracy-same. Ammo-My god youre just nitpicking now Switching guns-more nitpicking. same. Skin-Same. Youre not forced to use the Elite. Its your choice if you want to be sniped easier. Thats balanced. Health-leave it how it is. and no health packs either. i doubt anything in a health pack will help you with a plasma blast to the chest. Grenades. Leave them, but give us the old range from Halo 1. Crouching-same Respawn-agreed. Have it random for FFA, and even with team, have it random, but in a select area. Like, on Coag, have blue team spawn all over the place around blue base. inside, out by the rocks, behind the base, under it. Powerups-NO. People would just camp the Regen. leave them how they are. Vision-Stop with the nitpicking. leave it. Shooting-You already have to lead your shots. Try sniping a boosting Ghost. Guns should be able to be blasted by explosives. Last time i checked, a grenade was powerful enough to chuck an armored body. why cant it chuck a small piece of metal? Youre complaining about all the things that can kill you easily, because most likely, you dont use teamwork or smart tactics to counter these things. For every gripe you have, i have provided a viable solution thats in the game. Concerning the things you said, theres nothing wrong with balance, provided youre good enough to counter them. if you suck at the game, of course youre going to think the sword is cheap.i dont know what your skill level is, im not going there. Also, dont proclaim your opinions like theyre the word of God. DW doesnt have to be taken out to balance anything. If you said, "these are the things i think that should be fixed......" not "DW must be taken out", youd actually have some credibility in your arguments, and not come across as a whiny noob. The only thing i have a problem with is weapon respawn. im sure youll agree with me here. The snipers and rockets should respawn even if the other team has them. that would balance the game a lot, and would prevent total domination on many maps, like Burial Mounds. Dont say i havent played Halo 1, because ive had it since Day 1, yet i like Halo 2 better. Does that make me a noob? No, because i know the ups and downs of both, and i acknowledge them in a sensible manner, not wildly criticizing people who dont agree with me, just because i think i know more about the games than the rest of you. and no im not being a dumb noob for not agreeing with any of you. I'm being a sensible person, and actually posting things with merit, not saying "OMFG j00 r st00pid Halo 2 iz teh AweSomeist!! LOL!" If you actually took the time to think about what youre saying, this thread would not exist. Good day. [Edited on 8/18/2005]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I dissagree in every front except the removal of the sword and making rocket tracking worse. I HATE the sword. Halo is a [i] SHOOTER [/i]. Shooters don't have f**king swords! Guns. All guns. I like the sword better when I couldn't use it. It made the game more challenging. Also, the rocket locking is too good in Halo 2. It will literaly follow a bansee to the edge of the earth (or halo) if locked. One time, on coag, i was gunning down this one guy with a bansee. He shot a rocket and I barrel rolled and dodged it. Then, he used the next one. I dodged that too, but then, it came back around and killed me. Classis badass with rocket scene. I think that rockets shouls either loose that ability, or it should take longer to lock, and/or follow worse. Also, if dual wielding gets changed at all, the only things I can think of is maybe slower re-loads, and lower accuracy. Plus, you should be able to melee with 2 guns. But still no grenades though. And, Lastly, I fighured out that the thing that made grenades worse was not less damage, but a smaller blast radius. If that is enlarged, 'nades would be more fun.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Is this still "jusr being a pain"? Or are you serious? [Edited on 8/18/2005]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I have updated the first post, mostly the non gun section at the bottom. Also i think if you like Halo 1 more now, you will like what i am saying. And if you like Halo 2 now, you never p,ayed Halo 1 and Halo 2 enough to know Halo 1 is better or you are bad at the games (noobs).

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I feel that dual wielding is good in halo 2 but I agree that it does need to be fixed a little including the smgs being stronger. In addition, I do understand that you feel that halo 1 is balanced cause thats what I feel as well because I do recall using the needler much more in Halo 1 then I do now. I did like how the needler would track you in the 1st halo and it did seem like the needler was more powerful in halo 1 then 2. Besides that I feel that dual wielding is an improvement because it does make the weaker weapons used more. Oh yeah they should make the needler stronger I just feel it is one of the weaker weapons in Halo, I know its suppose to be but they should make the needlers and smgs stronger. One thing for Halo 3 that they should do is make a gage for the sword that there is only a number of times you can use it just like in the campaign mode. I feel the sword is just cheap at times and that there should be a limit to every weapon and making it infinite is horrible. I say no to health coming back to Halo 3 the shields are fine as they are, and it seems like there is the "invisible" health anyway before die anyway. One idea that I found amusing was the rockets that can be controlled like the reedemer in Unreal that would be soooo kick ass, I totally agree that the rocket matches would be outstanding. Back to the subject DW is something that should be kept in Halo 3 because, like others have said, it would make no sense to have it in Halo 2 and take it out of Halo 3. I say keep it, just tweek it a bit!!!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • here is my 2cents. i agree with a few of his ideas like duel weilding and disagree with others. DW isnt the best thing in the game. i reckon its -blam!-, think about it if u have 2 weapons u should be able to beat some1 with just 1 weapon. they should tweak the smg to do more damage and make the PP like it was in halo 1 ( didnt really LOCK ON!!!) yes Dw can be good but it needs to be made better because it does make the game unbalanced. anothre thing is lunging with a weapon WTF?!?!?!?!?!? yes i will try to hit you with my weapon and i will then go flying into the sky? yes well done melee should do a bit less damage and you shouldnt be able to "leap" at your enemys

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] crepeau I have many problems[/quote] Really!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon