If there were no rules against it, all the people in competitive matches would run sunsinger. That should tell you something.
Close eyes, throw grenade, leave entire team 1 shot.
Close eyes, melee, have shield for 15 seconds with or without kill.
Close eyes, die, res, throw 10 grenades and kill 12 people.
That all sounds OP as hell but I'm not sure it is. It's just annoying. Sunsingers are on the lower/mid spectrum of pvp k/d AFAIK and taking away any of those abilities would likely cripple them.
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Grenades only burn if they hit your enemy before you die. Melee overshield isn't super strong. Can be OHK with a sniper rifle as soon as you self rez.
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The thing is, the amount of "highly skilled" warlocks compared to hunter or Titans that are "highly skilled" is a very small ratio. Hunter for sure and Titans in second, are much easier to use and be good at. I'm not talking being annoying and burning somebody or use your super randomly and get a kill. I'm talking about using their skills efficiently and well together to complete objectives or get kills. I main a warlock have nearly 21,000 crucible kills and 5x as many hours played compared to my hunter or Titan. But I'm the best with my hunter PvP wise and my Titan a close second. They are much easier to use. Period. During raids or crucible matches I hear my teammates complaining about "warlock jump" or how slow they are or long recovery, blah blah blah. This is all of course my opinion and is no right or wrong. Just giving some people something to think about it or consider.
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What did i just read??? Did you just say sunsinger takes skill??