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1/18/2016 12:04:13 PM
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For the longest time, people have been wanting separate game adjustments for both pve and pvp. As far as I remember it was like that back since the alpha. But when you look at all the times the devs took a lot of the weapon and class data from crucible events then applied fixes or tweaks based off of their "findings " thinking it would be acceptable for both scenarios. (Seriously, does anyone actually have the number of "weapon and class balancing" they performed? I'm curious.) And then you look at the one or two times they have actually achieved separate weapon tuning from pve to pvp. (Think it was the shot gun buff) which in the end they nerfed them for both game types. Which sort of tells me, they're entirely capable of performing separate tweaks for both pve and pvp, but they're just too -blam!-ing lazy to put forth the work and testing.
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