For the longest time, people have been wanting separate game adjustments for both pve and pvp. As far as I remember it was like that back since the alpha.
But when you look at all the times the devs took a lot of the weapon and class data from crucible events then applied fixes or tweaks based off of their "findings " thinking it would be acceptable for both scenarios. (Seriously, does anyone actually have the number of "weapon and class balancing" they performed? I'm curious.)
And then you look at the one or two times they have actually achieved separate weapon tuning from pve to pvp. (Think it was the shot gun buff) which in the end they nerfed them for both game types.
Which sort of tells me, they're entirely capable of performing separate tweaks for both pve and pvp, but they're just too -blam!-ing lazy to put forth the work and testing.
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How much money are we willing to pay for that separation to happen
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We already payed tons of money
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not ebough to make a difference
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well shotguns were fine right after they buffed them so much the first time. the only real rescue was with the swords. they work in pve like shotguns use to. i don't think a lot of us want "balance" we want to kill shit and have fun doing it
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it has been at least 10 x .07% or more !