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Edited by Bucket of Tears: 1/13/2016 7:27:44 PM
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King's Fall has too many mechanics; it ruined the raid experience

One of the reasons I stopped playing religiously (hardly play at all anymore) is because I'm a mostly PVE player in Destiny and the raid just went sour with me. I got tired of having to switch between multiple groups to finish Oryx because people kept dying or couldn't handle the mechanics. I feel like Bungie went a little overboard from having a mechanic that really just involved one person to forcing everyone to be a part of the mechanics. I miss the days where you could just go into Vault of Glass, have a few people who knew how to use a relic and the rest could shoot stuff. It was simple, and fun. I honestly think the community can only handle what we were given in terms of the mechanics in year one. With King's Fall, it became a chore to put a group together who was competent enough to do it all. I don't want to know how many hours are collectively wasted from finding a good solid group. Used to have a good group of friends to run raids with too but they all quit before hard mode even came out. Frankly, the terrible RNG didn't help either. The entire raid just is way too tedious to be fun compared to Vault of Glass. EDIT: Love all the comments insulting me. Some great counter-points there. If you had actually read what I'm saying I'm not someone who begs to be carried and I'm a good player. The majority of the community cannot handle the mechanics so I'm really complaining about them. EDIT 2: I did not say that King's Fall is difficult. I am saying to me it is now more of a chore when you add up all the things involved. Getting a good group, triple RNG loot, pointless jumping puzzles that just waste time...
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  • I disagree. VoG had sections where one skilled relic holder could carry the entire team. On Crota you won or lost depending on how solid your Swordbearer is. IMHO that is ultimately destructive to the community. EVERY player should have a role in every encounter besides "stand out of the way and shoot the boss upon command". Kings Fall requires every player to be involved in every encounter to a greater or lesser degree, with only Daughters having that job the players fulfill be determined via RNG. I think KF is a step in the right direction, a player whom isn't motivated enough to actually learn the mechanics of an encounter should not get the rewards for completing it.

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