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Edited by BNGHelp5: 1/13/2016 7:00:35 PM
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Regarding Recent Crucible Issues (1/12/2016)

Hello, On January 12th, 2016, a fix was deployed to resolve the following issues appearing throughout Crucible matches: • Players dying from Architects or Misadventure when hitting the ground at normal speeds • Floating corpses • Dead enemies displaying health bars Please continue to report issues encountered while playing Destiny in the #Help forum on Bungie.net.
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  • Edited by GG_Cupcake: 1/21/2016 11:00:49 PM
    So weekly update is leaked...and there no adressing to lags, stormcaller`s OP super, useless supers of BD and GS. Nothing only new iron banner (which bungie can shove it up their asses) and get ready...seriously NEW CONTENT DROP is -blam!-ING 2 vs 2 with red roses theme...bungie this is not the first time you had screwed your loyal fans, when everything was beeing forgiven, and now we have NO CONTENT, NO STABLE META (aka weapons balance) and as PVP shhoter is dead because of SBMM. Waiting for destiny2....

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    • Played last night. Still seeing issues in crucible. Would it be possible to do both connectivity and skill level match making? Just a thought. Get people that have the same level of connection then put them in a match based on skill? Maybe tweak both levels slightly to include a larger sample selection and have less groups? I see the need for both criteria, as the skill based option encourages newbies to try crucible without fear of getting smoked by a seasoned pro all the time. Just a thought.

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      • You know you guys should really fix the lag in PvP. Trials isn't competitive any more as ppl can take 3 sniper shots to the head and live

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        • Now an issue with guns shooting by them selves in the crucible. Can't stop the guns shooting, even if not pulling the trigger . It has happen a few times

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        • Please remove [b]299 light and below[/b] gear from nightfall rewards. If not, and I still have to deal with garbage loot, then at least bring back Radiant Light.

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          • Try fixing the lag issues its -blam!-in unplayable and unterly broken when the division comes out watch the numbers drop

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            • Hello .. I spent about 4 hours trying to get the black spindle, than finally after i finsh the mission , i did not get it because the reset . I was about 5 minutes away in said the mission , i please ask you to do something about it , i will be more than greatful .. Thank you Sent from my iPhone

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            • Please optimize connection host and show who is host please

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            • Unregistered Bladedance hits.

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            • U really need to do something about this lag!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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            • Nope you didn't fix it still getting kill for no reason

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            • How do i check my elo score or can yall c it

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              • Crimson doubles 2v2? Oh sorry we meant Crimson doubles 0.02v0.02

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              • Just played a daily crucible match and there were floating enemies ? I haven't logged in to destiny for a couple of weeks , probably gonna be another couple of weeks..........

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              • Make custom games happen plz

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                • they need gut their network model and start from scratch everytime trials and xur comes out the entire game lags either oryx lags like the instant xur and trials came up raid was fine till then and trials is got to be the most broken part of this game

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                • Edited by Mr Murd: 1/22/2016 9:10:15 AM
                  In regards to the new ranking system that decides who were are matched up against, can we please see our rank? In order to better ourselves... what's the point in ranking if we don't know what rank we are!?

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                • Get rid of skill based matchmaking!!!!!

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                  • [quote]Hello, On January 12th, 2016, a fix was deployed to resolve the following issues appearing throughout Crucible matches: • Players dying from Architects or Misadventure when hitting the ground at normal speeds • Floating corpses • Dead enemies displaying health bars Please continue to report issues encountered while playing Destiny in the #Help forum on Bungie.net.[/quote] Still happening today.

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                  • [b][u]Inferno Nightfall[/u][/b] Yes, that's right, a new nightfall. As implies, this nightfall is [b]INFERNO[/b], and is much harder. Unlike 280 light Nightfall, Inferno Nightfall will send a purple flame above your head once completed - showing your mighty wrath as you come out the darkness undiminished. Back, like in Year 1, let the tower guardians crowd round you and bow as you bathe in your glory as a purple flame burns above your head. Inferno Nightfall features a new design. Light level will be at 320, and will [b]NOT[/b] be a task able to be soloed easily. Inferno features two new perks on the Nightfall: Inferno Nightfall and Blinded. Blinded will forbid any use of both radar and teammate indicators (gamer tag above their head). This requires more coordination as you have to provide your exact location to stay grouped: no communication, no victory. Inferno Nightfall perk (as in Year 1) launches all guardians back to orbit should everybody die. Timer respawn after death will be reduced to 15sec to compensate for the Inferno Nightfall perk (15sec is to prevent Alpha Lupi glitches to infinitely respawn guardians to avoid Inferno Nightfall launching). Bosses will be coated with an Inferno colour to their skin, implying their difficulty is higher. Their attacks will have a 15% damage increase and a 5% HP increase. Bosses will move more vigorously to prevent camping and constant movement. Minimal light level required for Inferno Nightfall will be achieved once hit 310 light, where a quest will be launched in order to be completed. The guardian must complete these set of tasks before being able to unlock Inferno Nightfall: - 5 Nightfall completions - Nightfall completion where nobody dies - Nightfall completed under 10min - Solo Nightfall - Complete 310 Nightfall Inferno Nightfall will be unlocked the following week on Tuesday, where the playlist shall appear as another option alongside Nightfall. Inferno Nightfall should reward players with loot guaranteed above 310. Inferno shader, emblem and ship can be unlocked as a random loot from Inferno Nightfall. Inferno shader shall have dark red and black with a shining black coating, and a bloody look. The emblem shall feature a red and black background with the Nightfall logo (simplistic but worth the grind). Finally, the ship will be red and black (as the theme suggests) with pointed edges with bones as a finishing touch. The touch of malice core will be in the centre to vary the ship from the one from KF. This will follow TTK theme, but shall certainly be worth the grind every week. If you enjoyed, be sure to bump and quote this idea. If you have a suggestion or idea, please comment and I'll be sure to consider editing :D

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                    • It didn't work. I'm still seeing full health bars when enemies are dead, Architect misadventures are still happening, floating corpses as well. Blade dancers super is not registering hits.. I literally had to hit a guy 4 times before it registered last night. This is the same with melee hits not registering all the time.

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                      • [b][u]Inferno Nightfall[/u][/b] Yes, that's right, a new nightfall. As implies, this nightfall is [b]INFERNO[/b], and is much harder. Unlike 280 light Nightfall, Inferno Nightfall will send a purple flame above your head once completed - showing your mighty wrath as you come out the darkness undiminished. Back, like in Year 1, let the tower guardians crowd round you and bow as you bathe in your glory as a purple flame burns above your head. Inferno Nightfall features a new design. Light level will be at 320, and will [b]NOT[/b] be a task able to be soloed easily. Inferno features two new perks on the Nightfall: Inferno Nightfall and Blinded. Blinded will forbid any use of both radar and teammate indicators (gamer tag above their head). This requires more coordination as you have to provide your exact location to stay grouped: no communication, no victory. Inferno Nightfall perk (as in Year 1) launches all guardians back to orbit should everybody die. Timer respawn after death will be reduced to 15sec to compensate for the Inferno Nightfall perk (15sec is to prevent Alpha Lupi glitches to infinitely respawn guardians to avoid Inferno Nightfall launching). Bosses will be coated with an Inferno colour to their skin, implying their difficulty is higher. Their attacks will have a 15% damage increase and a 5% HP increase. Bosses will move more vigorously to prevent camping and constant movement. Minimal light level required for Inferno Nightfall will be achieved once hit 310 light, where a quest will be launched in order to be completed. The guardian must complete these set of tasks before being able to unlock Inferno Nightfall: - 10 Nightfall completions - Nightfall completion where nobody dies - Nightfall completed under 10min - Solo Nightfall - Complete 310 Nightfall Inferno Nightfall will be unlocked the following week on Tuesday, where the playlist shall appear as another option alongside Nightfall. Inferno Nightfall should reward players with loot guaranteed above 310. Inferno shader, emblem and ship can be unlocked as a random loot from Inferno Nightfall. Inferno shader shall have dark red and black with a shining black coating, and a bloody look. The emblem shall feature a red and black background with the Nightfall logo (simplistic but worth the grind). Finally, the ship will be red and black (as the theme suggests) with pointed edges with bones as a finishing touch. The touch of malice core will be in the centre to vary the ship from the one from KF. This will follow TTK theme, but shall certainly be worth the grind every week. If you enjoyed, be sure to bump and quote this idea. If you have a suggestion or idea, please comment and I'll be sure to consider editing :D

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                      • The patch was effective for me. No more _ architect deaths _ floating bodies - healthy dead folks Seems to be a reduction in lag s well Thank you

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                        • What about being unable to play pvp without buying your dlc after already buying your game for $60, i dont think bungie understands how frustrating they are

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                          • Still laggy as ever

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                          • And once again Bungie NOTHING gets done regarding lag, and people with red bar connections. Makes no difference if your the best player out there!! You come up against a red bar on the other team your not going to be able to kill him, NO MATTER how many bullets you pop into him!! Then to make matters worse good old SHINTERNET is TOP of the leader board!! We are in year2 and you keep saying your going to fix it......WHAT ARE YOU WAITING FOR???

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