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Destiny

Discuss all things Destiny.
Edited by Quarantane : 1/14/2016 3:21:44 PM
350

If you have a 1.0 kdr...

You're above average, it doesn't matter what anybody says, they're not thinking about it. Let me explain, for every single kill, there is a death, which gives a global 1.0 kdr. After that factor in suicides, that leads to a slightly negative kdr globally. So if you have a 1.0 kdr, you're above average statistically speaking, don't let anyone tell you different. Also, people that want to bring your kd into an argument that has nothing to do with anything are grasping at straws because they can't make a legitimate argument against something you say. Edit: There are people saying that this is to simple, that the mean average needs to be looked at. Basically if you take every players individual kdr, and then average all of them, I would be interested in knowing that number of bungie would like to do the work to get it, but I would still think this would work out to be slightly less than 1, if someone can explain how that may not be true I would like to know Edit: Adding this quote from Sixclicks, if this is accurate then it's still very close to 1 [quote]To add to my other reply and answer your question in your edit, the average KDR is actually 1.049424. You can get this number from Guardian.gg by looking at the average KDR of each subclass and the subclass distribution percentages. So these are the numbers: Sunbreaker: 1.06 kdr, 18.63% Stormcaller: 1.04 kdr, 8.76% Gunslinger: 1.09 kdr, 13.98% Defender: 1.01 kdr, 2.14% Striker: 1.03 kdr, 8.6% Bladedancer: 1.11 kdr, 11.37% Sunsinger: 1.01 kdr, 12.98% Voidwalker: 1.05 kdr, 8.27% Nightstalker: 1.01 kdr, 15.26% So what you do is simply weight each kdr by subclass distribution percentage and then add it up. So you get: (1.06 x .1863) + (1.04 x .0876) + (1.09 x .1398) + (1.01 x .0214) + (1.03 x .086) + (1.11 x .1137) + (1.01 x .1298) + (1.05 x .0827) + (1.01 x .1526) = [b]1.049423[/b][/quote] Edit: it has been explained to me that what I'm looking at is a global kill per death ratio, as opposed to a kill death ratio per player, which in fact may be above one if you were to take each individual players actual kdr, and average them in that manner you would wind up with a completely different number. I can see how that would work, and I would be very interested in seeing the actual average kdr per player, on a global scale. However I still say anything that is positive is good, you help your team in terms of killing more than you die on a consistent basis.

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  • Stats in Destiny mean zip, zilch, zero. To have stats mean anything there needs to be a clear line drawn between casual/practice play and competitive.

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  • I'm 1.0 and top 6% in suicides... I'm not above average

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  • Um... no. according to your logic of one death for every kill, 1.0 KDR in and of itself, does not mean you're above average. One would need Bungie's data to find where average lies. You may be right that 1.0 is above average, but not by your logic. I suspect there are other factors that lead us to the true number(s).

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    • 0.97 Dammit

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    • Edited by Hondaenthu93: 1/13/2016 4:28:14 PM
      I think I've seen this argument before which on the surface seems pretty straight forward. Easy way to look at it, is with small numbers: 2 players playing a match. Player A goes 1 and 2. (.5kd) Player B goes 2 and 1. (2.0kd) Yes the total deaths to kills is 1.0, however the average kd (2.5÷2) is 1.25 The same would be true on a global scale. Adding up total kills and dividing total deaths minus suicides, is about 1.0 but it's not truly relevant on any level... All that said, I do agree that above 1.0 is above average. Stats technically wouldn't agree but only because the God players skew the total. Plus without skill based matching, you can't weight too much on kd. Edit: quite simply, you're looking at an average (that's not relevant at all) and trying to equate that to a metric that isn't the same thing. What were interested in, and you're talking about, is really an average of everyone's individual averages.. You're lumping everyone together which doesn't work for the argument, mathematically and statistically.

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      • But I mean, if you're claiming someone with 1.7 doesn't know what they're talking about, they have an idea.

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      • And the average player can't use their thumbs properly. The average experienced player is what people normally talk about.

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      • I know this as a fact. Yesterday I got into it with some kid who was saying high assist on weapons such as MIDA make it op. Another said if a shotgun had 100 aim assist it could shoot around walls. When I tried to talk and explain things both users brought up my kd as if that actually mattered . Funny how MIDA and aim assist were not a problem last year but they are this year. There are better snipers from the past and MIDA acts the same as it did last year.

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      • Click the link to share and follow me on twitch for a chance to win! If I win the Powerball tonight, I will EVENLY split the winnings with ALL my Twitch Followers. http://www.twitch.tv/kratosrising

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      • Good points. Another thing beyond just numbers is play style. I don't play for kills only, I play the objective, as a result my K/D is not outstanding. I'm OK with it.

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      • ... is this a stand-up fight... or another duck hunt?

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      • K/D is dumb. I don't even have 1.0 (close but no cigar) but I'm consistently at the top of the chart in most games. Meanwhile people with really big K/Ds usually do nothing in the game. I finished a control match at was stunned when I saw a guy on my team with a 6.0 K/D. I thought that was amazing until I realized that he had 6 kills, no death and no captures. Which means he basically hid the whole game.

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        • Judging other players by their kd is just dumb. Plain and simple.

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        • Umm, so good ppl can get "infinitely" high kd's. Bad ppl can only get 0. This means the median will be lower than 1.0

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          • Math is hard for some people. Been saying this for awhile. If you're in a control match and not a single player dies to jumping off the map or self rockets or trip mine sprinters, basically any form of suicide, intentional or not, then the average KD for that round will be 1. If a player goes ham and gets a 6.0 kd with 24 kills, the other players will have those 24 spread into their KDs. Add them up and divide by 12. KD is 1. But that's unlikely because people always find ways to kill themselves.

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          • My K/d is 1.35 overall, however my SPGA is 3,481. I get kills. I die. But most importantly, I play the objective which is what matters most.

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          • In Destiny you're right, around 1.0 isn't bad due to the nature of the game. But in other shooters that's not the case.

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            • Yeah never been bothered about my KD tbh. I mean I'm always blowing myself up with bleedin' trip mines anyway.

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            • KD means something to an extent.....2 kd player is going to be better than a 1 kd player...but there are instances when a 1.3 kd player could be better or just as good as a 1.6 kd player. 1.3 kd player never runs from a gunfight and never quits a match. He's focused on killing quickly and his accuracy instead of focusing on how many times he died in a match. 1.6 kd player quits when he's losing and pub stomps solo players with his fireteam in skirmish while camping constantly. Basically, monitoring your KD will not save you in a clutch 1v1 gunfight in trials. Having accuracy and practice in those situations will help you....so don't worry about boosting your kd every match....this will lead to frustration and worse gameplay. Just focus on improving and take it one gunfight at a time and the rest will take care of itself. I'm not a great pvper but I'm decent(always solo) at times, these are just some things that I try to do to get better at the game.

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              • KDR should not be counted for objective game modes like control, rift, etc. People shouldn't be "punished" for playing the objective.

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                • Someone do mine, please? Need to know how my matches are rounding out.

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                  • I agree with you 100%! I got a 1.3-1.4 and people are always trying to talk trash about my kd and it's what you said, they got no other argument. I don't even try to protect my kd, ill sometimes jump in a game and then go do something else , get a drink, pack a bowl, etc, come back and see myself getting shot. People are silly with this kd shit.

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                  • Want to know how to ween yourself off of caring about K/D? Start having a kid play on your account. I used to cringe when he would run around on my characters in PVP talking about how he's only going to melee everyone this round. But it made him happy which made his mom happy which made his mom make me happy. ;)

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                    • Then I'm super above average.

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                    • Been around 1.35 for quite a while. Every time I feel like I'm creeping upward, I go cold, or decide to work on Imprecation again and die a lot, lol.

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                    • I put this in response to another post but I will put it in the main thread too. The term "average K/D" is ambiguous since there are different kinds of averages (in common parlance, average typically refers to an arithmetic mean). If you take the total number of kills and divide it by the total number of deaths that is, technically an average. But it is useless as a metric of player performance, because it does not in any way include the per-player distribution (i.e. player performance). It is a measure of the expected number of kills generated by each death. It is like trying to represent duck hunter performance by calculating the average number of dead ducks per dead duck and then saying anyone who kills more than 1 duck is above average. They are 2 different metrics (ducks/hunter vs ducks/duck). In a similar example, consider a group of people with cars. If you take the total miles driven by all of them, and divide by the total amount of gas used by all of them, you get an average MPG. If you calculate the individual MPG of each car and then the mean of those values, you get another (different) average MPG. Which one would you use to determine if one person's car was above average at fuel conservation? Not the first number, which ignores the cars entirely to determine the mileage produced by an average gallon of gas consumed. The latter number is a per-vehicle representation of fuel consumption. All kills divided by all deaths is a metric of how many kills a single death is expected to result in, but has nothing to do with player performance. The mean player K/D, on the other hand, is a metric of typical performance of an individual player. So having a 1.0 K/D does not make you average unless you are a death, rather than a player.

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