Hello Guardians,
I'm curious to see what you guys think about this question...
It's an interesting topic and there have been lots of complaints about Bungie nerfing things, or not nerfing things, and people want things buffed, well if Bungie were to see this post, what would you want them to buff, nerf or un-nerf?
Also, if you worked at Bungie, working on a update for Destiny, what would you honestly nerf, un-nerf or buff?
Let's see if Bungie will see all your suggestions!
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I would definitely roll back the nerf on: Achlyophage Symbiote Sunbreaker Titan would roll back the nerfs except for extra armor would remain nerfed to allow 1 GG shot or 1 high impact sniper shot to still kill) Bladedancer - would fix the hit detection issues and buff their armor by 5% Pulse Rifles - would give back 1-2% damage Auto Rifles - would extend out the range for damage fall off and give back some accuracy so they can reliably compete at mid range Hand Cannons - would give back their reserve ammo, increase accuracy and range by a little bit Shotguns - would increase the range before damage fall off by 5-10% to make them an attractive option over sniping Fusion rifles - would give them back a lot of their stability, speed up charge times, increase damage and reduce projectile spread to make them attractive to both shotgunning and sniping Nightstalker - tether would activate instantly on hit Sniper rifles - flinch while under fire would be increased That's all I can think of at the moment.
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Un-nerf Vex. Watch as chaos ensues. "Mida is OP you say? That's just adorable."
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I would balance every single weapon based off the best guns of all time buffed thorn Vex suros
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I would like to see the damage done by firebolt grenades in PvP nerfed, and the drop rate of the Crux of Crota buffed
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Un nerf everything After that a nerf to vex and minor nerfs to suros tlw thorn shotguns blink Sunbreaker
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I would unnerf hand cannons, SURROS, fusion rifles/pocket infinity and vex mythoclast
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I would restore hand cannon reserve ammo and mag size in pve. I would buff shotgun damage in pve by 20% and increase their range before damage falloff in pve by 10%. I would remove all over shields from rez zing opponents in 3v3 pvp. This would reduce the need for high impact snipers and will remove the advantages from getting a rez. I would buff vex mythoclast's accuracy and base range Increase fusion based stability and decrease spread slightly. Increase pulse rifle base damage by 5% for all but the lowest impact archetype (one that got nerfed the least) Increase pulse rifle base range slightly Activating "Front lines" on Fabian stragegy now refills the magazine once per reload. Fixed hit detection on all melees, bladedancer, sunbreaker, and all other abilities where there was a problem. Buffed voidwalker, striker, and bladedancer damage in pve by 40% Buffed golden gun damage in pve by 15% Increased base reloads on all kings fall primaries and secondaries to at least half the bar. Increased base range on zoulis bane Increased base stability and recoil direction on anguish of drystan Buff auto rifle base impact by 3% and base range by 7% Restored hawkmoon to 1.3 bonus damage on LiTC rounds Increase hawkmoon's base range to pre nerf levels I don't think I missed anything, what do you guys think?
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Everything back to the way it was Sep/2014.
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Edited by Swiftlock: 1/7/2016 11:37:03 PMI'd rather split the PvP and PvE metas at this point. Bungie has proved that trying to do both at the same time causes far too many conflicts, such as hand cannons having their magazine size reduced, or fun exotics like Pocket Infinity and Suros being harshly nerfed just because of PvP. A good loot-based shooter should make the player feel satisfied and excited when they find something along the lines of exotics. In Destiny, it's the opposite. All that the nerfs have done is take the fun out of discovering new equipment while not doing much in the way of PvP balance.
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Shotguns