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#feedback

Edited by QuincyBlaze: 12/27/2015 12:15:05 AM
34

Bringing Back Y1 Endgame, S/o to Luke Smith

[url=https://docs.google.com/document/d/16T6eajO7FK8LVrSE8_sX398fic4Jw8UfY7_a6uFoGfE/edit?usp=docslist_api]FULL DOCUMENT[/url] “The thing that—it’s like breaking into jail, in a bunch of ways. If we continue to make all the content super-relevant in the moment to all players, what we’ve done is created a wide swath of stuff for you to do, but we’ve also now potentially psychologically encumbered players so they feel paralyzed.” – Luke Smith, 6/25/15 Something that has been heavily requested is an update of the old raids. It makes sense too; we paid for it, should it not stay relevant? Should we not have a [i]wide swath[/i] of things to do? I think we should. So I wrote a little* document detailing how I might do it. *See: filthy effing liar. Basically, VoG, Crota, and Skolas would receive a new selectable difficulty level of 295 Light. The gear from them can drop at max 300 Light, and the activities should be completable, albeit stupid hard, at 290 Light. Average those two values and receive 295. Having KF still have higher light is on purpose: that is the current content and should be most relevant. However, 300 is not a far cry from 320, and that makes it so that the other endgame activities are still worth doing, provide new challenges, drop competitive gear, and allow people to WEAR WHAT THEY WANT, as far as raid armor goes. The activities themselves have some new mechanics – and a bunch more enemies, per Bungie fashion –added on top of their Hard mode changes, except that revival is allowed. If it wasn't, they couldn't be beaten, I think. Maybe the new Y2 VoG. For example, Skolas has no poison, but gets sniper and bomb Shanks, and Scorch Cannons become available for player use, if they can kill the Captains holding them. Oryx interferes in the fight with Crota and tries to save his son, ultimately failing and making his hate for you so much more intense. Atheon gets his own "non-cleansable" Oracle, and can only be slain by Kabr himself (shield bash or shield Super). Those aren't the only changes/additions, but those are a few examples. Whether or not you find my mechanics changes palatable, you must agree that the most important thing is having a wider variety of competitive gear to choose from. All equipment from these activities drops between 295 and 300 Light. Raid legendaries are 298-300, Y2 Exotics are 295-300, and Raid specific Y2 Exotics are 300. Necrochasm drops as the Husk of the Pit from Crota at 200 and evolves from there. VoC, Fatebringer, Hezen Vengeance, Hunger of Crota, Black Hammer, Swordbreaker, Mythoclast, all make a return in full glory. The PoE weapons go through a bit of a change. First, Mutiny becomes their special perk. Second, they receive a [i]real[/i] secondary perk. As for the armor, Stalker, Arbiter, and Rampart perks are rolled into one that's weaker but works for the whole Prison. Etheric Light also gets a bit of a rework in that it can be dismantled into motes, turned in for rep with Petra, or used to buy a Judgement's Chance II, the gacha from hell that Variks will offer. Class armors rank up different factions based on where they came from: VoG:Vanguard::CE:Eris Morn::PoE:Petra and Variks. All in all, if you want to mix and match gear and stay above 300 Light, and not have to infuse everything a ton, it is now very possible. If you want to replay the Vault or Crota, not steamroll them, and not feel like you're wasting time, [i]that's now very possible too.[/i] My hope for these versions of these raids is that by Year 3, we can let go and let them sink into irrelevance, while King’s Fall and others receive the same treatment Year 1 stuff received with regards to Year 3 raids. That way we have 3 to 4 solid endgame activities every year, with a respectable refresh rate and loads of loot to keep people coming back for more. I implore you to read the full document when you can, especially before preparing a debate/critique. Here's to you, Luke!

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