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Destiny

Discuss all things Destiny.
Edited by RpiesSPIES: 12/28/2015 10:14:38 PM
2

List of things SRL needs

Weapon pick-ups. Mario Kart-Style with a Destiny spin. Green + blue engram boxes = chance for most weapons Purple engram boxes = chance for any weapon with no placement parameters, less are visible to those placing 1st-2nd place. (Blues and greens will appear as purples for lower placements in larger chance). Gold engram boxes = only visible to those in 6th place, contain strongest pickups. Pickup ideas: -Stomp: unleash a shockwave emanating from your sparrow dealing an aoe blast around you. Just like boss stomp effects. (1*) -Taken Orb: Places a Taken spawner on the map, damaging anyone that passes for a short time. -Centurian Dart: Fires a tracking centurian dart that follows the course track to hit the next guardian in front of you. Can be dropped standalone or as 3 (higher chance of 3 in lower placement). (1) -Napalm: Tosses or drops a canister of napalm to douse an area in fire for a short time. -Simulate: Hold button to charge up a laser beam that ricochet's. Release to fire ahead with devastating damage. 3 charges. -Ball of Darkness: Follows track, damaging anyone it hits, stops after hitting player in 1st (will kill anyone it touches, 1-5th the size of captain ball of darkness'). Only obtainable in purple and gold boxes. -Torn: Disables boost on all opposing guardians for a small period of time. -Goblin Shield: Renders you invulnerable and provides you max speed for a moderate period of time. I'm out of ideas, but if anyone is up for something like this, be sure to leave some feedback ^^ As a side-note, for the next SRL, please add alternative gates to pass through. It looks as though some external paths were made to provide branching alternatives, but they're not all viable. I'd recommend placing substitute gates or removing them completely, and just adding base speed-acceleration stats to them.

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