[quote][b]Posted by:[/b] NIKwithoutaC
[quote][b]Posted by:[/b] THC 4N Swag
[quote]When you had two people in H3 with BRs that both had any sort of aiming ability, it came down to who got the first shot[/quote]
Please tell me that was sarcasm.[/quote]
It was not sarcasm. The BR in H3 had very little depth to the weapon in terms of use and complexity. All you did was aim at your opponent and pull the trigger as fast as the BR would let you shoot. Therefore, it basically had a fixed kill time from the first trigger pull, providing you never missed. Fixed kill time means the player who shoots first, kills first. Period.
Because of bloom, the DMR ultimately has a variable effective kill time. The player who has good aim AND good trigger cadence is most likely to get the kill in a DMR duel, even if he doesn't necessarily get the first shot.
[quote][b]Posted by:[/b] IC4I II URZA II
i agree with you for the most part, but as for bloom.
how is it more fair to give someone with the second shot in a DMR battle a chance to rapid fire his dmr to get lucky against his opponent who got the jump on him?
isnt it more fair to give the advantage to the player who is more prepared for the situation, rather than give both players the option to beat the other 20% of the time by machine gunning their DMRs, even if they have flawless aim and perfect cadence?[/quote]
I'm not talking luck, and being prepared isn't always possible.
Example 1: You're sneaking around with active camo. You're crouched in a corner and spot a dude firing at one of your teammates a few feet away from you. So, he's facing you but doesn't necessarily see you. You realize this and in your excitement, spam the DMR in his direction, half your shots miss. He sees you now, and calmly returns fire, pacing his shots. It's a close fight because you had the head start, but he edges you out with consistent hits and gets the kill. If you both had been using the BR, you would have won every time, because you got the first shot. +1 bloom.
Example 2: You have the shotgun. You know an enemy is right around the corner because you can see him on radar. You spin around the corner and lay him out with a single shot, but at the same time, one of his teammates is behind him and out of range for the shotgun/radar. His teammate tags you with a shot from the DMR, before you have an opportunity to switch weapons. You switch, now you have the DMR, you pace your shots, he doesn't, and you get the kill. If this was a BR duel, he would have killed you every time. +1 bloom.
From what I've seen, reducing bloom would make the DMR too much like the BR; two dimensional and boring. Increasing bloom spread to discourage spamming might just make it more frustrating to use and useless at short range.
So, I don't know. I'm torn on the subject. IMHO, I think bloom, as it is now, is a good compromise, and a necessary evil to add complexity to the game.[/quote]
how about this situation that happens quite often:
player 1 sees player 2 first
player 1 uses perfect aim and flawless cadence to shoot at player 2
player 2 turns around and machine guns his DMR getting a random lucky 7 shot kill before player 1 can land the 5 shot on player 2's head.
player 2 wins the encounter, even tho he misused the gun.
-200000000 bloom.
/argument.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.