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Edited by Unknown Error: 1/16/2016 8:28:56 PM
52

How to Balance All Subclasses

Constructive criticism is welcome! I can still edit the post if necessary if you give a good, [b]passive[/b] argument! [b]Post is aimed at crucible so changes towards PvE subclasses should not be effected if change is unnecessary[/b] [b]HUNTER[/b] [u]Bladedancer[/u] - Bladedancer super [b]attacks[/b] should be more reliable to connect with targeted enemy (fix glitch) - '[i][b]backstab[/b][/i]' perk should only activate behind enemy - '[i][b]razors edge[/b][/i]' perk shoots where player aims (not facing) - '[i][b]hungering blade[/b][/i]' perk should have a temporary cooldown - [i][b]blink[/b] [/i]should [b]not[/b] be available during the Bladedancer super but increase armour if selected - increase lunge distance on Bladedancer swipes in the air [u]Nightstalker[/u] - decrease tether [b]activation[/b] time after a shadowshot is performed to be more effective against other supers - remove temporary increase in [b]armour[/b] during the shadowshot cinematic - slightly [b]speed[/b] up super cinematic - slightly reduce view [b]sensitivity[/b] during the cinematic [u]Golden Gun[/u] - decrease golden gun [b]aim assist[/b] from 100 to 75 - +10% [b]armour[/b] while golden gun is active - '[i][b]circle of life[/b][/i]' perk should also increase damage of next golden gun [b]bullet[/b] and stacks damage X2 per bullet [b]WARLOCK[/b] [b]ALL[/b] - glide jump should have an [b]increased[/b] base agility [u]Sunsinger[/u] - perks '[i][b]Touch of Flame[/b][/i]' and '[i][b]Viking Funeral[/b][/i]' do not stack in the crucible (but [b]does[/b] during radiance) - upon Sunsinger activation, melee and grenades are available [b]immediately[/b] - exotic helmet '[i]Apotheosis Veil[/i]' perk also provides two charges [b]only [/b]on super activation - while radiance is active [b]charged[/b] and [b]uncharged[/b] melees should remove [b]75%[/b] of guardian health (burn perks will still eventually one shot for charged melees) - '[i][b]song of flames[/b][/i]' perk also suppresses close enemy's charges (melee, grenades and inactive super charges) - '[i][b]solar wind[/b][/i]' perk also should briefly disorientate target [u]Voidwalker[/u] - remove temporary increase in [b]armour[/b] during the nova bomb cinematic - does not effect '[i]Skull of Ahamkara[/i] exotic helmet - player should be immune to [b]self[/b] nova bomb damage - getting a kill/s with nova bomb should add a small portion of health [b]immediately[/b] [u]Stormtrance[/u] - remove [i][b]transcendence[/b] [/i]perk - replace [i][b]transcendence[/b] [/i] perk with a perk to provide double grenade and melee charges - [b]increase[/b] base super length - '[i][b]pulsewave[/b][/i]' perk should also add recovery - reduce [b]AoE[/b] of '[i][b]landfall[/b][/i]' perk - remove [i][b]flashbang[/b] [/i]effect - '[i][b]the impossible machines[/b][/i]' exotic gauntlets [b]provide flashbang[/b] effect and [b]increases AoE[/b] to its original state (but should not provide '[i]landfall[/i]' perk - reduce super used per [b]ionic blink[/b] use [b]TITAN[/b] [u]Fist of Havoc[/u] - increase [b]AoE[/b] range of Fist of Havoc - [b]slow[/b] super cinematic slightly - remove temporary increase in [b]armour[/b] during super cinematic when '[u]unstoppable[/u]' perk is not equipped/ exotic armour peace - after a kill with fist of havoc [b]health[/b] automatically [b]regenerates[/b] as long as there is [b]no[/b] DoT effect and/or damage being inflicted - [b]shoulder charge[/b] should use melee charge to inflict damage for a 1 hit kill - shoulder charge should provide another melee charge when active [u]Defender[/u] - after bubble is cast a visible [b]timer[/b] on the players HUD is displayed to show remaining time left until the bubble disappears - while inside the bubble, sound is [b]distorted[/b] and [b]trapped[/b] (like Battlefront 3) - while inside the bubble enemies outside the bubble are [b]highlighted[/b] [u]Sunbreaker[/u] - increase tracking on '[i][b]flameseeker[/b][/i]' perk - increase damage of '[i][b]explosive pyre[/b][/i]' perk [b]Grenades[/b] - reduce [b]tracking[/b] on - flux grenades - fusion grenades - magnetic grenades - reduce burn from[b] incendiary grenades[/b] - increase arc [b]bolt range[/b] - increase duration of [b]thermite grenade[/b] - increase range and speed of tracking on [b]swarm grenade[/b] - reduce tracking distance of [b]skip grenades[/b] - make[b] axion bolts[/b] destructible - speed up axion tracking speed [b]Feedback Needed:[/b] [b]Hunters[/b]- increased aim assist on all snipers (+10) [b]Warlocks[/b]- increased accuracy and damage on fusion rifles [b]Titans[/b]- increased accuracy (shot package perk) on all shotguns This is in my opinion how to balance out subclasses in PvP. Supers should have some risks to their use and not guarantee kills for each activation and rely more on the players skill. [u]Edit:[/u] Armour cinematic reductions are to give the targeted players more of a chance against them and not to feel helpless straight away (and to prevent 'panic supers')

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  • Bump

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  • Made a few changes due to feedback. What do you think?

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    • This is more like ; bring back the bladedancer OP AND NERF EVEN MORE TITANS

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      • Somebody truely hates titans

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      • Sunsingers will be useless with what you suggest just saying. And trancendance requires you to leave the other 2 good perks in the tree and needs to have a full melee and grenade charge so yeaaahhh. They are slow in super and easy to shut down from range maybe just take 2 second off the super with transcendance active so that its not as much off a buff in time but thats it.

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      • A lot of things I disagree with here. The one I'm most [i]strongly[/i] against is locking out Sunsingers from Viking funeral and touch of flame. The Sunsinger's grenade combo is practically the [i]only[/i] reason they're competitive in PvP. Without it they'd be the most underwhelming class in the history of underwhelming.

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        • I like most if not all of the hunter and titan changes but you overdid it with the warlock thats not a balance or bug fix thats just a straight up big nerf to sunsinger and stormcaller. The glide change is much needed though.

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          • Hell yeah finally someone acknowledges about the backstab on the bladedancer subclass it needs to be fixed

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            • Or just remove pvp

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              • If anyone needs a buff it's the Titans. We get a something cool and awesome and it gets nerfed by the cry babies of this trash game (from my experience it's mostly the hunters that complain). Try using and playing as the class for 2 months and then talk to us about being "over-powered."

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                • NOPE! Take supers out of pvp. Stop nerfing/buffing shit because of crucibabies.

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                  • No just no.. Nerf everyone and buff hunters who have the most neutral game perks out of the three? I hate you guys......

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                    • The class specific bonuses are something I disagree with it. But aside from that it's good. Maybe a buff to AoL for sun singers also and remove transcendence from storm callers and replacing with a perk which improves glide speed.

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                      • Agree with all of it except charged melees don't ohk from a Sunsinger and orbs of light regenerate health on Sunbreaker (since there are helmets to do that).

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                        • Removing the increased armor during scenematics for supers would unbalance the subclasses since while in bladedancer or radiance etc, you get what seems to be even higher armor boosts through the entirety of it

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                          • I agree with all except the reduction of melee damage during Radiance.

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                            • Piss off

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                              • Agree with some but strongly disagree with what you said about Titan the striker DOES NOT need a nerf the only thing that needs done is increase sunbreakers armour by 5% and bring back it's old perks to what it was

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                                • A lot of these changes are really bad. You're telling me that a charged melee with a super that's only purpose is to dramatically increase effective abilities shouldn't one shot a guardian? HoS from range can one shot, and my super shouldn't at close range? Nova Bomb is fine, the only change needed no self inflicted damage upon explosion. Touch of Flame and Viking Funeral should stack, you need to use those perks over gift of the sun, and that's a tradeoff. Tripmine can one shot, and viking funeral firebolts can't.

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                                  • [b][u]Defender[/u][/b] Ward of Dawn should not be able to be destroyed by anything.

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                                    • This isn't really that great. Some things aren't problems, as razors edge does turn you around to face where you aim so most shots are where you aim. And the glass cannon of the golden gun is no longer glass, or super easy to hit.

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                                    • [u]Bladdancer[/u] -there seems to be a melee glitch going around -y height, of all the possible options u picked height [u]Nightstalker[/u] - nothing to say [u]Golden Gun[/u] -so u rather miss a shot just to survive an extra shot or 2 [u]Sunsinger[/u] -super flame grenades should stay because my super atk with grenades and 1 extra hot fire bolt never killed anyone with full hp -Apotheosis Veil y2 [u]Void Walker[/u] -Skull of dire ahakaram - Apotheosis veil [u]Striker[/u] -unstoppable [u]Sunbreaker[/u] -perk should be returned to normal because of armor nerf [u]Defender[/u] Nothing to say [u]Grenades[/u] -y not magnetic grenades -incendiary grenades effect is to burn

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                                      • I've always felt that the subclasses were pretty well balanced.

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                                      • Or this^

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                                        • So basically sunsinger isnt a super anymore....

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                                          • https://www.bungie.net/en/Clan/Detail/1393140 We are looking for new members for this clan. We enjoy new players and will help with whatever your trying to accomplish here in destiny! We are a smaller group/clan so you know your voice will be heard. Xbox one players please ;) happy holidays everyone

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