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12/20/2015 10:46:57 PM
4

Don't see the problem with ogres

Why is everyone so butt hurt about oryx challenge mode? People saying that ogres telport and bombs not going off etc... Ogre teleporting is a clipping bug due to the stagger animation clipping with tge rocks and bombs, sure its a bug but no one complained when the bugs worked for them (cough, Atheon off the edge,) just make sure platform people are pulling their weight and throw a grenade and a few bullets thereway as well. Bombs not going off is just someone failing to kill their knight and not wanting to admit it... Sorry. That's it. Nothing more to it. Imagine if your groups been working hard to pull it off and you messed up and let you knight swallow an orb stack... You wouldn't want to admit it either. Just... Get good guys. Challenge mode is challenging... Who would have thought?

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  • Hit the ogre hard as soon as his head pops out. Simple. Won't allow him to move of teleport. All excused for doing insufficient damage.

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    • Our group saw several times all lights detonate, message on screen, but at score screen said we missed some. Oddly that group never had teleporting ogres.

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    • Op is one the lucky ones who hasn't had to deal with the raids many bugs. I beat the oryx challenge mode after several groups and rng not damning my last group with bugs.

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    • Edited by OJ191: 12/21/2015 1:49:06 AM
      umm ogres teleporting is not a stagger clipping issue, so far as I've been able to tell it's a lag/desync issue. Because there's been times (not many thankfully) where we havn't even been able to shoot them let alone stagger them because they never spawned then suddenly appeared in the middle as for bombs not going off, never seen it. There are however sometimes bugs with the text log where the bomb WILL go off but nothing appears in the log. A friend has also had an issue where they were shooting oryx and his chest was fully open, but he took no damage (none at all!) from 16 bombs.

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