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Edited by G: 12/18/2015 1:10:07 PM
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How to actually fix snipers

Many people think removing aim assist from snipers is what we should do, but I disagree completely. Snipers have had the same amount of aim assist since day one, and there's been snipers with a higher aim assist than 1000-Yard Stare. Aim assist has never been the problem. What the actual problem is, is that they're so fast to equip, so quick to handle, and so easy to move around with compared to shotguns after the December update. So, my solution - do the same thing they did with shotguns to snipers. Snipers are larger and heavier than an average shotgun. Snipers should, without a doubt, have a slower stow time, slowing equipping time, slower handling time, and slowing ads time. I mean, it only makes sense now that shotguns are slower to use, right? I'm seeing more people aggressively make pushes with snipers than shotgunners. It's honestly not hard to shoot somebody once with a Hand Cannon and finish them off with a quick scope to the body. I'm sure (at least I hope) we can all agree, because like I said it only makes sense we should do this after seeing what shotguns went through. Hell, do the same thing for fusion rifles. If it's such a "Special" weapon, make it feel that way when you equip it and have it equipped. So, my final proposal - my unofficial patch notes for snipers... [b]Snipers[/b] • Slower stowing time across all snipers [i](does not affect quickdraw nor single point sling)[/i] • Slower movement speed while equipped with a sniper across all snipers ([i]does not affect sprint and slide)[/i] • Slower ADS time across all snipers and scopes [i](does not affect snapshot)[/i] • Slower handling time across all snipers It'd only benefit us all, as well as add more balance to the game (post December patch) and more peace to the forums. I would love to see Cozmo or DeeJ see this post, so a supportive bump would be great!
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