Interesting idea. Personally I think something needs to be done about special ammo again though. I still don't think it's right that you can go literally a whole game and use nothing but your special weapon. It's supposed to be [i]special[/i], not your primary.
The fact that you can have constant access to a sniper or a shotgun changes the dynamic so much.
Look at fusion rifles. People complained about them so much, then they got nerfed into the ground. Now they are useless and still aren't a viable choice for PvP at all. That shouldn't happen, and if we continue on this trend, that's what will happen with shotguns and snipers.
Shotguns, snipers, and fusion rifles [i]need[/i] to be powerful. With a few exceptions, they should be one hit kill weapons. But what we don't need is for these weapons to be usable for an entire match.
They need to reduce the amount of special ammo.
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Edited by Zonntohn: 12/11/2015 6:29:52 PMIts not even the in game drops its the fact you have armour thank makes the drops more, My warlock only gets for rounds (no 6 got raid 320 last night boots with sniper ammo) so if it is only 4 rounds per pick up you can waste them pretty quick but if you start with six then pick up six again that's 12 rounds ( i usually average 20-25 kills a game in skirmish) so there is half of my kills from the first box and spawn bonus if i happen to get 2 boxs on one spawn that is 18 rounds so i am set for the match. Mean while if we were all restricted to 4 it would be a lot better aka delete the bonuses armour gives (in PVP only).
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