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Destiny

Discuss all things Destiny.
Edited by monstabo5544: 12/9/2015 8:47:54 PM
132

Best 2.1 Weapon For Crucible

Mida Multi-Tool

1669

Boolean Gemini

79

Jade Rabbit

118

TLW/Hawkmoon

386

Red Death/Bad JuJu

244

Suros Regime/Zhalo Supercell

573

Other

817

I've notice pulses were nerfed a decent amount and autos/hcs buffed slightly with scouts unchanged. Also don't decrypt exotic boot engrams, I opened 2 and got nothing. I should get a yr 2 midas for my troubles. Edit:We're Trending
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#Destiny

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  • Doctrine of Passing? Grasp of Malok is still great too.

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  • I know in the last patch that a few things were not being implemented correctly, but because FR users are in the minority we tend to be buried underneath all other priorities. Fusion rifle users may be in the minority group but we ARE the passionate players who stuck by our guns through nerf after nerf. We are asking that you kindly address the FRs after the last patch where the original intent was to nerf hip fire but Buff ADS and crouching. Fusions in its current state are being penalized while both ADS and hip firing. This patch was suppose to buff them not nerf them. Please take the time to watch a video comparing the Plan C before and after the nerf. You can tell that their stability has been drastically reduced: Plan C stability test (During update 2.0): http://youtu.be/qaA-nd0Xd7Y Plan C stability test (During update 2.1): http://youtu.be/iUxKLBRrKk4 Edit: All fusion rifle lovers should bump these threads so that this issue can be heard, we have to stick together if we want change to happen! I love Destiny, it is my first FPS game and Fusion rifles are my favorite things in the world!

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  • ᵀʰᶦˢ ᶦˢ ˢᵒ ˢᵐᵃᶫᶫ ᵗᵒ ʳᵉᵃᵈ ᵉᵛᵉᶰ ᶠᵒʳ ʸᵒᵘ ᵇʳᵒ⋅ ᴰᵒᶰᵗ ᵗʳʸ ᵗᵒ ᶜᵒᶰᵗᶦᶰᵘᵉ ʳᵉᵃᵈᶦᶰᵍ ᵗʰᶦˢ ᵇᵉᶜᵃᵘˢᵉ ʸᵒᵘʳ ᵉʸᵉˢ ʷᶦᶫᶫ ˢᵗᵃʳᵗ ᵗᵒ ʰᵘʳᵗ ˢᵒᵒᶰ ᶦᶠ ʸᵒᵘ ᵈᵒᶰᵗ ˢᵗᵒᵖ⋅ ᵂʰʸ ᵈᵒᶰᵗ ʸᵒᵘ ˢᵗᵒᵖ﹖⋅⋅⋅⋅ᵍᵒ ᵃʷᵃʸ ᵇʳᵒ ᵃᶰᵈ ʳᵉᵃᵈ ᵗʰᵉ ᶰᵉˣᵗ ᶜᵒᵐᵐᵉᶰᵗ⋅ ˢᵗᵒᵖ ʳᵉᵃᵈᶦᶰᵍ ᵃᶫʳᵉᵃᵈʸ﹗ ᴵ ˢᵉᵉ ᵗʰᵃᵗ ʸᵒᵘ ᵈᵒᶰᵗ ʷᵃᶰᶰᵃ ᵍᶦᵛᵉ ᵘᵖ ʳᵉᵃᵈᶦᶰᵍ﹖⋅⋅⋅ʷᵉᶫᶫ ᵒᵏ, ʸᵒᵘ ʷᵒᶰ ᵗʰᶦˢ ᵗᶦᵐᵉ, ᵇᵘᵗ ʸᵒᵘ ˢʰᵒᵘᶫᵈ ᵍᶦᵛᵉ ᵐᵉ ᵃ ᶫᶦᵏᵉ ᶠᵒʳ ʷᵃˢᵗᶦᶰᵍ ʸᵒᵘʳ ᵗᶦᵐᵉ ᵃᶰᵈ ˢᵗʳᵉˢˢᶦᶰᵍ ʸᵒᵘʳ ᵉʸᵉˢ ᵗʰᵒ⋅

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    • Why is no land beyond not on this list?

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      • Go on a journey. A weapon lies in a place. A place so far. It's no land beyond. -[i]The guy with no house.[/i]

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      • Error code caterpillar. That one kills me everytime. Havent found a counter for it yet. 1v1 it destroys me

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        • Last word / 1000 yard

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        • how MIDA is the meta I will over gun this weapon every time. We have easily driven kids in this game. try killing me with your MIDA while I'm using Doctrine passing.

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          • 2
            No mention of hard light? You can max stability and no damage fall off with volatile light projectiles. Sounds pretty awesome to me.

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            • Hard light baby

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              • Hardlight and TLW

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              • First curse

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                • First curse and chaperone. My favorite weapons.

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                  • no First Curse choice?

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                    • Tlaloc, no doubt. Thing's OP.

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                    • Mida is overhyped

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                    • One eyed trouser snake

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                    • Tialoc

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                    • You left out Nirwen's Mercy

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                    • Fabian strategy

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                    • Fabian strategy

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                    • Fabian strategy

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                    • This is what makes crucible suck. I start getting used to all the specifics of the weapons and they change it again. Will the changes ever stop?

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                      • Edited by MAD X H0USE: 12/9/2015 4:46:10 PM
                        Personally, I'm a fan of my Arminius-D. Been using it in Trials for the last 3 weeks and have gotten close to flawless every time. Perks are: – LB Assault Scope – Danger Close – Counterbalance – Smallbore Why do I find this gun particularly good? [spoiler]• First is the high Mag size. 66 rounds means I can spray down at least 2, possibly 3 people without the need to reload. I can pre-fire as I'm rounding a corner, or provide suppressive fire on an enemy location. Since it's pretty much impossible to run out of ammo in the Crucible, I can burn as much lead as I feel like without worrying about "wasting" ammo. • Second is the high rate of fire. At about 12 rounds a second, this weapon staggers enemy crosshairs like you wouldn't believe. It's very effective against the current Pulse Rifle meta, and is especially useful for pinning down Snipers. Again, because you're hitting the enemy with so many rounds, bouncing their reticle all over, you're less likely to get hit. Further, it makes tracking a moving enemy much easier. Where you might only have a split second in which your enemy is in view, the Arminius can still get off an easy 30-40 points of damage, whereas another weapon may not even hit the target. • Jumping and Shotguns. These people are my favorite. Titans and Warlocks with boost/glide are sitting ducks. Spray 'em down while they're floating through the air. Shotgunners? No problem. As long as you can keep them in front of you, there's very little chance they're going to run through your gunfire in enough time to close the distance and get their shot off. Just back up and hold your aim right on their face. • TTK is actually pretty low. 13 to the body and 16 to the head: at 12 rounds per second, thats anywhere from 156-192 damage per second. So 12 out of 66 rounds is nearly enough to kill a full-health guardian, and you've still got another 54 rounds left. Plenty to kill single and/or multiple targets in quick succession without the need to reload. • Assists. You'll get tons of assists. Or cleanups. Either way, if you can put 30-40 points of damage on every guardian you see, you're providing good support to the rest of your team, making it easier for them to clean up with Sniper/Pulse Rifle, Shotgun shots. Conversely, if your teammates have an enemy damaged already, you can push forward knowing that it's only going to take a fraction of a second to get in there and get the kill. Unless there's backup in the immediate vicinity, (ie; Sniper) You're almost never losing to a wounded Guardian. • This particular roll, while not perfect, is well suited for 6v6 or 3v3 game modes. Danger close improves weapon handling when enemies are nearby. By the nature of the Auto Rifle, enemies will almost always be relatively close. Counterbalance removes the side-to-side recoil that affects Auto-Rifles and the recoil pattern will walk itself right up to your enemies face. Smallbore improves stability and range, which in turn improves accuracy. Most engagement zones on most PvP maps are within mid-close range, which is ideal for this weapon. Surprisingly enough, the damage falloff is barely noticeable. Even at Sniper-like ranges (think Widow's Court) it's still very accurate and Crits for 11-12 damage. [/spoiler] TL;DR: Bullet hose provides excellent Allied Support, DPS, and Aim-Disruption. Airborne/Charging targets are easy pickings. Range and Accuracy are consistent enough to even keep Snipers at bay. Overall score 9/10.

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                        • [spoiler]you forgot about hard light[/spoiler]

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                        • How's the inward lamp?

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