Titan Patch Notes:
[b]
Sunbreaker[/b]
Melee
-Titan Melee: Extend Titan Melee range (+12.5%)
-Sunstrike: Decrease DOT Time (6.5s ->5.5s)
Super
-Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)
-Hammer of Sol: Slow Hammer travel speed by (-1.32%)
Passives
-Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)
-Flameseeker: Turn down Hammer tracking bonus (-25%)
-Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses
-Fleetfire: Added +1 Agility stat
-Firekeeper: Added +1 Recovery stat
-Cauterize: Added cooldown (0s -> 3s)
Movement
-Catapult Lift: Faster Initial velocity (+5%)
[b]Striker[/b]
Melee
-Titan Melee: Extend Titan Melee range (+12.5%)
-Storm Fist: Increase base damage (+18.2%)
-Overload: Now also provides faster melee recharge (+50%)
-Discharge: Additional Damage (+7.69%)
-Discharge: Changed AOE to spherical shape
-Amplify: Increased Super energy bonus (+30%)
Passives
-Headstrong: Now also provides Faster Sprint
-Transfusion: Improve cooldown(5s ->3s)
-Unstoppable: Now provides a total of +2 Armor (+1 additional)
-Unstoppable: Increased damage resistance (+25%)
-Juggernaut: Improved Shield health (+14.3%)
-Juggernaut: Now works when airborne
Movement
-Catapult Lift: Faster Initial velocity (+5%)
[b]Defender[/b]
Melee
-Titan Melee: Extend Titan Melee range (+12.5%)
Super
-Ward of Dawn: Recharge Grenade and Melee Abilities on Super cast
Movement
-Catapult Lift: Faster Initial velocity (+5%)
https://www.bungie.net/en/News/News?aid=14083
English
#Destiny
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I'm okay with this
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4 RepliesWhy did they nerf the flameseeker? You could barley notice the tracking
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Sun breaker is still usable but those striker buffs hot dang son
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Yup just as I thought mild tone down of hammers is all. I use the subclass but not the hammers much don't like em. Hopefully this dilutes all the salt over the class. Happy hunting all.
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Look like good changes. Looking forward to the benefits on my defender.
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