Then play something different for a while, by all means. We were never intended to do EVERYTHING in the first few months anyhow. There's just no such thing as pacing or impulse control in the average American gamer, so we consumed all of the content way too quickly. The only way Bungie could keep the top percent of players from consuming all of Year 2's content in less than a month was to break it up into pieces and release them slowly.
So, it's because of fast paced consumption that Bungie created timegates, which really makes it the top percent's fault there are timegates in the first place. Interesting thought, huh?
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