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Destiny

Discuss all things Destiny.
Edited by DGLP00PONYOU: 11/30/2015 3:46:11 AM
104

THIS IS A GAME CHANGER

I know I can't be the only one who's thought about racing other people on sparrows. What if there was a designated track on the moon, cosmodrome, venus etc. Not only that but with the ability to charge and use your super on the other person you're racing. Titans- Sunbreaker throws hammers at other sparrows Striker Slams sparrow and anyone around gets tossed Defender gets an overshield around sparrow Warlocks- Voidwalker shoots novabomb at sparrows Sunsinger can use radiance to avoid respawn time Stormcaller emits shockwaves surrounding their sparrow which will destroy opponents sparrows that get too close Hunters- Bladedancer goes invisible with an agility boost Gunslinger 3 golden gun shots straight ahead Nightstalker 3 shot bows that slow opponents down There could be orbs of light scattered around the track you grab to use your supers. Could be an elimination style mini tournament for loot. Maybe new sparrow upgrades sold at the tower. I think it would be a fun way to take breaks from grinding out raids, strikes, crucible etc. If you think this is a good idea, like and share. Lets get this to bungie and start racing!
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  • For supers, I'd change things a bit. [u]Titans[/u] -Strikers release a small radius shockwave around their Sparrow which can flip other Sparrows. However, the Sparrow moves only slightly slower after use. -Defenders form a smaller Ward of Dawn, which can be used either around the Sparrow to prevent bumping and Supers, or as a temporary obstacle. When the Ward surrounds the Sparrow, it is slower than normal. -Sunbreakers would throw Hammers that leave Sunspots, which slow and damage Sparrows that go through them. Noticeably Slower when active, Sunspots act as boost pads for you. [u]Warlocks[/u] -Voidwalkers would just throw Nova Bombs. Damages Sparrows and leaves behind a Vortex. Basically Sunbreakers. -Sunsingers would gain a faster speed, but if they boost for too long, they explode in a blaze of glory. Normal movement speed is a little bit less than boost speed. -Stormcallers summon a storm on the track, which causes bolts of lightning to strike randomly. No drawbacks to movements, lightning is not guaranteed to hit anyone. [u]Hunters[/u] -Gunslingers fire Golden Gun shots, which can destroy other Sparrows or be fired behind you to give a small, temporary speed boost. No movement drawbacks. -Bladedancers can either fire a shockwave in front of them or go Invis. Invis prevents some effects of other Supers, but you cannot boost while Invis. -Nightstalker fire Trap Tethers, which, when a Sparrow is nearby, spring out and tether the Sparrow, slowing it extremely and shutting down Supers.

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