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Edited by Helykaon: 8/16/2015 4:59:10 PM
59

Raid Boss Idea: Apophis the Devourer (part 1 of 2)

This is an idea I have for an upcoming story I'm writing. I got overexcited while creating it so I decided to overhaul it and it turned into a raid boss. Be Warned: I will go very in-depth about this idea. If you are looking for a TL;DR, it will tell you to read the whole thing. Encounter location: imagine a room the same size and shape of the Undying Mind boss chamber in the black garden, But completely enclosed. Ps: there are NO ADDS in this whole encounter. THE BOSS Apophis, the Devourer • Lore: Apophis is an ancient vex machine that has one purpose; consume everything. It does not discriminate in what it swallows: Fallen, Hive, Cabal, even its fellow Vex fall prey to its hunger. As a Vex Chronovore, it mainly consumes different timelines, but it had developed a larger appetite, and has turned its eyes to our Timeline as well after witnessing Qodrons death at our hands. • Design: a Vex Chronovore (not like Qodron.) I have designed it as a giant serpent/mining drill. His tail is designed like a drillbit with a Gatling gun at the tip. He has multiple weak points along the sides of his body that are shaped like Vex Harpies. His head is designed with fangs shaped like Hobgoblin Line Rifles. Boss mechanics: • Burrow: Apophis will tunnel into the walls, floor, and ceiling, constantly transitioning by bursting out of the floor or wall or whatever. (think of it has him bursting out of the ground and 'macaroni'ing into the wall, or from the wall to the ceiling, or even just going straight across to the parralel wall or floor to ceiling.) essentially this is the most mobile boss fight ever. The only way to stop his burrowing is to shoot off one of his weak points. If you are in his way while tunneling, let's just say it's getting hit by a train. • The Weak Points: the only way to stop Apophis from Burrowing is to shoot off 1 of its 6 weak points when he is exposed, this will stun him, and his head will pop out of wherever he is and you can damage him for a sixth of his health. (he is immune until you break the weak points.) he is still able to hit back though. (you can only shoot the weak spots with precision damage.) Boss Attacks (fun as hell) • Snake Bite: it's basic melee attack, Apophis rears back his head then smashes it towards enemies. Like most boss melees in raids, it's an insta kill. • Turbine Breath: when Apophis' head is poking out he roars, creating a wind funnel that acts like the knockback (think of a Phalanx shield but not as "home run" far.) • Drill Seeker: when buried into the floor, Apophis can use his tail to shred across the floor, following Guardians and tearing up everything in its path. A big came of cat and mouse! • Gatling Rattler: at the tip of the Drillbit tail is a Gatling gun that fires a torrent of Vex Slap Rifle lasers. It's like getting hit by a very accurate, very stable Super Good Advice. • Turret Scales: turrets pop out of hatches in its scales and fire vex slap rifle lasers. • Venom Launcher: spits out globs of venom that damage on impact, leaving pools of acid the size of the Vestiges the Wakers of Crota summon. They deal damage over time. Ok, now that the boss design is all said and done, let's get on to the actual encounter. ENCOUNTER Phase 1: The "Burrow" Phase. • Apophis will begin burrowing, jumping between walls, ceiling & floor. You're fireteam's objective is to destroy the weak points in its armor. • There will be a warning sign about where Apophis will resurface, it will be a highlighted circle at the point of exit. The reason there is a warning is so that people won't get flustered because they can't find Apophis in time. • Apophis will only resurface 3 seconds after burrowing. Since there are no adds he cannot have too much downtime. • Once each weakpoint is destroyed Apophis will be stunned, his head will pop out of the wall and you can do damage to him. (shooting his eyes and fangs will do critical damage.) • Apophis is still able to attack you while stunned. At this point he uses his Snake Bite & Turbine Breath attacks. • After 1/6th of his health is gone, he will go back to Burrowing, but at a faster pace. You will have to destroy the weak points in the same fashion to deal damage to him again. • This process is repeated for a total of 3 times, leaving 3/6 weak points remaining. (The phase ends with him at 1/2 health.) Phase 2: The "Snake Pit" Phase. • Apophis will no longer Burrow into the walls or the ceiling, he is now diving in and out of the floor. The objective is still to take out Weak Points. (this is more of a defensive approach, since Apophis is on the offensive.) • Apophis has two different methods of attack. One when he is fully submerged underground, the other when his head pops out of the ground. The timing and frequency of these attacks are random. • When Apophis is fully submerged, he will attack with his tail. He uses his Drill Seeker & Gatling Rattler attacks in this method. • When Apophis' head pops out of the ground, he will attack as he does when he is in a stunned state, except he is immune and is more manouverable. He uses his Snake Bite & Venom Launcher attacks in this method. • Once you destroy one of the remaining weak points, he will get more aggressive, constantly using the venom launcher. • during this phase, the chamber will start to fall apart from structural damage, beginning to limit your movement. • this process is repeated for a total of 2 times, meaning that there is only 1 weak spot left and he has 1/6th of his original health. Phase 3: The "Constriction" Phase. • Apophis burrows into the ceiling, spraying the floor of the chamber with his venom launcher. A small island a quarter of the original rooms size remains in the centre. • Apophis coils up around the small island. (this is tricky to explain) he begins circling at a very fast pace. Basically he is trying to constrict your fireteam. • Apophis uses his Turret Scales to attack during this phase. Since he is constantly circling the turret scales attack from all directions. • While he is circling your Fireteam is trying to find the last weak spot which is moving very fast, once you destroy the weak spot he becomes stunned again, allowing you to finish him off. Enrage: • the enrage warning will appear at the 11 minute mark, and will activate at 12 minutes if you haven't killed him yet. • when he is enraged, while constricting around you, Apophis' scales begin to rotate, making it harder to find the weak spot. He also uses more turret scales. Final Phase: Dance! • you have won. HARD MODE DIFFERENCES • There will be no more warning signs for Burrow. (is this too much? I kinda want people to embrace their inner spidey senses...) • Apophis' Venom Launcher will fire three rapid shots in succesion. • Apophis has more Turret Scales. Side note: due to lack of adds, when you destroy the weak spots they will act as ammo crates, dropping ammo for the whole Fireteam. TL;DR This is an incredibly in depth explanation of a Raid Boss I have designed, if you want to understand what it is about, you will have to read the whole thing. Alright so now that i've explained everything, give me feedback. Tell me what you think, anything I might have missed, any questions you have, how you think it could be cheesed, etc. I want your feedback. ok so I ran out of space on this post, so I'm gonna post the link to the second half shortly. Link to Part 2: http://www.bungie.net/en/Forum/Post/139123902/0/0 My Portfolio: https://www.bungie.net/en/Forum/Post/147136494/0/0

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