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Destiny

Discuss all things Destiny.
Edited by Corndoge: 11/26/2015 8:19:10 PM
43

HOW TO BALANCE DESTINY ONCE AND FOR ALL

Sunbreakers need to lose all of their defensive buffs and need a -75% movement penalty. Cauterize shouldn't even be in the game. Hammers need to disintegrate into thin air after 10 feet just like COD shotgun pellets because they are on fire and they should be melting. Shotguns should shoot only 6 pellets so one hit kills are less likely to happen. I can't stand it when I'm forced into CQC and I'm not prepared to kill a shotgunner. So shotgunners should also receive more damage when the gun is equipped. Snipers...don't even get me started. Aim assist is like cheating. It pulls bullets into skulls like a moth to a flame. Hidden Hand needs to be taken out of the game like they did with Shot Package and Snipers need to get idle sway, and have forced unscope if they get shot at. Blade Dancers are still OP. That butter knife shouldn't do as much damage as my sword. Needs to be 2-3 swings to kill a normal person, and about 5-6 against another super. I don't care if it's infused with arc because so is my arc sword. Blink needs to have a 5-sec weapon ready time because it's unfair to get an advantage over someone else just because you can literally teleport. Stormtrance needs a huge rework. The lightning is too bright on my screen so it's like a flashbang is affecting me. Instead of lowering the brightness of the arcs, they need to reduce the amount of bolts, effectively reducing the damage as well. It should take well over 5 whole seconds to kill. Landfall is just like having a free Fist of Havoc, so that needs to be changed. If someone uses Landfall, they become a stationary super and is grounded to wherever they used it. Also, they automatically shoot harmless lightning into the air to allow enemies to see their position from across the map. Gunslinger shouldn't have throwing knives. It reminds me of CoD and is therefore OP. The Golden Gun needs have a precision hit to kill, and should have a lot of knockback. If it's fired, it should push the user back about 100 meters. Fist of Havoc needs to have less range, less damage, slower activation, and negative damage reduction, making it easier for others to kill the super user. Nova Bomb is the dumbest super in the game. It's a ranged Fist of Havoc, so it needs to move 475% slower through the air, have the blast radius of a firefly explosion, and should take 3x as long to activate. Also, negative damage reduction just like FoH. Sunsinger is a joke. Quick recharging grenades AND self-resurrection? Grenades should have a mechanic that if a Sunsinger doesn't throw a grenade the moment it is charged, it blows up in their pocket and kills them. If a Sunsinger uses self-res, they should move 80% slower, take 100% [i]more[/i] damage, and have their screen slowly get covered by white light, kind of like the Void in VoG. Defender is honestly the most OP of all of the supers. The size of the bubble needs to be 1 inch by 1 inch. That way, they can't hide in an impenetrable shield, which is essentially cheating. Anyone who passes through the bubble takes 400% more damage from all sources. Defenders permanently have a 95% movement penalty, and all of their grenades lose 75% of their range. They also get a weapon debuff based on the amount of legendary or higher gear they have equipped. Any exotic weapon or armor gives a 35% weapon debuff, and any legendaries add an additional 15%. One Defender with an exotic primary, exotic helmet, and exotic class item, as well as legendary special and heavy, ghost, chest, gauntlets and boots, and also the artifact, it would equate to an astounding 210% weapon debuff, which means that if a Defender tries to shoot an enemy with any gear higher than blue gear, they will heal the enemy instead of damaging them. Nightstalker needs to have an 85% chance that the Hunter will accidentally drop the Shadow Shot arrow, and end up dry-firing the bow, rendering the bow useless until they visit Cayde-6 at the tower to do a 20 step quest to fix the bow. To start the quest, it costs 20,000 glimmer, 500 silver, [i]and[/i] one of your highest light gear. If you break the bow again however, you will have to do the quest again as well.
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