Should shut down active supers on hit. It already has defense buff when active
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still seem pretty squishy compared to an in air void walker
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Can survive a hammer mid activation so how's that squishy? It's just the activation time is so short
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Can definetly get one shotted from a thousand yard stare
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Well yeah, that impact sniper can one shot any super in the game except sunbreaker and radiant skin warlock and unstoppable FoH
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Nova bomb to?
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Yup, not sure about with skull on
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Just feel like with the long animation and being pretty open its a lot easier to get shutdown mid super