They need to revert back to a regular experience based progression system.
It's tried and true, it works, it keeps things less complicated.
Let's take a big example like Runescape, they did something similar. The playerbase was so pissed, the game damn near died until they decided to re-release the old school version that had a regular xp based progression system.
Light systems over complicate shit and add a false sense of progression.
Having your progression being COMPLETELY tied to RNG is absolutely horrible and game developers need to drop this ideology because all it does it artificially inflate game time.
But, this'll never happen. I was hoping so much that the 34-40 lvling was gonna take longer and the time in between would be a nice grind. Nope, I was wrong.
English
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Popped a focused light and turned in 16 bounties. Level 40 in 20 seconda
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I didn't use the Redbull things and it still took almost no time.
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Coming from someone who played RuneScape since 2001, using it is a very bad example in this situation.
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What ? If I remember correctly, the newest version of RS is extremely similar to Destiny's light system. Your overall lvl is based upon the gear you wear. This is literally the same concept. The only difference is the actual skills that needed to be lvled up.
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Your overall level is determined by an equation that takes into account all your combat based skills. That overall level then determines what armor you can wear. The stronger armor gives your more damage/defense outputs. That's how it's always been in both old school and evolution of combat versions. Evolution of combat did something new with the armor though, I can't remember what it was, but it wasn't anything near the light system.
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Welp, it's been a while since I've played so I guess I could be off. Regardless, the light system should be abandoned.