JavaScript is required to use Bungie.net

Forums

11/25/2015 10:36:34 AM
6
They need to revert back to a regular experience based progression system. It's tried and true, it works, it keeps things less complicated. Let's take a big example like Runescape, they did something similar. The playerbase was so pissed, the game damn near died until they decided to re-release the old school version that had a regular xp based progression system. Light systems over complicate shit and add a false sense of progression. Having your progression being COMPLETELY tied to RNG is absolutely horrible and game developers need to drop this ideology because all it does it artificially inflate game time. But, this'll never happen. I was hoping so much that the 34-40 lvling was gonna take longer and the time in between would be a nice grind. Nope, I was wrong.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Popped a focused light and turned in 16 bounties. Level 40 in 20 seconda

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I didn't use the Redbull things and it still took almost no time.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Coming from someone who played RuneScape since 2001, using it is a very bad example in this situation.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • What ? If I remember correctly, the newest version of RS is extremely similar to Destiny's light system. Your overall lvl is based upon the gear you wear. This is literally the same concept. The only difference is the actual skills that needed to be lvled up.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Your overall level is determined by an equation that takes into account all your combat based skills. That overall level then determines what armor you can wear. The stronger armor gives your more damage/defense outputs. That's how it's always been in both old school and evolution of combat versions. Evolution of combat did something new with the armor though, I can't remember what it was, but it wasn't anything near the light system.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Welp, it's been a while since I've played so I guess I could be off. Regardless, the light system should be abandoned.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon