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#feedback

11/23/2015 1:13:48 AM
7

If sunbreaker gets a nerf then nerf stormcallers

It's fair if one class gets nerf so should another one like stormcallers they have too much range, the super lasts too long and they can actually tank alot of damage to from my experience
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#feedback

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  • Never go full retard

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  • The stormcaller super although a good one if you have everything in your favor has the weakest protection or none at all. Popping a super to clear adds and two shots ring out and your either dead or close too it is unacceptable. It's to the point that was the only build I was looking forward too and once I saw how open you were to death while floating around I've given up on the build and only use it when I have the arc ability kills bounty to use. Yr 1 was sunsinger, then voidwalker Yr 2 is voidwalker, sunsinger, and stormcaller to get bounty done and then switch back to void or sun. Titans hammer ability is too op. You don't even have to be accurate with the throws and to think about it I have yet to see a Titan so that other than pop the hammer and start throwing everywhere until the super is done as the splash damage will get you.

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    • Stotmcaller does not need a nerf its powerful but has the least over shield out of any apart from golden gun and also if you think titans don't need s nerf you are an idiot... The strongest over shield ... 6-7 hammers to throw, health regeneration .... Tracking explosion its broke and titans are my main BTW

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      • Stormcallers have little overshield and no health regen perks.

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      • Actually I've been shot gunned to death a lot. It's also not an instakill super.

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      • Stormcaller doesn't go anywhere near as far as a Hammer can. Plus hammers can track you. SC isn't fire and forget, you can only get extended range if you use the perk for it

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        • ...sun breakers have even more range and can tank even more. I haven't had as much of a problem killing storm callers as sunbreaker a. IMO

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