-While I enjoyed using the luck in the chamber sniper when it was around, this was well needed.
-On the pulse rifle note, I'm glad to see you guys are nipping it at the bud. I got killed by them in close quarters too frequently.
-Autos were so close to being what they need, that very mild damage buff was well needed.
-I'm glad o see you're giving us our year 1 exotics back. I'm sincerely grateful about that. I hope the tweaks you make are good.
-On shotguns, while I did not think they needed a nerf, but hat you needed to style your maps more like halo, I'm glad to see if you're not changing the maps at least you're changing the weapon.
-fusions have been severely hurt for a long time, so I'm anxious to see if their viable now.
-Side arms were in the same spot as autos, so close to being what they should, but not quite there. I'm glad to see you did something and hope this encourages others to use them.
-Hand Cannons. Oh the fated hand cannons. While accuracy was severally punished and now fixed, I feel they still need more. Lets look at Last word. With the range where it's at, it needs a mag or range buff. I love how unique it is at close quarters. That's the only function it serves though. It needs this unique ability that makes it exotic, but it also needs to do what a regular hand cannon does as well. I suggest something similar to Suros. have it do what it does as Close quarters, and when a guardian scopes, the fire rate slows, but range increases. I just want it to be last word in close quarters,, and a regular hand cannon at normal hand cannon range. Please give this to me bungie.
Or, at the very least, buff it's magazine capacity.
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#feedback
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Edited by Mikey: 11/20/2015 9:17:07 PMAgain, you and I are on the same page here. The Suros comparison is a perfect example of this concept already implemented in a different weapon. I could go on and on restating why ADS should have significantly increased range and accuracy at the cost of fanfire stability and fire rate, but I won't. All the points about an exotic primary weapon filling its archetypal role first, and adding something extra on top, have already been well stated. I will, instead, provide another point of view. Aesthetics. Do you ever see cowboys carefully aiming down their revolver sights and making precision shots? Yes, sometimes. What if, at the last instant before the shot, they brought their other hand up to the now eye level gun, and slapped at the hammer? I've never seen that and I think I know why.... It looks stupid, and it doesn't make sense.
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Edited by MrMikeyDmason: 11/20/2015 3:14:01 PMAlmost 2/3 of the people are saying it needs a buff, more than what general hand cannons got, and should have been specifically noted like the first curse.
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2 RepliesEdited by Lost Sols: 11/20/2015 6:18:47 AMI agree with your thoughts here on pretty much all of it. I do not like the damage nerf to Pulse Rifles at all though and would have preferred they just tweaked RoF (a hair slower) and burst spread (a hair wider) a bit across the board. Otherwise seems like a pretty spot on assessment to me :)
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3 RepliesThe last word can stay as it is! Close quarters. Enough said.
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1 ReplyIf you agree with a last word buff add your arguement as to why you think one over the other.
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If you think last word should remain as is, and you don't agree at all with this. Select your poll option and don't reply, otherwise you'll bring more attention to this post.
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3 RepliesI'm glad I can go back to my auto rifles
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•Exotics have special perks. Last word is an exotic. Therefore, last word should have a special perk. Such as its fast hip firing. •all exotics work as a weapon of their archetype (ex:tlaloc does everything a scout rifle does. Hawkmoon does everything a high impact, low fire rate hand cannon does.) Last word is an exotic. Therefore, last word should do everything a high rate of fire hand cannon can do. Socrates hypothesized how logic works. This arguement is derived from his model. This is basic Greek logic. You can not refute this.