All they had to do was tweak Thorn's poison, fix TLW 111 headshots, and UNDO the auto rifle nerf.
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Nope! The monkeys at Bungie completely over reacted and nerfed the whole hand cannon class. Definitely not the right call. I'm just waiting for the sunbreaker nerf that makes it so we can only throw 2 hammers that just bounce off a guardian's shields. Destiny=/= balance
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[quote]Nope! The monkeys at Bungie completely over reacted and nerfed the whole hand cannon class. Definitely not the right call. I'm just waiting for the sunbreaker nerf that makes it so we can only throw 2 hammers that just bounce off a guardian's shields. Destiny=/= balance[/quote] As someone that usually mains a hunter but also plays titan, I hope this does not happen. I don't think it's such a huge deal in pvp amd I love using it for pve. Titans have a viable super now and can be used for more than just support.
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Yep this. And now they are going to nerf pulse rifles and then everyone will cry about scout rifles....
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I always thought this. Remove shot package Reduce hand cannon range Buff autos. Reduce thorn poison Fix TLW Job done
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This.
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Also shotguns and final round.
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Edited by Guardian1899: 11/13/2015 6:37:15 PMFinal round definetly nerf. As far as shotguns go I don't think they should have removed shot package. They should have nerfed base range across the board, and made it high risk/high reward. I used to main shotgun, and I think using them is no longer rewarding. It's safer to sit back and snipe than to shotgun rush. Especially in high stakes games like trials. Shotguns are not good enough to down the entire enemy team (unless they are bad) in trials like a good snipers can. Before I would say Snipers=Shotguns but now Snipers > Shotguns.
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