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Edited by Lil Durk: 11/15/2015 2:43:25 AM
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Why Leveling up in Destiny Doesn't Matter [Bungie Replied]

Cozmo gave this thread a shoutout in his recent post regarding raid loot: https://www.bungie.net/en/Forum/Post/173344613/0/0 As some of you know, I quit Destiny. I put a lot of time into this game, and so I've been reflecting on what really made me say "enough is enough." Well, I had a revelation: [i]There is no incentive to be max level, and therefore no incentive to acquire new, more powerful gear.[/i] And in a game all about grinding for new gear, that revelation basically eliminated my motivation for playing. Why max light (and grinding for it) is pointless: [b][u]1. You only need high level gear for endgame content.[/u][/b] Imagine your team beating the hard raid. All of you start at 307 light. By the end of it, you're all 311 light. Pretty cool, right? Not really. You see, although your light increased, it doesn't really matter outside of the raid. -Strikes (all easy after about 280 light). -Daily Heroics (all easy after 280 light). Crucible (light doesn't matter). Endgame crucible (light matters, but it still has the same problem as the raid. [i]Where else is the loot you get needed, outside of the activity you earned it in?[/i] Once you understand this basic design flaw, you realize that raid, IB, and Trials gear serves only two purposes: Cosmetics and Prestige. Maybe you really like the way the endgame gear looks. Or maybe you want to be able to show it off as proof of your victories. Or maybe you don't care about either of these things and just want to have fun. If you fall into this third category, then endgame content is completely pointless for you. Moving on to Point #2... [b][u]2. "Archetypes" and Reskins[/u][/b] Even [i]if[/i] you acquire every weapon and armor piece in the game, a lot of them are just reskins. The armor pieces make virtually no difference, and the weapons are mostly the same guns in different colors. Example: The Reflection Sum is the same "archetype" as Nerwin's Mercy. What does this mean, exactly? [b]It means they are the same gun.[/b] Which begs the question, why bother grinding for both? Why not just acquire the best weapon in each archetype and just stop? Examples of "best" weapons in each archetype. [b]excluding exotics[/b]: Conspiracy Theory-D: The new "Felwinter's Lie." Virtually eliminates the incentive to grind for any other shotgun. Outperforms both the raid and trials shotguns. Awarded to your player by the vanguard with a "perfect roll." 1000 Yard Stare: The new "LDR 5001." Another weapon awarded by the vanguard, or sold by them. Makes every other sniper virtually obsolete. Outperforms both the raid and trials snipers. The Hung Jury: The new "Vision of Confluence." Sold by Dead Orbit with another "perfect roll." Near 100 stability [i]and[/i] firefly. Obliterates both the raid and trials scout rifles. Do you see where I'm going with this? When you base all of your weapons off of archetypes, it creates a huge problem. That problem is the fact that each archetype will always have a "best" weapon. And if the endgame weapons are not the best in their arch, then why bother grinding for them? Year 1 players may recall that endgame weapons actually once [i]were[/i] the best in their archetypes by a mile. Fatebringer? Easily best in class. VoC? Easily best in class. Felwinter's Lie? EASILY best in class. Praedyth's Revenge? Easily best (for high RoF Snipers*) Corrective Measure? No competition among high RoF machine guns. The Summoner? Highest impact, max stability, [i]and[/i] Third Eye? Absolute beast. The Messenger? Highest impact, max stability, [i]and[/i] Third Eye? [b]Absolute beast.[/b] It's not just that these weapons were good. It's the fact that they dominated their archetypes. It made collecting any other weapons in that class completely pointless. The reason I never cared about getting Silimar's Wrath was because it was in the same arch as Atheon's Epilogue, and Atheon's Epilogue was better. So why grind to IB rank 5 for a [i]worse[/i] version of a gun I already have? Again...cosmetics, and prestige. Those are literally the only 2 reasons. Moving on to my last point... 3. [b][u]You knew it was coming...RNG[/u][/b] Let's pretend you don't care about points 1 and 2, and you still want to grind for endgame gear just because you're a collector, okay? There are plenty of players out there who just want a full VoG set, or a full King's Fall set, just to have it. There's nothing wrong with that. But for you collectors out there, Destiny TTK makes the grind more grueling than ever. Not only is the raid rng awful to begin with, but there is now a "double RNG" with the new light system. Year 1 players all know the VoG RNG was just terrible. However, I'd take VoG RNG over King's Fall RNG any day. Here's why. If I got a Found Verdict, it was just that, a Found Verdict. Not a Found Verdict at 301 light, or 304 or 307. No, once I had the gun, I had it, end of story. The problem lies in the fact that [b]Bungie removed Ascendant Materials and Etheric Light.[/b] Do you guys remember how it worked? Ascendant Materials and Etheric Light were used to max out gear. If you had a 300 attack Fatebringer, you could automatically make it 365. If you had a 331 Abyss Defiant, YOU could automatically made it 365. Since there were GUARANTEED ways to get Etheric Light, getting max level gear was totally within [i]your[/i] control. Even in year 1, when endgame gear dropped, you had the power to max it out with Ascendant Energy or Ascendant Shards. But now? Now, even [i]IF[/i] a piece of raid gear drops for you, it could be worse than the gear you're already wearing. 304 light ghost? Trash, already have a 310 ghost. 302 boots? Trash, I already have 313 boots. 305 chest? Trash, my chest is 316. You see what I mean? There is double RNG, because not only do you have to get lucky enough to get the gear in the first place, but you have get lucky a SECOND time for it to actually be high enough light for you to not just instantly dismantle it. Check this out... 1. Harrowed Path of Xol 310 2. Harrowed Path of Xol 311 3. Harrowed Path of Xol 312 4. Harrowed Path of Xol 313 5. Harrowed Path of Xol 314 6. Harrowed Path of Xol 315 7. Harrowed Path of Xol 316 8. Harrowed Path of Xol 317 9. Harrowed Path of Xol 318 10. Harrowed Path of Xol 319 11. [b][u]Harrowed Path of Xol 320[/u][/b] [b]11 [u]POSSIBLE[/u] Raid Boots, Chests, Gauntlets, and Helmets![/b] And that's IF you don't just get moldering shards. Bungie...this is [b]insane.[/b] Not only can killing a boss in the hard raid drop [b][u]nothing[/u][/b], but they can still drop [i]normal[/i] gear! Let me say that again in case you missed it...NORMAL gear can still drop in the HARD raid. This is outrageous. Multiply that by 4, and that's 44 POSSIBLE pieces of raid gear. Instead of...4. Remember the days when all gear dropped at the same level every time? Back in the days of VoG, that crazy list above would have looked like this: 1. Tread of the Hezen Lords Yes, folks, THAT'S IT. Sure, you had a chance of only getting ascendant materials, but once you had the boots, you had them, end of story. None of this "11 potential light levels" nonsense. Bungie, do you realize that the chances of getting a specific 320 armor piece from Golgoroth is currently only 3%? Hard Golgoroth's loot table can drop 33 potential pieces of gear. (If we assume the normal and hard loot tables remain separate if one has not already completed normal before completing hard, then there are 33 items in the hard loot table, not including moldering shards): Hard Arms x 11 Hard Chest x 11 Hard Legs x 11 Grand Total: 33 POTENTIAL DROPS Chances of getting a specific piece at 320: [b][u]1 out of 33 = 3.33%[/u][/b] Now, compare that to Vault of Glass... Hard Templar Potential Loot: 1. Ascendant Energy 2. Ascendant Shards 3. Raid Arms 4. Raid Chest 5. Raid Boots 6. Found Verdict 7. Praedyth's Revenge 8. Fatebringer Chances of getting a specific armor piece (or weapon): 1 out of 8 = 12.5% Still not great odds, but look at this... 12.5% - 3% = 9.5% 9.5 ÷ 12.5 = .76 What this means... [b]Your chances of getting raid arms, boots, or a chest piece from Golgoroth are 76% lower than your chances of the getting the same armor pieces from the Templar.[/b] Numbers don't lie, folks. Not only do you only have a 3% chance of getting a specific armor piece (at 320 light) from Golgoroth, but that "3%" is 76% LESS than the original raid's drop rate. [b][u]Conclusion[/u][/b] So then the real question is [i]why?[/i] Why would Bungie make it so difficult to reach 320 light? Answer: Because they want you to keep playing. Not because having terrible chances of getting the best loot makes the game more fun (it doesn't), but simply because they want you to keep signing in, week after week. That's all they care about. And that's precisely why I'm no longer giving them any more of my time. Wake up, and ask yourself: "Why do I play this game?" If the answer is "because it's fun," then keep playing. If the answer is "because I want loot," quit the game right now. Or at least take a break until Bungie updates the game with a FREE expansion to actually make it worth your time again. But please, whatever you do, don't just keep chasing the carrot, because, trust me, you will NOT get it for a very, VERY long time. Sincerely, Dom. Cozmo's Response: https://www.bungie.net/en/Forum/Post/173344613/0/0

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  • I completely agree with every point you made. If I can add a point, I feel that where kings fall raid gear failed was several reasons besides the great points you provided. The KF raid gear removed elemental primaries(no versatility), there are the "in between" armors(301-319 armor and weapons), rng perks making them feel like everything else(raid gear used to feel like you were using top of the line unique gear), and finally, no strong archetypes with fixed perks that made the weapons perform better or make them top tier(raid weapons should feel like using exotic weapons with a legendary rarity.)

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  • Literally everything but point 2 for sure. You 'grinded' the raids for the best gear now you grind the raids to infuse the best gear. The latter being very unsatisfying especially if you don't get that 320.

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  • Great article!

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  • I agree with pretty much everything but normal gear only drops on hard if you haven't done normal. It's like double drops

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  • Noticed this very shortly after TTK dropped. How the grind to max had increased 10 fold. It dawned on me then that year two was going to suck, because I knew that if they were going to make the grind 10 times longer than it was to reach max in vanilla, Dark Below and House of Wolves COMBINED, then that meant they were going to try and stretch out the TTK expansion for at least a year. Maybe more. The sort of sick thing was, I remember thinking back to some Twitch reveal they had shortly before TTK was released, they were hyping the fact that, you could reach maximum level any way you wanted. What they didn't mention was that your level would be made irrelevant and the new light level implementation would be the most mind numbing, tedious grinding experience in Destiny to date. It's just one of the many grimy maneuvers that Bungie has made in the unmitigated disaster that we call year 2.

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  • Eveytime I come across this post its like, man get out of my head lbs. It shouldnt take this long to fix those drop or the loot table, but what ever they are doing other than fixing the raid must be more important……smh

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    • Dead Orbit supports this post...

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    • Your fist point is in all games. You play them to get better stuff in the game.

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    • Edited by CatMan: 2/26/2016 2:58:41 AM
      Not going to lie, when tdb dropped and HoW dropped I played waaaaaaaay more even after hitting max light because it was fun being max light, and using all of my exotics. Now it's like -blam!- it. Not spending 6+ months trying to get to max light. It took, what 3+ months before? Maybe less. And HoW was the shit with E-light don't gaf who disagrees.

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      • I haven't played since 04 NOV 15, so far I see no reason to return.

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        • Bump for the love of Jesus bump.

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          • Bump

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          • This..... You have opened my eyes. 0.0

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          • Bump

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          • Bump

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              Bump this can't be buried in oblivion

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            • Nice post, very well said

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              • Bump.

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              • Bump, great post. Agreed wholeheartedly!

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              • Edited by Gaheris: 11/24/2015 4:54:29 AM
                [quote] Hard Arms x 11 Hard Chest x 11 Hard Legs x 11 Grand Total: 33 POTENTIAL DROPS Chances of getting a specific piece at 320: [b][u]1 out of 33 = 3.33%[/u][/b] [/quote] But what are the chances of getting no drop AT ALL? I know I get nothing about as much as I get something. So by this logic, say if out of 100% you have roughly 50% chances at getting nothing that means that your 33 potential drops are scaled into the other 50%. Meaning you have about 1,7% chances at getting a specific piece at 320.

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              • [quote]Cozmo gave this thread a shoutout in his recent post regarding raid loot: https://www.bungie.net/en/Forum/Post/173344613/0/0 As some of you know, I quit Destiny. I put a lot of time into this game, and so I've been reflecting on what really made me say "enough is enough." Well, I had a revelation: [i]There is no incentive to be max level, and therefore no incentive to acquire new, more powerful gear.[/i] And in a game all about grinding for new gear, that revelation basically eliminated my motivation for playing. Why max light (and grinding for it) is pointless: [b][u]1. You only need high level gear for endgame content.[/u][/b] Imagine your team beating the hard raid. All of you start at 307 light. By the end of it, you're all 311 light. Pretty cool, right? Not really. You see, although your light increased, it doesn't really matter outside of the raid. -Strikes (all easy after about 280 light). -Daily Heroics (all easy after 280 light). Crucible (light doesn't matter). Endgame crucible (light matters, but it still has the same problem as the raid. [i]Where else is the loot you get needed, outside of the activity you earned it in?[/i] Once you understand this basic design flaw, you realize that raid, IB, and Trials gear serves only two purposes: Cosmetics and Prestige. Maybe you really like the way the endgame gear looks. Or maybe you want to be able to show it off as proof of your victories. Or maybe you don't care about either of these things and just want to have fun. If you fall into this third category, then endgame content is completely pointless for you. Moving on to Point #2... [b][u]2. "Archetypes" and Reskins[/u][/b] Even [i]if[/i] you acquire every weapon and armor piece in the game, a lot of them are just reskins. The armor pieces make virtually no difference, and the weapons are mostly the same guns in different colors. Example: The Reflection Sum is the same "archetype" as Nerwin's Mercy. What does this mean, exactly? [b]It means they are the same gun.[/b] Which begs the question, why bother grinding for both? Why not just acquire the best weapon in each archetype and just stop? Examples of "best" weapons in each archetype. [b]excluding exotics[/b]: Conspiracy Theory-D: The new "Felwinter's Lie." Virtually eliminates the incentive to grind for any other shotgun. Outperforms both the raid and trials shotguns. Awarded to your player by the vanguard with a "perfect roll." 1000 Yard Stare: The new "LDR 5001." Another weapon awarded by the vanguard, or sold by them. Makes every other sniper virtually obsolete. Outperforms both the raid and trials snipers. The Hung Jury: The new "Vision of Confluence." Sold by Dead Orbit with another "perfect roll." Near 100 stability [i]and[/i] firefly. Obliterates both the raid and trials scout rifles. Do you see where I'm going with this? When you base all of your weapons off of archetypes, it creates a huge problem. That problem is the fact that each archetype will always have a "best" weapon. And if the endgame weapons are not the best in their arch, then why bother grinding for them? Year 1 players may recall that endgame weapons actually once [i]were[/i] the best in their archetypes by a mile. Fatebringer? Easily best in class. VoC? Easily best in class. Felwinter's Lie? EASILY best in class. Praedyth's Revenge? Easily best (for high RoF Snipers*) Corrective Measure? No competition among high RoF machine guns. The Summoner? Highest impact, max stability, [i]and[/i] Third Eye? Absolute beast. The Messenger? Highest impact, max stability, [i]and[/i] Third Eye? [b]Absolute beast.[/b] It's not just that these weapons were good. It's the fact that they dominated their archetypes. It made collecting any other weapons in that class completely pointless. The reason I never cared about getting Silimar's Wrath was because it was in the same arch as Atheon's Epilogue, and Atheon's Epilogue was better. So why grind to IB rank 5 for a [i]worse[/i] version of a gun I already have? Again...cosmetics, and prestige. Those are literally the only 2 reasons. Moving on to my last point... 3. [b][u]You knew it was coming...RNG[/u][/b] Let's pretend you don't care about points 1 and 2, and you still want to grind for endgame gear just because you're a collector, okay? There are plenty of players out there who just want a full VoG set, or a full King's Fall set, just to have it. There's nothing wrong with that. But for you collectors out there, Destiny TTK makes the grind more grueling than ever. Not only is the raid rng awful to begin with, but there is now a "double RNG" with the new light system. Year 1 players all know the VoG RNG was just terrible. However, I'd take VoG RNG over King's Fall RNG any day. Here's why. If I got a Found Verdict, it was just that, a Found Verdict. Not a Found Verdict at 301 light, or 304 or 307. No, once I had the gun, I had it, end of story. The problem lies in the fact that [b]Bungie removed Ascendant Materials and Etheric Light.[/b] Do you guys remember how it worked? Ascendant Materials and Etheric Light were used to max out gear. If you had a 300 attack Fatebringer, you could automatically make it 365. If you had a 331 Abyss Defiant, YOU could automatically made it 365. Since there were GUARANTEED ways to get Etheric Light, getting max level gear was totally within [i]your[/i] control. Even in year 1, when endgame gear dropped, you had the power to max it out with Ascendant Energy or Ascendant Shards. But now? Now, even [i]IF[/i] a piece of raid gear drops for you, it could be worse than the gear you're already wearing. 304 light ghost? Trash, already have a 310 ghost. 302 boots? Trash, I already have 313 boots. 305 chest? Trash, my chest is 316. You see what I mean? There is double RNG, because not only do you have to get lucky enough to get the gear in the first place, but you have get lucky a SECOND time for it to actually be high enough light for you to not just instantly dismantle it. Check this out... 1. Harrowed Path of Xol 310 2. Harrowed Path of Xol 311 3. Harrowed Path of Xol 312 4. Harrowed Path of Xol 313 5. Harrowed Path of Xol 314 6. Harrowed Path of Xol 315 7. Harrowed Path of Xol 316 8. Harrowed Path of Xol 317 9. Harrowed Path of Xol 318 10. Harrowed Path of Xol 319 11. [b][u]Harrowed Path of Xol 320[/u][/b] [b]11 [u]POSSIBLE[/u] Raid Boots, Chests, Gauntlets, and Helmets![/b] And that's IF you don't just get moldering shards. Bungie...this is [b]insane.[/b] Not only can killing a boss in the hard raid drop [b][u]nothing[/u][/b], but they can still drop [i]normal[/i] gear! Let me say that again in case you missed it...NORMAL gear can still drop in the HARD raid. This is outrageous. Multiply that by 4, and that's 44 POSSIBLE pieces of raid gear. Instead of...4. Remember the days when all gear dropped at the same level every time? Back in the days of VoG, that crazy list above would have looked like this: 1. Tread of the Hezen Lords Yes, folks, THAT'S IT. Sure, you had a chance of only getting ascendant materials, but once you had the boots, you had them, end of story. None of this "11 potential light levels" nonsense. Bungie, do you realize that the chances of getting a specific 320 armor piece from Golgoroth is currently only 3%? Hard Golgoroth's loot table can drop 33 potential pieces of gear. (If we assume the normal and hard loot tables remain separate if one has not already completed normal before completing hard, then there are 33 items in the hard loot table, not including moldering shards): Hard Arms x 11 Hard Chest x 11 Hard Legs x 11 Grand Total: 33 POTENTIAL DROPS Chances of getting a specific piece at 320: [b][u]1 out of 33 = 3.33%[/u][/b] Now, compare that to Vault of Glass... Hard Templar Potential Loot: 1. Ascendant Energy 2. Ascendant Shards 3. Raid Arms 4. Raid Chest 5. Raid Boots 6. Found Verdict 7. Praedyth's Revenge 8. Fatebringer Chances of getting a specific armor piece (or weapon): 1 out of 8 = 12.5% Still not great odds, but look at this... 12.5% - 3% = 9.5% 9.5 ÷ 12.5 = .76 What this means... [b]Your chances of getting raid arms, boots, or a chest piece from Golgoroth are 76% lower than your chances of the getting the same armor pieces from the Templar.[/b] Numbers don't lie, folks. Not only do you only have a 3% chance of getting a specific armor piece (at 320 light) from Golgoroth, but that "3%" is 76% LESS than the original raid's drop rate. [b][u]Conclusion[/u][/b] So then the real question is [i]why?[/i] Why would Bungie make it so difficult to reach 320 light? Answer: Because they want you to keep playing. Not because having terrible chances of getting the best loot makes the game more fun (it doesn't), but simply because they want you to keep signing in, week after week. That's all they care about. And that's precisely why I'm no longer giving them any more of my time. Wake up, and ask yourself: "Why do I play this game?" If the answer is "because it's fun," then keep playing. If the answer is "because I want loot," quit the game right now. Or at least take a break until Bungie updates the game with a FREE expansion to actually make it worth your time again. But please, whatever you do, don't just keep chasing the carrot, because, trust me, you will NOT get it for a very, VERY long time. Sincerely, Dom. Cozmo's Response: https://www.bungie.net/en/Forum/Post/173344613/0/0[/quote]

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                • It's official the game has become BORING AND MONOTONOUS,POOR REWARDS,BAD LEVELING,(you can't get that God status against significantly lower level enemies) LAG ISSUES PLAIG ALL REGONS OF GAMERS and somehow it's managed to get less social THE WORST CUSTOMER SERVICE EVER

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                • I play for fun. I can say that I only truly have fun when playing it with friends. As a Halo fan at heart, playing with other people is what makes the game fun. When no one is on though, I do [b]NOT[/b] play. It's just so much more tiring and more of a chore to play than to goof around with friends.

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                • Awesome post. [spoiler]We all deserve a free DLC for taking all of BUNGiE's bullshit[/spoiler]

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