I am okay with all map for PvP but there one map with one wrap portal to end other side of room. That map really hate if you play game call rift that area is not enough cover on baseless spark to defend the enemy who had orb spark that can use wrap portal to otherside of room.
(Sorry that forgot that name of map)
For trials that 3 maps that I hate.
1. Banner Fall... it not enough cover for me when enemy hit you 4 different fronts. It hard to tell where enemies hit you. Enemies can use vanish bomb themselves to rush straight toward you.
2. Thieves Den.. That map that I hate it because it too narrow in tunnels and it not enough to get away from enemies. Don't get me start with snipers.
3. Black Shield... I got flawless one time with that map. Don't get me wrong with that map. That enemies rush straight to middle room to get higher ground before you reach it and getting ready to shoot at you as soon you open the door. It maybe useful for enemies to have higher ground in middle room but sometime we wait outside in middle where flag pop up on middle ground. It kind of waste time to me to wait till count down or sometime you hate whatever enemies come out their supers till it fully recharged. (Side note: since waiting. Stormcaller have perk that can recharging quick on super for allies stand close to you. It can use super on first round (very possible) or second round.
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