Currently, there is ONE raid and ONE pvp event that you can run ONCE a week to get endgame gear/infusion food. This makes it unnecessary to play for more than 4 hours, and players are wholly dependant on rng to get good gear. (Anecdotal: I have 12 pairs of raid boots below 306 light and only one pair of arms at 307)
My idea to fix this is not to make these activities useless, but rework the old raids and make them relevant. Interested? Read on! Not interested? Tell me I'm dumb.
[spoiler]*Disclaimer: I came up with this idea as a response to another users post last night before I went to bed. I may edit this or add new points as I give this idea more thought.*[/spoiler]
All raids have a 300 light difficulty.(or whatever the new normal raid level final boss is, for future expansions)This could replace the current Hard mode difficulty for the raids.
-This level increases to the level of the newest raid whenever a new raid drops.
-The normal raid would still be available at normal levels, so new players can go in and learn the mechanics at the original difficulty.
-At this difficulty, Raid bosses (from any raid) drop a token that you can get once per boss per week.
- This token replaces normal drops but is guaranteed. (Hard raid of the newest expansion also drops harrowed tokens).
-Another token drops as a reward for beating all checkpoints in a raid.(no skipping to just boss fights).
-completion also drops a completion token for that specific raid
-completing the newest hard raid rewards an additional harrowed token.
4 tokens per raid and 1 additional for newest raid:
-VoG: Atheon, Gatekeeper, Templar, completion
-CE: Crota, Deathsinger, abyss, completion
[spoiler]Not a raid, but was still endgame content[/spoiler]
-PoE: Skolas, round 4, round 2, completion
-Kings Fall: Warpriest, Golgoroth, Sisters(drop removed after next raid is released), Oryx, completion
(5 completion tokens)
(Currently 17 raid tokens per week max)
(6 harrowed tokens available per week)
Vendor in the tower:
-sells raid gear at a random level within 10 of current raid difficulty (currently 290-310) with random perks
-has gear from all raids, and new gear is added when a new raid is released
-gear costs a different amount of raid tokens depending on what armor slot and raid it is for
*edited out for new harrowed token use*[spoiler]-harrowed tokens can be spent to raise light of a raid piece until it hits current max level (currently 320)
-1 harrowed token per 1 light level per gear piece./spoiler]reworked to more appropriate solution for leveling lots of gear[/spoiler]
-harrowed tokens can be exchanged for 10 raid tokens,
Harrowed tokens can be exchanged for a piece of common gear at 315-320 (no perks and mediocre stats) for infusing Into gear
-Raid tokens can be spent to reroll an armor piece or weapon (5 per roll)
-Raid specific completion tokens can be exchanged for 3 raid tokens
- 5 raid specific completion tokens(not set on this number) can be exchanged for the raid exotic for that specific raid (necro for CEtokens or mytho for VoGtokens)
-new content is still the best way to gear up and get tokens, but other raids are still viable for leveling
(New max tokens per week, if all completion tokens and harrowed tokens are cashed in for plain tokens: 92)
Vendor pricing would increase for new gear, making it harder to hoard coins and instantly level up for new raid without running it. Gear for each raid would unlock once you've attempted that raid.
VoG armor:
-primaries(element removed) 10 tokens
-secondaries 5 tokens
-heavy 5 tokens
-helmet 5 tokens
-chest 3 tokens
-arms 2 tokens
-legs 2 tokens
-class armor piece 1 token
-Ghost(yes, they would add a ghost) 3 tokens
-artifact (yes, add that too) 3 tokens
-Sparrow/ship/shader 1 token each
(Full set of gear: 87 tokens)
Crotas End:
-Helmet 10 tokens
-chest 6 tokens
-legs 4 tokens
-arms 4 tokens
-Ghost 6 tokens
-Artifact 6 tokens
-Primaries (no element) 20 tokens
-secondaries(aside from black hammer) 10 tokens
-Heavy 10 tokens
-ship/shader/sparrow 1 token each
(Full set of gear:161)
*etc......*
Kings fall: [spoiler]changed token values down a bit[/spoiler]
-Helmet 20 tokens
-chest 12 tokens
-arms 6 tokens
-legs 6 tokens
-Primaries 40 tokens
-Secondaries 20 tokens
-heavy 20 tokens
-Ship/shader/sparrow 1 token each
(Full set of gear: 307 tokens [spoiler]was 619[/spoiler]tokens)
Full set implies all armor pieces, each primary, secondary, heavy, ship sparrow and shader
I know there are some loopholes, and possible issues, if you think of one, let me know down below, and we can come up with some solutions!
English
#Destiny
-
1 ReplyGrind less for more rewards ???? are you nuts ????? even if they did those things I can;t see TTK as being any more than a cash grab at this point
-
1 ReplyThis is a solid idea. But bungie being bungie they probably won't incorporate it. But if you want more people to see it try posting in community or feedback.
-
3 RepliesI think BUNGIE should add some other game types besides PvP and Pve like sparrow racing and Parkour courses that reward you the same way PvP and Pve reward you. Add some fun into Destiny.
-
2 RepliesNot that bad of an idea but the amount of tokens need for kings fall loot kinda needs to be toned down lol
-
2 RepliesBe strong, Little light.
-
3 Replies