Well, I can't believe Bungie would even do this in the first place. I mean nerfing the least used class in PVP? Wow. But it seems like they're headed that way from the last few updates.
Anyway, if you do nerf Hammer of Sol, what will you add to Sunbreaker? You are taking away from the class that's used the least in PVP, after all. And many would even argue that Titans are underpowered in the crucible, especially all through year one.
So what will us Titans get to stay competitive?
a) Bolt grenades
b) Blink
c) Twilight Garrison perk that replaces catapult. Since it's the the only thing Titans have that's close to blink, and the exotic chest piece isn't even obtainable.
d) Better melee range
e) Effect like flame shield or blink strike invisibility, that activates upon a hit, and not a kill, like force barrier does.
I've mained a Titan since the beta and i've tried all of the classes. I know from experience just how frustrating it can be to compete with things like bolt grenades, blink, and a long range melee.
So I'm asking cordially. What will Bungie give Titans, if they take away from their best PVP super?
[b]Check your grimoire crucible kills. I can almost guarantee that you've killed more hunters and warlocks in the crucible, than Titans. So yes, least played class. [/b]
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Titan skating is easy and useful, although not as good for evasion as blink, if you haven't heard of it look it up. The melee range and speed definitley needs a change, this should not be different between the classes. The grenades on all 3 subclasses are actually very strong for the Titan, especially in comparison to the recent nerf to arc bolt, and they have the 2 best sticky grenades along with several other good ones like lightning, supression, incendiary, and flash bang grenades. The Sunbreaker subclass itself is actually very strong even without the super IMO, just not as good as the other Titan subclasses which have amazing non-super perks, and I also don't really understand why Titans think they got the short end of the stick in year 1 when they really had it all. They had Titan skating, which made them the most tanks and fastest class with minimal effort, they had the striker which had several good perks like shoulder charge, transfusion, juggernaut, and fist of havoc which were all strong, just not as strong as the Bladedancer and sunsinger subclasses. They also had an easy time on lfg with the defender, while hunters had to struggle without a support class. I still think they should have some compensation in fixing the melee and maybe buffing a few of the skills throughout the subclass to make it a little less super oriented (for example making explosive pyre apply to grenades and sun strike too), and buffing PVE damage to compensate for reductions in damage resistance and damage per hammer in pvp.