ignoring the crazy lag.. here's my take..(this post got lengthy so I [u]Underlined[/u] the relevant answers to your question)
CoD has a superfast time to kill(TTK), this means the skill gap between players is going to be much smaller. [u]A scrub player can win against a good player in a heads up firefight 8/10 times if he starts shooting first. Thus a scrub can have an easier time having good matches/winning aka "fun".[/u] The unfortunate side effect of a low TTK and small maps is camping, the game is less about player skill, and more about getting the 'drop' on your opponent. Skilled/average players do well, scrubs do ok.
Destiny on the other hand has a much higher TTK and slightly larger maps, making camping an obsolete tactic. The higher TTK also increases the skill gap, which makes it harder for scrub players to do well/have fun because a higher skilled player will win most of the engagements. Destiny has a nice balance between player skill and getting the drop on your opponent. The skilled players do great, average players do ok, and the scrubs, well they're scrubs.
Now for an outside example to round out the picture. I'm going to use Crysis 3. Crysis had a higher TTK than Destiny,and large maps. The armor mechanic would further increase the TTK. The stealth mechanic allowed a clever player to get the drop on his opponents reliably. These two mechanics combined with the naturally higher time to kill made for an extremely large skill gap between players. The end result is all about player skill. A handful of skilled players do extremely well, and the vast majority of other players just get wrecked.
So what does this all mean? It's quite simple,[u] it's easier to have 'fun' for the majority of players in CoD because the playing field is more level. They're not getting wrecked constantly by highly skilled players(aka the Destiny elite)[/u]. I also believe this is a major reason Crysis 3 died less than 3 months after release, people don't want to play a game they get wrecked in all the time. Could this be the cautionary tale for FPS Devs? Keep the skill gap low, keep your playerbase.
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Lol so ur telling me ZERO skill is required?
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Truth hurts