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#feedback

Edited by Lost Sols: 12/7/2015 3:20:14 AM
106

One solution to balance Golden Gun with the new Supers.

I see way too many posts calling for nerfs to other classes (particularly Sunbreakers) and it seems like 90% of the reasoning is based off of comparisons to Golden Gun. Having played both (and against both) extensively, I personally don't agree that any supers (including HoS) should be nerfed. That said, as much as I like Golden Gun more than HoS in PvP, I do believe that there is a change that can be made to even out their overall situational effectiveness. [b]I propose that Golden Gun have it's max duration extended by 2 seconds.[/b] Currently both HoS and Arcblade allow users to extend the Super duration on kills and Stormcallers can continuously cast their Supers without draining their energy faster. Rather than say, reducing the # of hammers or the armor on HoS, simply extending Golden Gun two more seconds would give it the versatility to activate from cover and not be so rushed to find targets like the other subclasses are afforded. Twice during the last Iron Banner I was killed by a Stormcaller's Super only to respawn and be killed by them again because it lasts so long. I've had it happen with Arcblade many times in the past as well. With GG it seems like too many times I get one or two shots off and have it end right as I'm rounding a corner to another enemy. That's my 2 cents, what do fellow Gunslinger's think? Would an extra couple seconds to find a target make GG more on par with the new Supers for you?

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  • I main a titan and always have, I think for golden gun, they should get 4 shots for their super, and bring the helmet(forgot the name of it) to year 2, or make it that on the skill tree they can get a perk that can give them another shot or longer super duration. Your thoughts people?

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