It's not about garbage players it's about moving flawless players to a higher plane of competition with one another that will make it were carrying a lesser player will not be an option because you need all good players to compete.
What I'm talking about would have people competing at a higher level that normal people who go flawless may only go to tier 2 but never beat it because instead of stomping lesser teams to get were they are now they have to beat only flawless opponents.
I'm giving an idea to limit if not eliminate carrying by increasing the chances of higher competition between players.
Some lesser players may get into tier two by virtue of all higher players moving up but even if they did they would just be stomped in tier 2 due to skill gap like in tier 1.
Trials could be so much more than just go flawless and carry people and just deny people. Also adding higher tiers that makes it were carries can't happen means special emblems to show off that achievment actually have meaning.
Not like it does now where for all you know you just didn't die while 2 others did the work.
Their is not one in game earnable item that can't be gotten through time or having other people carry you too it. This could finally have something that shows off actual skill that without a doubt it was earned.
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Lmao you still dont get it. If there is a seperate tier, eventually all players will move into that tier!!! So your still back to the original situation. Do you understand? Having seperate tiers is an awful idea.
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I thought of a better idea. Take out boons and lock players out after losing/discarding/completed a set number of score cards. That will show only the best getting flawless and less chance of carries because you have a set limit if his many tines you can play and on top of that 1 lose means less shit at getting flawless. Flawless players still have 2 more score cards to eliminate people but eventually get locked out on that character and would have to switch meaning they have a total 9 chances to stop people and every win is someone losing 1/3 that charcters chances. I bet with that system in place the amount if flawless players would decrease a bit.
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Some who never been flawless may make tier 2. But not everyone. Not even the majority. It's not like flawless players are the sole people making the lower skilled people lose. Or they could just take boons away in general. So in tier 2 you have people who had to win 9 games and lose none. Makes the one mistake game keep out the inconsistencies of lower play.