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Edited by Lost Sols: 11/3/2015 2:54:49 AM
143

Luke Smith: Here's why there's no matchmaking in Destiny

Here is Luke Smith from the latest Edge magazine [quote]"I think matchmaking can make other players disposable to you," comments Smith. "The reason that people quit out of strikes is because there’s no consequence to their departure, just a punishment for that disposable person on the other end of the line.[/quote] Okay Luke, here's the thing. No matter how much you want everyone to get 25 of their besties to buy Destiny and all play together, the reality is that the majority of players are logging in and running solo with match-made teammates. And yes, matchmaking can make people feel disposable... WHEN THERE'S ABSOLUTELY NO COMMUNICATION. I don't get how you all don't get that that this game needs chat options. If I'm in a strike, PvP match or on patrol and I come across or I'm teamed with other guardians and I can't talk to them, then they might as well be AI bots. I have absolutely nothing to cause me to form any kind of spur of the moment bond or to even feel like there is another human being playing along side me because you chose to not allow us the opportunity to try to get to know people. [quote]It’s pretty hard for me, emotionally, to want to subject groups of players to that.[/quote] So why make the weekly rewards drop from any strike? If there's one weekly strike (like before), then no one is quitting out to get a better strike. [quote]What’s not hard for me to think about is a version of Destiny that makes it easier to look for and find groups to go engage in difficult content with, a version that helps bring people together in a way that the current software doesn’t." [/quote] There have been literally hundreds of suggestions on these forums for ways you can go about implementing in-game grouping. It's not difficult to make hosted lobbies like Perfect Dark and Gears of War. It creates a system in which those comfortable with leading can host groups and those who aren't as socially inclined can queue for them. They'd literally solve every single matchmaking issue in this game. [quote]"A bunch of the stickiness of Destiny for me is that it’s the bar I can go to when I get home, where I can wear my pajamas and shoot the shit with my friends. It’s a game that’s best played with others, and it’s our responsibility to embrace that further in the game." [/quote] And why do people go to bars? Generally to meet other people. What bars that you go to, inspired Destiny's not allowing anyone to talk to each other? Destiny isn't a bar, it's a public library and you're not a fun bartender, you're the cranky old librarian shushing us.

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  • Edited by The Dark Hadou: 11/4/2015 1:16:38 PM
    Where was this attitude in the H3 days when quitters/derankers where everywhere in MM? Why didn't Bungle turn round in 2008 and say that, in order to protect us from feeling disposable, they have removed MM from all H3 ranked playlists and that we'd now have to visit BNet to find a team? They're just trotting out excuses as to why they haven't implemented something that should have been included in the game at launch and, quite frankly, their attitude towards optional MM (and the fact they appear to think they have to babysit their playerbase to protect them from feeling disposable when it should be our choice whether we subject ourselves to it or not) is laughable. I played 50 high Slayer, dubz, swat, snipers and 43 high MLG in my H3 days (mainly with my friends as I wasn't that good, dubz 50 only), all through MM, and it not only required more communication/teamwork/skill than anything in Destiny but it was also infinitely better than the system we currently have for finding people to play with in Destiny.

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