Welcome to the Community Guide to Firefight - here to help you!
[b][u]Part One: Enemies[/u][/b]
Take shots carefully, and don't just spray and pray. You'll end up with a few kills, and no ammo to finish the set. Use careful techniques to kill harder foes.
[i]Grunts[/i] - Can be killed with a few Plasma Pistol shots. As they carry these weapons, ammo is no object. Save as much AutoMag ammo as possible.
[i]Jackals[/i] - Use the AutoMag for these Covenant marksmen. One headshot will be enough, so don't use any more ammo than needed.
[i]Gauntlet Jackals[/i] - There are two solid techniques here. The first is a charged Plasma bolt to their shields, followed by an AutoMag shot to their heads while they're stunned. The second is to use two AutoMag bullets. Shoot them once in the handle of the shield, and they will fall backwards in a recoil. Take a headshot once they're an open target.
[i]Drones[/i] - Bursts are key. A single Drone will take around six SMG rounds to fell, so bursts are a requirement. Otherwise, recoil and spread of fire will suck up your ammo like a sponge.
[i]Brutes[/i] - Using a combination of the SMG or a Plasma weapon to remove their shields, followed by a single Magnum shot, will make those big guys fall over onto their faces.
[i]Hunters[/i] - The toughest of the lot, if you ask me. Use heavy weapons such as mounted turrets or Rockets. Once a bit of their armour falls off, get shots off into their flesh. They'll fall in no time.
[i]Wraiths[/i] - When confronted with Wraith tanks, stay back on the higher difficulties, shoot them with Rockets or Fuel Rods if you have them and if you have a clear shot. I have seen many people die by Wraith Turret/Mortar fire because they try to run up on the Wraith and board it. The primary target is the turretsman. Kill them, and you will be able to take out the Wraith effortlessly when you get close enough.
[i]Ghosts[/i] - These speedy vehicles are a pain, especially in groups. On higher difficulties, they will tear you apart. Use the AutoMag to headshot Grunts, but if you get a Brute driving one, be ready for different tactics. The Plasma Pistol will provide a perfect immobiliser, but only when they get close enough. Stay in cover, and try to focus on the driver, not the armoured front.
[i]Choppers[/i] - These attack vehicles are deathly hard, even as a Spartan. Your best bet is to immobilise the vehicle, then kill the occupant. Remember, never shoot the front. They are very heavily armoured. Wait for them to turn around, and then blast the driver with some burst weapons. Then, a simple headshot will kill the driver. If possible, don't destroy these vehicles. They will come in [i]very handy[/i] if you can actually use them (unconfirmed as of yet).
[i]Engineers[/i] - These poor creatures are now Covenant bombs, and moving shield generators. Take them out ASAP, or you'll find your enemies have more shielding than before. Kill them over a group of Covenant, and they will fall onto them, creating a nice explosion, and helping calm the Covenant assault. From gameplay videos around the net, it appears that they have a lack of a headshot-spot, so you'll likely have to spray and pray. Drain their shields with Plasma, and finish them.
[b][i]Chieftains[/i][/b] - By the time you get to these bad boys, you'll need to use whatever you have left. Your ammo reserves ill be very low, so take it carefully. Fire off a few bursts from the SMG or any weapon that has lots of ammo, and the Chieftains will, or should, turn on their invincibility generators. Then, all you can do is run. Once they're out, use any quick-fire weapon to fell their armour, followed by a Magnum round to the face.
Remember: Trying to directly stick a Chieftain WILL NOT WORK until you shear their armor off. (-blam!- cheating brutes).
Firebombs are the only *sticky* grenade that will work on them at all times. Just try and wait until the chieftain uses up his invulnerability to get the most damage out of your firebombs.
[b][u]Part Two: Weapon Selection[/u][/b]
Save all heavy weapons as long as possible. Never, repeat, [i]never[/i] use things like Rockets or a Sniper on anything less than a Brute. It's a waste if you do so. Make sure your squad mates do the same. Remember, saving Rockets for Chieftains is a good idea, because once they're all down, you get more ammo.
[b][u]Part Three: Map Knowledge[/u][/b]
Never go straight into Heroic or Legendary without playing on Normal or Easy to get used to the map. Figure out your best vantage points, and also the worst locations. Know where enemies will come from, and you'll never be caught out.
[b][u]Part Four: Teamwork[/u][/b]
Stick together, but don't focus on the same targets. Tell your teammates what you're shooting at, so they know not to waste their ammo on it. The last thing you want is to waste your last five rounds of the AutoMag on a Jackal your friend was just about to cap in one. On top of this, know your strengths! If one player is a good sniper, let them have the sniper. If one is good with Carbines, leave them to get them. Also, take turns with weapons. The last thing you want is your teammates moaning about never using the sniper.
Another method is known as "the Combo". This specific tactic requires a partner, someone who knows how you play and move, and vice versa.
Player 1: Plasma Pistol secondary, Plasma Rifle/Brute Shot primary
Player 2: Automag primary, Carbine secondary
Player 1's job is to down shields and expose targets to headshots. Player 2's entire job is to headshot. That's it. Do that, and Player 1 will be fine. This combo cuts through enemies very very quickly.
[b][u]Part Five: Know your kit![/u][/b]
[b][i]Spike Grenades[/i][/b] - They can clear entire corridors if placed correctly. Aim for vertical faces, at about hip level. If you are being chased in a narrow area, throw a Spike grenade against the wall, and the blast will hopefully time correctly to block the enemy's path, or kill them. Additionally, sticking a wall at the end of a corridor while being chased works a charm. The chaser will see you vanish around a corner, then be blasted by spikes.
If you stick a Hunter in the chest, the spikes will ricochet off of the blast shield and do an amazing amount of extra damage. If you place it right, you can kill the Hunter with just the single spike grenade.
Also, they do a tremendous amount of damage to vehicles. Much more than a plasma grenade.
[b][i]Frags[/i][/b] - The standard explosive, it should be best used if combating groups of weaker Covenant (like Grunts and Jackals) or weakening shields (Brutes). They don't do much on their own, one would see them used to complement more precise weapons such as the Auto-Mag.
[b][i]Plasma Grenades[/i][/b] - Grunts' best friends, a Hunter's worst enemy, expect an endless amount of these things on the floor or in your direction. It can be used to take out groups of Grunts, of course, but people just can't resist the urge to attempt to stick somebody. Many times I have seen people waste plasma grenades lobbing them at Brutes to no avail. If it's simply a lone Brute aim your grenade near his feet to have a better chance of inflicting damage. These are also very effective against smaller vehicles.
[b][i]Firebomb Grenade[/i][/b] - This one should be fun, as we haven't really seen the full potential of this grenade in Halo 3 against large amounts of Covenant. This explosive is deadly, use it to dispatch of Chieftains, set fire to Hunters and Grunts, a perfect weapon. Only obtainable by killing Brute Stalkers, and remember, you don't have a motion tracker.
[b][i]Plasma Rifles[/i][/b] - These have massive ammunition reserves in their battery, and can overwhelm multiple targets with their rate of fire. Best used against teams of Gauntlet Jackals and Brutes, of any type. They are also extremely effective at removing shields.
[b][i]Brute Shot[/i][/b] - The area of effect makes this weapon ideal against any of the weaker targets. This weapon can scythe through grunts, jackals, and drones with ease. Drones fall easily to this weapon when they fly in packs, as one brute grenade will down the target and any within ~3 m of it.
[b][i]Beam Rifle[/i][/b] - Pretend you have unlimited ammunition with this weapon. Since you get a limited number of shots, and you cannot reload it, holding onto this one "just in case" severely impacts your ability to help your teammates. Remember: Beam rifle blasts pierce enemies.
[b][i]Carbine[/i][/b] - Use exactly as the automag. More shots per clip, more ammunition in reserve.
[b][i]Needler[/i][/b] - Tricky. Doesn't have much ammunition, and is a lucky weapon. Use against tougher targets, brute and above.
[i]Remember! There is no equipment you can use in ODST![/i]
[b][u]Part Six: Strategies and Tactics[/u][/b]
Flanking does not seem to be a good option in Firefight, as the Covenant will overwhelm you. Close to this, however, is to send a single player off to the side of where the battle is taking place. Despite being at an obvious numerical disadvantage, the amount of firepower each ODST is given should be enough to tighten the Covenant group during early waves. Flanking maneuvers are perfect for taking on Hunters. Just be sure to take out already existing weaker Covenant before you attempt this.
Noob Combos. Classic PP and headshot, these duties should be divided up to two players during waves where many Brutes are present or even Jackals, if you have enough ammo to spare or the situation demands it. Teamwork is everything, and in this case dividing up will effectively help you in survival.[quote][/quote]Remember as much of this as possible, and you should rack up the points like no-one's business!
[Edited on 08.28.2009 4:41 AM PDT]
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Thanks man. For futher knowledge before ODST.
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sweet
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I agree with slegger and some other people here... why waste time making a guide on something that hasnt even come out yet? And this IS just halo common sense! Oh and about wraiths on FireFight.. it seems to me they would be easy to destroy considering on Tsavo Highway people can board a wraith while being attacked by 1-2 other wraiths 3-5 choppers and a shade turret... (that part with the field right before you go on that long bridge to the end of the level) P.S. - I didnt mean to be offensive at all
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Save ammo - shoot one target as a team consisting with at least two people.
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Yeah I bumped it. I rule. And I bumped it just so all of you could use it. Aren't I awesome?
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Great thread. You are getting me pumped up for this firefight thingy!
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awsome giud dude
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I see why you have recon.
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Yes, the VISR works on stalkers. I'm pretty sure I'll just keep the VISR on permanently, even in daylight
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exuse my language but sshhhhhiiittt my whole tactics against stalkers relys on motion trackers these are gonna be a pain in the ass on legendary does anyone know if the visr works on stalkers oh yea and saved thread nice job
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Choose your cover carfully and what ever you do, do not hide behind a fusion coil.
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I'd be glad to turn this into a video, as soon as I get back from Florida. =D
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print.
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great guide,i saved the thread so i could use it on Sept 22nd
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Not sure if this'll hold in Firefight, but in halo 3 it's easy to pop a chieftain off without even using the invincibility. If all 4 players concentrate their fire on the chief's head his helmet will fall off fast, which leaves him open to a one headshot kill. So, you could save your automag for the chieftain round, call out which guy to focus on, and have at it. You've got the riskier way too of getting the chief to charge player A, and having player B assassinate him as he runs by chasing player A. The problem in this is if the chieftain decides to switch targets. Then you're screwed.
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tip#1 when faced with gaunle jackals use an auto mag to shoot the hand that is showing this will make them flich then either pull an smg and spray them or shot thier head and be doone with it. tip#2 take out grunts first this one may sound strange but there's a reason when you have that prfect shot on a cheiftain it gets ruined by that grunts one shot then you get hammered. tip# 3 alaways try to contain enemys that advance so your not caught up trying push back hundreds of brutes
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ok cool i see you put alot of work into this and it will become useful in the future but why now?
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When a Phantom arrives to drop off enemies, remember to take out the gunner as quickly as possible. From long range if possible.
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Nevermind. [Edited on 08.16.2009 11:01 AM PDT]
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i read it and it seems it will help alot of people when they play, good job.
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Wraiths, like you said, no go. Kill the gunner, nice headshot. The back is the best place to board if you are that..... crazy or stupid enough to get that close, seeing as I have not played firefight I don't know if th wraiths respawn quick or like a certain amount of time, but if it lasts until the next round, I suggest at the end of the wave leave a grunt, someone distract him, and snipe the gunners, after, get close enough to board or throw a spike grenade at the back plate, if you were lucky enough to get the back plate, then throw another or if a teammate is close enough melee the back, there really isn't much hope though, there are two of them, if somehow you manage to get the second to destroy the fiirst, attack the second, like no tommorow, if you feel up to it. I recomend getting rid of them, but then I don't. It is dangerous, but it mmay be worth the risk especially in the later waves, and being bombarded does not make it any better. But if you are being chased by a vehicle, i highly reccomend using spike grenades if you have them, they are the best thing to take out vehicles, if you have only small arms. I have seen many guys being chased, had a perfect chance to throw the spike grenades, but he tried, instead to spartan laser a ghost, he had no shields, it was close behind, and it was boosting it's speed he could have thrown a spike grenade, and jumped he'd be fine. NEVER waste ROCKETS!! Seriously, especially on firefight.
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[quote][b]Posted by:[/b] BlazingFoo I would suggest using the auto mag on grunts heads, because its so quick and efficient, even if it uses up ammo because grunts are grenade chucking machines with Catch on.[/quote] No sh1t sherlock.
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[quote][b]Posted by:[/b] Dropship dude [quote][b]Posted by:[/b] SurestTundra Excellent guide. But...I thought everyone knew that already. Well at least I did. Never charge a chieftain, stay away from hunters, etc... It's common sense. Right? Anyways, good job![/quote]You'd think everyone knew, but trust me, I've seen so many cases of "oh look, let me see if I can melee this Hunter!" =P[/quote] I've melee'd a Hunter, it's not that bad. on The Covenent, Heroic, I melee'd the 2 hunters in the 2nd tower to death, one by one.
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even when a chieftain has his invincibility equipement on you can hit him in the back and he will still die i do this on halo 3 all the time. this is easiest when he has the grav hammer.
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I know another way to kill hunters, just shoot spikers at their back, it stuns them. Also one rocket at their feet works great. With drones if their in a big pack and close to the ground, you can spam like plasmas and spikes underneath them, it works well. I would suggest using the auto mag on grunts heads, because its so quick and efficient, even if it uses up ammo because grunts are grenade chucking machines with Catch on. Also with the Brute Chieftains with the hammer, when they do their regular attack, where they take a small jump and then swing their hammer, you can just sidestep its attack and easily assassinate them, even if they have invincibility activated.
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Nice work! Thread saved!