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Edited by Lost Sols: 11/3/2015 2:54:49 AM
143

Luke Smith: Here's why there's no matchmaking in Destiny

Here is Luke Smith from the latest Edge magazine [quote]"I think matchmaking can make other players disposable to you," comments Smith. "The reason that people quit out of strikes is because there’s no consequence to their departure, just a punishment for that disposable person on the other end of the line.[/quote] Okay Luke, here's the thing. No matter how much you want everyone to get 25 of their besties to buy Destiny and all play together, the reality is that the majority of players are logging in and running solo with match-made teammates. And yes, matchmaking can make people feel disposable... WHEN THERE'S ABSOLUTELY NO COMMUNICATION. I don't get how you all don't get that that this game needs chat options. If I'm in a strike, PvP match or on patrol and I come across or I'm teamed with other guardians and I can't talk to them, then they might as well be AI bots. I have absolutely nothing to cause me to form any kind of spur of the moment bond or to even feel like there is another human being playing along side me because you chose to not allow us the opportunity to try to get to know people. [quote]It’s pretty hard for me, emotionally, to want to subject groups of players to that.[/quote] So why make the weekly rewards drop from any strike? If there's one weekly strike (like before), then no one is quitting out to get a better strike. [quote]What’s not hard for me to think about is a version of Destiny that makes it easier to look for and find groups to go engage in difficult content with, a version that helps bring people together in a way that the current software doesn’t." [/quote] There have been literally hundreds of suggestions on these forums for ways you can go about implementing in-game grouping. It's not difficult to make hosted lobbies like Perfect Dark and Gears of War. It creates a system in which those comfortable with leading can host groups and those who aren't as socially inclined can queue for them. They'd literally solve every single matchmaking issue in this game. [quote]"A bunch of the stickiness of Destiny for me is that it’s the bar I can go to when I get home, where I can wear my pajamas and shoot the shit with my friends. It’s a game that’s best played with others, and it’s our responsibility to embrace that further in the game." [/quote] And why do people go to bars? Generally to meet other people. What bars that you go to, inspired Destiny's not allowing anyone to talk to each other? Destiny isn't a bar, it's a public library and you're not a fun bartender, you're the cranky old librarian shushing us.

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  • One of the many absurd things about his reply is that nearly every online game has a debuff or penalty for dropping groups, as well as ways to form/ organize and cull players from said groups (all in-game, without your cell phone, even! How revolutionary!). His logic trips and falls apart right in the first quote. What's so irritating is that it's not as if Bungie created destiny in a space-time bubble and have no idea how these systems are successfully implemented in, again, nearly every other game on the market. Luke is being willfully dense. Or, he has something medically wrong with his brain. I know sociopaths can dissociate and reason anything, no matter how asinine. I'm getting my new autorifle tomorrow and uninstalling this giant albatross. I'm sure the armsmith roll will suck on it anyway. Just like today's NF and a 290 chest piece with terrible stats lol Destiny really has become an exercise in self-flagellation.

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