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11/2/2015 5:42:47 PM
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If you could fuse any 2 subclasses, what would it be and why? Also what would you call it?

Fuse any 2 subclasses, tell me what would be the perks you choose. Why those perks? What would be the super be like? Etc.

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  • gunslinger + sunbreaker + celestial nighthawk hammers do 6x the damage (but you can still throw 6+ hammers)

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    • StormStalker. simple name.

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    • Void Walker and Sunsinger - Plasma Caster Super would be a Supernova that creates a implosion that sucks everything in then explodes in a shower of hot plasma that leaves burning spots on the ground. Melee ability - Plasma Burn - Melts target into a dense, burning puddle of plasma that damages enemies that touch it. Grenade ability - Implosion grenade - sucks enemies into it and then explodes. The more enemies that are sucked into the larger and more deadly the explosion.

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    • Bladedancer and Nightstalker. Blink+Shadestep+Invis smoke bombs+Khepris sting+Shotgun=Lol all day

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    • Sun-walker You get radiance but in a dark aura and all your granades are Nova bombs lol

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    • The Strike-Caller You can take out spears of electric light and cause fist of havoc all over the place lol. God-breaker You get golden gun with the tether and all your melees are one shot (all three hunter classes combined)

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    • Edited by TheDurk: 11/3/2015 9:06:20 PM
      [b]Titan + Warlock[/b] Defender+sunsinger=super both revives and puts up a bubble=pvp epicness voidwalker+defender= shoot a nova bomb that, upon landing, puts a bubble down that emits a shockwave that does progressively more damage as you near the center, insta kill if you are in the radius of the bubble Defender+Stormcaller= Titan bubble that saps the health of any enemies near or inside the bubble Striker+sunsinger=on revive, emit a shockwave, essentially making your ghost a proximity mine Striker+voidwalker=a fist of havoc smash that throws a nova bomb in the direction you're facing Striker+Stormcaller= this is already a thing with the warlock Sunbreaker+sunsinger=Erm...oh god. Throw hammers from death Sunbreaker+voidwalker= throw so. Many. Nova bombs sunbreaker+Stormcaller = you are Thor. You gain a single hammer that allows you to do two things: 1. Hammer can be thrown. Aggressive tracking, insanely fast. 2.shoot chain lightning bolts from hammer [b]Titan+Hunter[/b] Defender+ gunslinger= support class. You can either shoot enemies to kill or shoot your teammates to give them an over shield that lasts until it is shot down Defender+ bladedancer= give an over shield to yourself and nearby teammates, and have same abilities as bladedancer Defender+Nightstalker= shoot bubble arrows. Any enemy near your shield is slowed and suppressed. striker+gunslinger=any enemy killed releases a shockwave that hurts other enemys. Damage increases toward center of blast. Striker+bladedancer=enemies killed release a shockwave from you that kills nearby enemies Striker+Voidwalker=basically a Nightstalker bow that upon impact releases a shockwave instead of a tether. Sun breaker+gunslinger=enemies killed with GG leave a sunspot Sun breaker+bladedancer=shoot hammers while running around at the speed of sound Sunbreaker+Nightstalker=Hammers thrown will leave a tether wherever they land [b]Warlocks + Hunters[/b] Sunsinger+gunslinger=revive with golden gun Sunsinger+Bladedancer=revive with bladedancer Sunsinger+nightstalker=on revive, leave a tether Voidwalker+gunslinger=shoot high velocity nova bombs from GG Voidwalker+Bladedancer=when super is active, push RT to throw a nova bomb from your knife Voidwalker+ Nightstalker= higher damage, larger radius Nightstalker tether Stormcaller+gunslinger= emit a flurry of insta kill chain lightning bullets from your fingertips Stormcaller+bladedancer= glide across the ground along with ionic blink and stab people Storm caller+Nightstalker= SO MANY ARROWS [b]Same class combos[/b] Gunslinger+Nightstalker= arrows that explode golden gun bullets Gunslinger+blade dancer= shoot n' slash Bladedancer+Nightstalker=people you kill leave a tether Sunsinger+ voidwalker= on use your ghost explodes into a nova bomb Sunsinger+storm caller= a bolt of lightning hits you on use, killing anyone near you or your ghost Stormcaller+voidwalker=nova bombs leave an electric field Defender+Striker= shortly after placing a bubble, it emits shockwaves that kills anyone near it Defender+sun breaker you throw hammers that leave mini bubbles on impact Sun breaker+striker= all hammers thrown emit a shockwave if they hit the ground. Also Thor.

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      • blade dancer and sun breaker. I would call it daddy.

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      • Sunbreaker with voidwalker Hammers that can wipe out a full team with blast radius of a nova bomb and a AoE wherever a hammer lands Oh wait...

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        • Defender/sunbreaker. Pop a weapons of light then hammer time and burn baby burn.

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        • Gunslinger and Nightstalker. Bow shots tether and shoots out an omnidirectional pulse shot of golden gun bullets.

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        • Self res -> hammer time? Yes please Or same class: Shadowshot -> bladedance bow and knife style

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        • Edited by rwdodson85: 11/3/2015 7:43:55 PM
          Bladedancer and stormcaller...stormdancer...i know its generic but what the hell why not.

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        • Voidwalker/Sunbreaker for bigger hammers!

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          • Sunsinger and nightatalker - Sunstalker super deny shade step fire bolts and self res and keen scout = god tier super

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          • Bladedancer/Nightstalker. Blink [i]and[/i] Shadestep for the win.

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          • Edited by Striker93175: 11/3/2015 7:10:17 PM
            Storm caller plus sun breaker. Landfall grants oh crap aoe, transcendance fills health. While lightning is shooting everywhere exploding tracking hammers that require no aim fly out at distances further than the lightning in a full 360 around you. Each kill gives you full health and over shield. Ionic blink in case some crazy good person gets to close. For good measure were also going to add blade dancer in here (I know you said two but hey). All the while your super is active your invisible and kills with your super increase the duration of your super. If I were to take it a step further void walkers bloom so anything that dies explodes, all while granting defender bubble so allies are safe and defender titan plus golden gun plus storm caller fast recharge abilities so that as soon as your super is over you can super again. For good measure this super also tethers so enemies can't move, take more damage, and are blind. Finished with golden gun so that all this happens instantly before the firing animation is finished and your reticule gets so much aim assist all you need to do is hold down the trigger.

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          • Golden gun+ hammer of sol. Basically just like hundreds of golden gun shots

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          • Defender x Sunsinger = Raid Warrior

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          • Sunbreaker and Voidwalker, because [spoiler]EXPLOSIONSSSS!!!!![/spoiler]

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          • Voidwalker and

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            • Sunbreaker & Striker & call it "Sunstriker". I'd call the super "Sol Havoc". If the hammer you throw misses its target when it hits the ground it will have the results of the Fist of Havoc.

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              • Edited by VampireSniper97: 11/5/2015 2:10:15 PM
                NightSlinger. Gunslinger + Nightstalker super- Essence of Night summon a void essence variant of your primary with half the mag. and double range and damage perk 1- Solar Seconds- Summon a solar essence variant of your secondary with half mag and double range + damage perk 2- Arc Tertiary- Summon an Arc essence rocket launcher with 3 rounds, creates tether on detonation perk 3- Kinetic Karnage- Summon a Kinetic sword with half(of max) mag, with decreased lunge grenade 1-Void Trip- void laser tripped mine, sticks to surfaces. bonus damage when stuck to enemies grenade 2-Arc Snare- Creates a small arc tether snare that does damage upon detonation (very close to set off proxy) grenade 3-Solar Wall- Creates a horizontal wall of burning solar light jump base- Triple jump jump 1- Shadestep, BB or OO jump 2- Blink, takes the place of triple jump jump 3- more control, added control to triple jump melee base- Throwing Knife melee 1- knife juggler melee 2- smoke snare, upon hit with TK, enemy is engulfed in smoke that slows and disorients them melee 3- ninja smoke, replaces TK with smoke bomb that turns you and your teammates, caught within the smoke, invisible for 60 seconds

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              • Edited by SoloXYZ: 11/3/2015 3:22:13 PM
                Nightstalker + Gunslinger. [b]Grenade:[/b] Laser grid (creates an impassable laser grid wall roughly the size of most doorways for a considerable amount of time, blocks 75% of bullets shot though it, wall causes no damage) [b]Melee:[/b] Intel (striking an enemy with your melee briefly tags the enemy team showing their locations.) Detonate (striking an enemy with your melee places a timed charge on them, if you're not killed within 3 seconds the charge detonates dealing incredible damage.) Snare (striking an enemy with your melee briefly stops ability to move but not aim or shoot.) [b]Jump:[/b] Triple jump Blink Grapple (aim at nearby walls to grapple and propel to them quickly, have 1 normal jump either before or after grapple is deployed) [b]Super:[/b] Machine Crossbow Reign of Fire (become stationary, fire a continuous wide stream of mixed void and solar arrows in the direction you're aiming, similar to the turrets you can plant.) Call of Ahamkara (fire 2 massive dragon-like arrows, 1st Solar, 2nd void. Each fly through all enemies in its path dealing damage to multiple targets.) Renegade (roam freely with a timed super and 50% reduced incoming damage with your rapid fire Machine Crossbow)

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              • Bladedancer and Nightstalker, I would have shade step and blink, be incredibly fast, when my super activates I would have the blade dancer blades and use them like a normal blade dancer super and I could also throw one of the knives which could tether and end your super

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              • Nova bomb and nightstalker, every shot fired from shadowshot creates the explosion of a nova bomb and tethers all that survives the blast

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