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Destiny

Discuss all things Destiny.
11/2/2015 10:54:33 AM
4

the trials solution for the supers, and special weapons/ammo

these changes would be welcome for trials

13

these chages would NOT be welcome for trials

37

results or suggesing a change add comment below

3

we have all been there, you win round 1 then all of the sudden snipers EVERYWHERE, or supers! EVERYWHERE! jokes aside i'm pretty sure everyone is noticing quite a bit of things happing in trials causing quite a few if not quite a lot of cheep deaths. [b]i get it your a good sniper or good shot gunner, we get it your K/D is high and i should feel bad right? but lets be real here for a second special and supers in trials? getting heavy better buckle up for a chaotic round am i right?[/b] but when it comes to special ammo and supers in trials i think we can agree there is way to much of it and the over reliance on snipers and shotguns in trials seems to be taking a toll on most of the community. so i propose this [b][u]Solution for special[/u][/b] [i]let players start with a full mag and an extra mag of special ammo, disable an ammo regeneration. and remove all special ammo cases from the trials match. here is the catch for every kill you get in trials the player you kill drops a pack with one round of special.[/i] [u] this will force player to think more as a team and how they use their special weapons wisely, no trigger happy snipers or reckless abandon with shotguns. people will now be forced to use primary more often if they either make mistakes with their weapons or just plain run out of ammo furthering team communication[/u] for supers this can be a little difficult [b]Solution for supers[/b] [i]-To solve this problem is to remove orb drops from Trials matches supers should give kills alone and not give other team members more super in trials. - second make supers non refundable, by this i mean if you use your super you will not be able to charge your super a second time. giving greater depth to how you use your super. [/i] [u]the reasons behind these changes are simple, if a player get his super in the early rounds and successfully kills one or all of the opposing side not only has he created orbs for his whole team but he will more than likely have his super ready later in the match.[/u] [u]this will also prevent some classes from using 3 of the same kind of class to gain an ...lets just call it an unfair advantage...[/u] [i][u][b]are these interesting changes you would like to see or is there something else you would want implimented vote up and leave a comment below[/b][/u][/i]

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