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Destiny

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Edited by Jcaf8: 11/19/2015 8:34:58 PM
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Jcaf8

Exotic ideas, looking for feedback and more ideas

[b]Highest rated![/b] [b]More to come with more responses, just need more[/b] These are some ideas for exotics, hope you like them. Post your own if you'd like, I know this has been done before [b][u]The Number Game[/u][/b] [u]Exotic Hunter Helmet [/u] [i][u]"If only we could figure out the darkness with equations"[/u][/i] -Inverse Shadow -[b]Exotic Perk[/b]:Lets your gunslingers trance and chain of woe effects go up to times 5. [b][u]The Bullet Hose V2[/u][/b] [u]Exotic Machine Gun[/u] •Judgement IV archetype [b]Void[/b] [i][u]"This guns system to hold so many bullets was created by the lost warmind on Venus, the gun has an ancient secret to ammo capacity that was lost in the collapse"[/u][/i] -[b]Persistence[/b] -[b]Exotic perk[/b]:Upgrades it's original 90 mag to 160. Hidden Perks-Reactive Reload and Outlaw [b][u]Auto rifle: Saint 14's Crusading Corpse maker[/u][/b] [i][u]"Saint 14 needed a gun not just with a respectable kill power, but one to match his utter relentless and personality"[/u][/i] -Same impact as [b]SUROS regime[/b], without zoom in perk, instead has [b]Third Eye [/b] -40 in the Mag, weakness is its reload -[b]Exotic Perk[/b]:Hitting consistent shots supresses your enemies(not jump or super use for 10 seconds) [b][u]Pulse rifle: Will of Osiris[/u][/b] [u][i]"Osiris was so close to understanding the Vex. This weapon is proof"[/i][/u] •Doesn't work in crucible -[b]Secret round[/b] -[b]Exotic Perk[/b]:This gun teleports the enemy back a few paces when hitting all 3 shots in the critical spot. Hidden perk is head seeker, glass half full is its first perk [b][u]Shin's Remembrance[/u][/b] [u]Exotic Hand Cannon[/u] [u][i]"After killing Dredgen Yor, Shin let go of the Last Word. In memory of his fallen mentor, he crafted this, in spirit of a gunslingers dream gun"[/i][/u] •Between [b]Thorn's[/b] and [b]Hawkmoon's[/b] impact, high stability, weakness is mag and range. -[b]Outlaw[/b] -[b]Exotic perk[/b]:Weapon can pierce through almost any wall; 50/50 chance to shoot through enemy shields and right into their health [u][b]Little White Lie[/b][/u] [u]Exotic Rocket Launcher[/u] [b]Arc[/b] [i[b]]"It's just one lie, but soon you will see the Apocalyptic Wasteland you have created."[/b][/i] •[b]4[/b] in the mag, lowest rate of fire, underwhelming blast radius, extremely high reload and velocity(opposite of Dragon's Breath) -First perk is [b]MIRV Mini[/b], special ability to switch around that and [b]Grenades and Horseshoes[/b] -Hidden perk is [b]Tracking[/b] -[b]Exotic perk[/b](made for PvP): Missiles are invisible and make a very very quiet whistling noise upon launch and through the air. [b]I WILL ADD A SCOUT AND SNIPER IF I REACH 25 replies[/b] Okay we hit it [b][u]Scout rifle: the Plague[/u][/b] •Ghelion's Demise stats [i][u]"A virus must be stopped before it can start spreading and devouring. With the darkness we were too late..."[/u][/i] 8 in the mag -[b]Who's next[/b] -[b]Exotic Perk[/b]:This weapon releases a purple firefly, that doesn't do any damage but makes any surrounding enemies hit with the purple firefly go against their kin. Crucible you cannot harm enemies for 15 seconds and friendly fire is activated [b][u]Sniper-Pahanin's old reliable[/u][/b] [i][u]"Before kabr's fall, Pahanin was the perfect assassin. This guns existence explains his perfection."[/u][/i] -[b]Void[/b] •Higher impact than black hammer, has charge time, no recoil from charge. Charge is made for hindering its ability to one shot body shot in crucible. -Switch between [b]Outlaw[/b],[b]Unflinching[/b], and [b]Firefly[/b] -[b]Exotic Perk[/b]: When Zoomed in, press the right stick to pick between Infrared that reveals the critical spot, Higher optimized zoom, and Ambush scope. [b]I'm Back with more![/b] [b][u]Reign of The Sky Burners[/u][/b] [i]"By this machine along does my reign begin. The end of my reign? There is no date for that."[/i] Rail gun This is a cabal rail gun. 30 impact No reload or mag,just 500 bullets 90 rate of fire After firing for 8 seconds it needs to cool down for 5. You get 500 in total and 200 in crucible [b][i]Monarch of the spawn[/i][/b] [i][b]"The hive seem weak, and are lead by Huge skeletons with a big cannon. I'm a walking corpse, and now I have this cannon"[/b][/i] Heavy weapon Hive boomer The gun has a 2 second cool down between shots, can carry 30 shots in the crucible. 2 shot in PvP. Splash damage. What do you guys think of the two new ones? [b]I'M FEELING GENEROUS, here are ideas[/b] [b][i][u]Mind of the inner void[/u][/i][/b] [i]Not any mortal can walk along the void. Perhaps this is why they tread it, perhaps they want to understand both who rule it[/i] Voidwalker Looks like another kind of light beyond nemesis Provides shatter and the one that makes larger explosions and annihilate. And it gives the melee cool down when picking up and orb and grenade cool down when picking up an orb. [b][i][u]The Terror within[/u][/i][/b] [i]Never show you're friends your dark side. Save that for the guy who deserves what you can become[/i] 60 in the mag. Between the rate and impact of corrective measure and Jolders hammer. Rangefinder Exotic perk:The second half of the mag enables focused fire, a different burn(starts with void changes to one of the others) and staggers enemies Lower than average reload and can have flared Magwell, field scout or single pint sling [b][i][u]The RiseAutumns Truth[/u][/i][/b] [i]One day the future of the crucible will remember a hated gun, and one day this gun will do the deed that this gun once did:create hatred[/i] 5 in the mag 1st row: The sniper-this shotgun is in the Heavy slot Stats Range a little higher than old Felwinters lie perfect roll, impact a one shot from the end of shotgun range The other perks are the same exact as the old Felwinter [u]1st perk[/u]-Saladin's bargain:kills with weapon increase its range and rate of fire for 5 seconds, but slow the reload [i][u]Skill tree[/u][/i]-Hammer forged, smallbore, rifled barrel [u]Felwinters sniper[/u]- A shot without a kill sometimes grants a bullet back Exotic sword in spoiler, really long with quest [spoiler] [b]The Blade of Six Fronts[/b] Quest for sword First step:Be [b]Rank 6[/b] With Banshee on titan. Visit Banshee for "A remembrance of the Unbreakable" Quest. "[i]Shaxx has told me with this new sword tech he wants a way to remember the Titans that came before him who defended the city in the early days when it's was just built. First we will need a base model, so get out there and gather those materials guardian[/i] Acquire 20 notes of light,40 hadium flakes Second step:turn in to banshee, visit shaxx [i]"This is a fine sword, but we'll need to add the memory of the brave Titans who gave their life to the city.[/i] Complete mission "A true sacrifice" in new area "Fourth front", in the outskirts of the city. Collect 25 Armor pieces in the ruins of the fight After collecting 15, 3 skiffs will drop as a scoring team. Defeat them. After 25, 2 Reaver teams will Drop, the first with an assortment of vandals, the second a Devil baron with 2 other captains and sword vandals. Third step:Go back to shaxx [i]"We have the Right Equipment to make it, a memorial as great as Gjallarhorn. The Devils did this to us.... Now as your sword is being finished by Banshee, defeat the archon rising in the cosmodrome."[/i] Complete new mission "The hierarchy disrupted once again." In the cosmodrome. Normal sort of boss kill mission, go through the Sector 618 crucible map and defeat 5 waves of Devils. Last 2 will have more advanced tank, like sniper shanks, scorch cannons and so on. Last wave will have tyksys, Archon rising. Last step: Return to Shaxx for Weapon "Congrats Guardian, the current order of Titans thanks you for your sacrifice." Blade of the six Fronts Like the other exotic swords, it's has the same base stats with a little more damage to start off. Unlike he others, it has an impact halfway between the exotic and legendary swords. To make up for this, it has a higher amount of range, letting it reach farther each swipe, but only by a little more It has the same kind of perks, though the choice between ammo and grenade on the exotic swords is now between ammo and Melee. Exotic perk: "Defend the walls, defend the traveler." Your Sword block has slight defense over the others. Consumes slightly less ammo during resistance. The Sword will ricochet bullets in another directions(this will not block grenades, supers, and energy powers from enemies, like shriekers and a taken Knights fire, but will block normal shooting, like an axiom shredder, or slug launcher. Will not block scorch cannons, but can block mines from centurions, although that excludes golgoroths mines when taking the gaze. If you would like me to make another one, just respond Hunter or warlock.[/spoiler] If you ever want to see more, just bump and ht me up with what you would want to see, whether it's an old style Hakke exotic, a sidearm, or a raid weapon [b][i][u]Touch of Ember[/u][/i][/b] [b]Exotic Titan Gauntlets[/b] [i]"The secret isn't to channel the fire.... It's to give yourself up, revealing your inner light to the fire"[/i] [u]These gauntlets Grant Fleetfire and increase base recovery[/u] [spoiler]...Since he linked mine in his I'll have to follow principle... https://www.bungie.net/en/Forum/Post/158884172/0/0[/spoiler] [b]Have to make new post because of text limit, will add tag #CafIdeas![/b]

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