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Edited by HexIDot: 11/1/2015 6:04:55 PM
12

Reverse Engineer Sleeper Simulant

Edit: Changed out a few things to make them more in line with their manufacturers. They may seem overpowered at first, but paired with the right damage for each manufacturer, could provide more unique game-play than what we are already use to. I was thinking about it and figured I might just post this in the futile attempt to be noticed for a halfway decent idea. Sleeper Simulant is by far my favorite heavy in the game. The charge time coupled with the massive damage and the fact that it's a fusion rifle makes me all giddy inside. But what I found out is that once I've been using this glorious gun for a while and try to switch out for something else, my other heavies do not compare to the stopping power and pure awesomeness of this gun. Makes me feel like I'm not playing to my full potential when I don't have it equipped. Took me a while, but now I have the reason. I really like the mechanic behind the Sleeper Simulant. A charge time with one bolt of energy flying out of the barrel dealing more damage on a critical than a rocket could ever hope to achieve. So why don't we reverse engineer this beauty of a gun. Rasputin gave us the means to do so. Why couldn't the foundries make something similar in their own design. In the comments please leave your idea(s) of a legendary variant of the Sleeper Simulant. Include a little bit of story if applicable. My Ideas [i]Omolon Collider (Legendary) Unique charge time High impact zero ricochet magazine of 3, max held total of 6 Omolon, being great with advanced weaponry had come up with a problem with their purposed idea, but what better way to fix it is with nearly destructive testing and tech. They came up with the Collider, which combined two forms of firing. First would be a tracer which would deal at maximum 1 damage on hit, regardless of what it struck, or 2 on critical with no charge and would be fired when the trigger was held down. Then the rifle would charge. Each full charge would stack another charge into its charge holding center within the gun cells. After a full charge of the magazine the user would be able to release the trigger at any time which would release the charges in quick succession, all tracing in on the target that was hit by the tracer. Tracer rounds would be light weight and nearly worthless as themselves, but paired with the compatibility of the gun, render them the most essential part of the gun. Different elements would react different ways with the charges and the tracer. Arc elements would quickly zip to the target, any enemies between the user and the target would get hit with arc electricity for a fraction of the damage dealt to the target and gave slight tracking on the target due to its speed. Void elements would be fired at a slightly slower speed than arc but would forcefully push any push-able target out of the way of the projectiles allowing a clear path to the said target which also had decent targeting for those enemies that were always moving. Solar elements would launch out at a very slow speed but then quickly burst towards the target, which didn't penetrate so any enemy between the target and the user would take full damage from the laser and provided superior tracking due to the idle time after it had been fired allowing quick firing while running to cover. Always testing the boundaries of guns, Omolon proved to be one of the best choices for unique weapons with almost limitless applications. Suros Convergence (Legendary) Extremely Low Charge Time High Impact High Penetration Zero Ricochet Only one reload required, all charges would be held inside the gun (Like a sword) any additional charges could be added. 5-6 base total. Suros took a different approach to the sleeper simulant reverse engineering. In essence the sleeper was a single beam fusion rifle, so what if they could stylishly take the individual beams from a normal fusion rifle and converge them into one? Thus this was born. Its pure energy expulsion was impressive and the fact that the gun didn't need a reload was fantastic. The Suros added a spinning "Minigun" style mid section to equally distribute the energy being converged into one beam, allowing for a stable laser being shot out at extremely high speeds. A byproduct that Suros didn't anticipate is that the residual energy brought from converging the lasers would persist for a few moments after the laser had been fired, as though the air and molecules were charged with the same property that the weapon was {Area DoT where the laser had persisted 2-3 seconds). The downside? Long charge times, even more so than the sleeper or the Omolon Rail gun. Along with the charge up time, the crystal inside soul purpose of converging the energy, would over-heat needing a cool down period before firing again. The high output of the gun was outweighed the downtime of the gun. Being grace on the battlefield has its perks, and Suros gave you a Minigun looking laser gun for kicks. Hakke Rail Gun (Legendary) Low charge time High impact High penetration zero ricochet 1 ammo per reload (No field scout or anything like that, limit to 1 per mag) But super fast reloads due to simplicity and location of reloaded chamber (Think the Mors sniper from call of duty AW but the bullet being twice as large) Hakke is known for functionality through simplicity. What is most simple about making a gun fire? Put a bullet in it. Of course their task was to make it close to the sleeper simulant as possible, so instead of conventional firing, they tinkered with their rail gun mechanics and applied it to the system, allowing for the 3 different types of charges to be influential to the bullet they are firing. Simple as point and shoot, Hakke just made it hit harder. [/i]

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  • Quite honestly, I'm really not crazy about my Sleeper. I use it for major boss battles and that's really it. I find myself using my truth more often than not because I mainly use my heavy for crowd control, which is something Sleeper is poor at. This is why IMO G-Horn will always be better than Sleeper, even at a lower attack value. It rocks bosses, and it has utility as a crowd control weapon. Sleeper is just a poor choice when surrounded by enemies. If I have it equipped, I need to have a shotgun on me or lag behind my fireteam in a sniper roll otherwise, I am at a severe disadvantage. With that said, I think your idea sounds really awesome and I can't wait to see some of the ideas people come up with! My reverse engineered weapons would be: Suros: The M.E.B.E. (Massive Energy Beam Emitter) Impact: Maximum Shot rate: Super slow (think Felwinters) Range: Comparable to 1000 yard stare Ammo: 6 Rounds on "full charge" (max Heavies). No reload. Burn: Void Key perk: Enemies Explode The MEBE will operate similar to the Sleeper in that it will emit a beam-like projectile. Where it differs is the scope. The MEBE will emit a beam as big around as the site on a shotgun, and it will over-penetrate through ALL enemies in its path (but not obstacles/walls), dealing massive damage; particularly to those enemies weak to void. Any enemy killed with this thing will explode upon impact, similar to firefly or cursed thrall explosion, but without the need for a precision hit. It will have a slower charge time than the sleeper so you have to anticipate situations in which it can be best used. This should be a crowd-control version of the sleeper, but it should also be less effective than the sleeper on bosses, and therefore, you will not be able to get precision hits with this thing. Omolon: The Reaper Impact: 75 Shot rate: ~30 Range: comparable to sleeper Ammo: 12 (4 round magazine) Burn: Arc Key Perk: Causing damage causes arc damage to chain between enemies in close proximity. Think Zhalo Super Cell on steroids. The Omolon Reaper should be faster firing version of the Sleeper. Much less Damage to a single target even with a precision hit on a boss, but more ammo capacity and a faster shot rate. Precision hits on bosses should top out around 8-9k. This is intended to be a balance of crowd control and boss killer, although it should not trump the sleeper in the boss killer category. Hakke: The Converter Impact: 40 Shot rate: 85 Range: ~ Pulse rifle range Ammo: 20 rounds, 5 round magazine. Stability: 45 Burn: Solar Key perk: The converter. Taking solar damage has a chance to restore a small amount of heavy ammo. This weapon I envision being the grand-pappy to the pocket infinity. One "charge" and the weapon immediately releases rapid bursts of high-energy beams similar to the sleeper. Each beam does much less damage than the sleeper, but as stated above, it fires rapidly and you essentially dump the entire mag into your target. This works well with the Converter perk because you will be dumping a lot of ammo with this weapon. Damage per beam should be around 3k per beam so that a full magazine of precision hits will actually equate to greater damage than the sleeper, but due to the stability of the weapon and how the weapon functions, it will be very rare to land a precision hit with every beam fired from the weapon.

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