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#Halo

11/12/2010 9:22:49 PM
439

Halo Reach Did not Destroy the Canon

Anyone else agree? There are quite a few time gaps in TFoR, plenty enough to have everything in Reach (the game happen). And anyone who says that the UNSC should have detected the Covies coming, well since I just finished reading the book I can where you're coming from, but you have to remember that the only two times it was mentioned they detected anything they mistook the Covenant battle group for an asteroid or small planetoid at first, so the Super Carrier and Corvette in Reach could have easily gotten there without having the sensor stations detecting them. Now there's still the problem of the ships slipping past the outer defenses, but that's still doable, and it's entirely possible that they had limited stealth technology. A lot of the "problems" are also fixed in Halsey's Journal, haven't got to read that yet, but I plan to borrow it from my friend who got the Legendary Edition of the game. Anyway, this is a place for intelligent discussion, so feel free to share your ideas about the "inconsistencies" created by Reach, or just discuss the rest of the cannon, that's fine too.

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  • [quote][b]Posted by:[/b] ninjakenzen [quote][b]Posted by:[/b] AlphaZero X [quote][b]Posted by:[/b] ninjakenzen You just don't get it. Have you read the novels? Do you understand the nature of special-force groups? The discipline involved? In Halo, Spartans were as close to perfect soldiers as a human could be. Emile could pass off as an ODST at best, so could Jun. Hell, buck would be more fitting as a Spartan. Not just in combat ability.But in personality and trait. [/quote] Kurt's emphatic qualities to other Spartans and UNSC soldiers could be seen as a detrimental personality trait. He feels compassion, which could drastically affect his reasoning on the battlefield. Yet he stayed in. And wound up leading the SIII's. No way he should be a Spartan. See how easy it is? Spartan IIIs are not the Spartan IIs that were in Halo. The criteria for them was far less stringent than SIIs, so personality traits are less of a concern anyways, since SIII's were built to do one thing. Die on missions and be replaced. Quickly. [/quote] [quote][b]Posted by:[/b] OrderedComa The portrayal of Spartans in the novels and the games have never agreed, the games the Spartans are all much more human, and certainly not emotionless robots. For instance, Master Chief, in the books he is pretty much a blank slate with absolutely no personality saying sir all the time to any superior, whereas in the games he is much more relaxed, respectful, but definitely relaxed around his superiors, like with Lord Hood he almost added "sir" as an after thought. And he spouts off oneliners giving a sense of humor of sorts, something he [i]never[/i] does in the books. You are reading far too much into this, yes, you may not like the game, that's fine, but don't go touting what you believe and hold as an opinion as the absolute fact.[/quote] I guess you guys might have a point, i might have been looking too much into this. However i just can't seem to put myself into believing that a solider with a lifetime of training will behave how noble team behaved. I truly cringe when i see Jorge leaping to protect that civillian with the zealots arrive. How Jun's chattiness annoys me during the nightfall. How Halsey behaves around Noble Team and how Noble Team interact with each other. It's the little things i guess. But yeah, it's just my opinion in the end. But i can't draw a line between a Marine and a Spartan anymore. Beyond the suit and physical characteristics. [/quote] I'm not trying to jump all up in your face or anything, Ninja, but a friend and I were talking earlier, and I thought of some things while talking with him that could somewhat help explain some of Noble Team's personality. I remembered that Jun has a form of PTSD, and his chattiness is somewhat caused by that. And also, the whole training of the SIIIs was much more rushed than the SIIs, the training was focused much more on making them soldiers and able to handle themselves on the battlefield, and they were organized in a team fashion, so their differences were not so much beaten out of them as enhanced and given the right channels of output to make their team excel. Whereas the SIIs were given much more time and a much less rushed training because they weren't made to fight the Covenant, and the need for them on the field was very much less pressing. So they were given a thorough indoctrination course as well as efficient military training. And the end result of the training was that they all became rather similar, I mean they still have differences in personality and such, but they function much more as one mind than the SIIIs do and the little individualness they have is not that pronounced, except to Halsey of course. And Carter strikes me very much like what you say you picture the Spartans as, extremely professional soldiers. He seems very "by the book" to me and he strikes me as most like the "background" Spartans in the books. I'm still not quite sure where you're coming from with your critique of Halsey, so I won't say anything about it other than ask you explain your reasonings. I look forward to more healthy debate here, I shall eagerly await what you have to say :)

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