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#legendary

originally posted in:The Rebel Squadron
10/28/2015 7:07:15 AM
5

Bungie Needs To Implement Elemental Infusion

I think I speak for the entire destiny community when I say I'm outraged that their will be no more burns on primary weapons . What's the point of hard and heroic kings fall raid ? What's the point of going to the lighthouse ? It seems like every time destiny makes changes to improve the game we take steps backwards . Weapon diversity is an important matter but when I'm in PVE all I mainly use in my primary slot is the zhalo supercell . I don't think having burns on primary weapons ruins the game . In year 1 I used a wide range of weapons not just Fatebringer or VOC . We need to have the option to use guns we like with elements we want on them .. So In regards to elemental primaries, instead of removing them, we should be able to make guns with elemental damage. Xur should sell items that we can use to add elemental damage to our weapons. They couldn't be universal, they would have to be specific to what gun that you're using I.E. Hand-cannon, auto-rifle, scout-rifle, and pulse-rifle. Call them "elemental essences", or you can get fancy with it. Then you can introduce equitable elemental shields, in which Solar>Void, void>arc, arc>solar and non-elementals would do a lowered but equal amount across the board and vice versa. Tell me that isnt a million dollar idea!

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  • ive been saying this since the first time i played the raid all they would have to do is add it as a drop from oryx then make you go to the gunsmith to choose your burn and bam you now have a way to keep the diversity of guns that bungie is trying to create and it gives all of us players exactly what we want. in pvp they could make it so that if someone blocks your bullets with a sword the shield resists dissimilar damage types but kinetic damage stays stable making players think what weapons to use whether or not they should switch to their secondary or keep using their primary weapon so on and so forth

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