[b]"Now the gate has been unlatched, headstones pushed aside. Corpses shift and offer room, a fate you must abide!" [/b]
The Gravemind after Truth's death.
The Gravemind has an obscure and complex personality. At first, when it is seen by the Master Chief and the Arbiter, it is calm and collected, if not seemingly sad or mournful, and speaks with a sullen tone in his voice. He is also seen to be logical here, as he analyzes the Chief and the Arbiter, and tries to convince the Arbiter of what the Halo Rings actually are, to which the Arbiter retorts with stubborn pride. The Gravemind shows no irritation to this, or to the bickering of 2401 Penitent Tangent and the former Prophet of Regret.
Later in Halo 2, however, the Gravemind shows a more emotional side as he basks in his victory in High Charity, and displays a sinister air of anger when surrounding Cortana with his tentacles, demanding answers from her.
In Halo 3, his personality is expressed greatly, although ironically he is never seen, only a number of his tentacles, which gives him a sinister edge. He is shown to have a calm and collected personality, especially towards the beginning, however, as soon as the Prophet of Truth and his forces are destroyed, the Gravemind immediately bursts into a victorious, maniacal laugh, giving a short monologue in iambic heptameter, an analogy of his coming.
In the level Cortana, a broader spectrum of his personality is asserted. He begins with his calm and collected voice, as well as a slightly confident tone. As the Chief finds his way deeper into High Charity, however, the Gravemind becomes more irritated by his progress, and begins to shout at him. Once Cortana is rescued, the Gravemind begins to emit a series of mangled, animal-like roars and speaks in an infuriated tone.
In the final level of Halo 3, Flood Dispersal Pods crash onto the newly built second Installation 04, and the Gravemind begins to speak again, this time in an angry, yet confident tone.
By the end of the game, the Gravemind gives a short monologue in a disheartened tone, cryptically admitting that he knows he can do nothing to stop the fate, which he believes was unjustly forced upon him.
The mostly collected and impassive tone that is frequently heard from it can be justified by his implied near omniscience; often knowing what is happening, and having a clear picture of what will occur later, gives it little reason to worry about matters, and it only becomes truly irritated or angry when something occurs that he has not foreseen, or is close to defeating him. Such examples are what Cortana keeps hidden from him, the knowledge of the Ark and of the Activation Index, and the Chief and Arbiter's mission to activate the Halo Array.
He is also known to be quite manipulative: in Halo 2, Gravemind tricks the Chief into being a decoy to distract the High Prophets as he attempts to take over High Charity, and in Halo 3, he helps the Master Chief and the Arbiter to help them kill the Prophet of Truth, but is hostile again immediately after the firing of the Halo array is stopped.
It is also notable that the original Gravemind was able to convince the Forerunner AI Mendicant Bias to join his cause and turn his fleet upon the Forerunners by telling him that the Flood are the next step of evolution and that the Forerunners are denying it.
The Gravemind is not violent until it is absolutely necessary; this is what makes a Gravemind a key point in Flood evolution. Ironically this is unlike the previous Flood stages. He is able to put aside differences when it is necessary. The end of the Halo 3 level The Covenant is an example of this, as the only choice he has is to make a short alliance with the Chief and the Arbiter so they can kill their common enemy, the Prophet of Truth.
The Gravemind later tells the Master Chief and Thel 'Vadamee that by activating the Ark the only thing that will be accomplished is adding time to a sentence he did not deserve. This seems to suggest that the Gravemind, does not understand why the living races hate the Flood, and that he believes that the Flood is just the next step in galactic evolution.
I was thinking is he like a flood prophet?
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In the fact that Gravemind is quite manipulative, and believe that he is of great importance, then yes, the Gravemind does compare nicely to the Covenant High Prophets. The Gravemind and Prophets are really manipulative. Gravemind, in that he used the Chief in Halo 2 as a distraction and the Arbiter to stop the firing of the Halo ring, and then used them both again to stop Truth. The Prophets pretty clearly show this trait as well. One prime example, Truth using the Arbiter to obtain the Index, then having Tartarus eliminate him soon after. Then there is the similarity in egos. Gravemind believes itself (as well as the rest of the Flood) to be the next evolutionary step for all sentient beings. Truth believed himself to be, or soon would be, a God.
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good ideas
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Cool story, bro.
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I know i didnt right the wall just asking
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[quote]The Gravemind [2] (Inferi Sententia, meaning "Thinking Dead") (voiced by Dee Bradley Baker) is the final stage in the life cycle of the Flood, and one of the main antagonists of the Halo series. When it reaches a certain critical mass, it develops a centralized intelligence. It is the Flood personality, controlling all other Flood forms and often speaking through them and even its hosts. It carries with it the genetic memory garnered from millennia of feasting and slumber, making it virtually omniscient. Since the intent of a Gravemind is to consume and absorb every sentient creature in the Galaxy, it is the collection of fallen Flood and other lifeforms.[3] The Gravemind has complete control over other forms of Flood and can even speak through the Pure Forms and some Combat Forms, using this ability to taunt its enemies. The Gravemind produces quadrillions of Flood spores. Taken from [url=http://halo.wikia.com/wiki/Gravemind]halo.wikia.com/wiki/gravemind[/url] [/quote] All there is to it.
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Go outside. Live. [Edited on 08.01.2009 1:35 PM PDT]