Hello Everybody,
Now let me elaborate with what I mean by the title with a question, when you think of Hand Cannons what class do you unconsciously associate this weapon with? I will wager that a large majority will say Hunters since this is what Bungie has kinda shoved the image into our heads. For example:
1. When Destiny first came out the cover featured a Hunter with a Hand Cannon
2. Every single exotic Hand Cannon seems to have been owned previously by some legendary Hunter or states it's a gunslinger weapon
3. Hunters have a super that takes the form of a Hand Cannon
Now I do believe that certain weapons fit well with certain classes due to the range it was made to play in and how it can compliment the playstyle of certain subclasses, one good example is a Defender Titan's super and a shotgun which is a very common thing and reasonable since this is the only non- offensive super. But when I think about the Hunter I recall how their grimoire card states they are masters with precision weapons.
Now lets think here for a second, what categorizes a weapon as a precision based. From my understanding it is one that cannot perform well with out its shots causing precision damage, so from that I think that the Scout Rifle & Pulse Rifle fits this perfectly. I am sure everyone has tried them before and know that simple body shots with these two rifles causes mediocre damage and increases the time to kill, so precision damage with them is a requirement for these weapons to play on par with say the Auto Rifle and Hand Cannon.
If some players want to state that the Hand Cannon and Sniper Rifle are also precision weapons let me give my reasons as to why I do not agree. Both of these weapons do not truly require precision damage because they have a high amount of impact per bullet that the number of shots it takes for you to kill with headshots is only increased by one more shot if they are all bodyshots. You can test this out for yourself but I noticed that although they both due crazy amounts of damage with headshots that can even result in one shot kills they are still very strong with body shots, even if you miss the head it only takes minimum skills to land the body shots to get the kill.
What I am getting at here is that there should not be a class that has a monopoly on any weapon, I don't mind some weapons being more efficient in certain classes. I would like to see in the future that each weapon type belong to more than just one class, like how the Warlock Toland the Shattered had created Bad Juju and once owned the AR Shadow Price.
PS: Here is how I like to gear up my classes to make the most of each weapon
Titan: Auto Rifle, Shotgun, Rocket Launcher
Hunter: Scout Rifle with Sidearm, or Pulse Rifle with Sniper Rifle, Light Machinegun
Warlock: Hand Cannon, Fusion Rifle, Swords.
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It's because they are meant to snipe. When they are discovered and supposedly need to defend themselves they use the hand cannon to take them out at close quarters.
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I'm a hunter and I hate hand cannons. Take em I want scouts XD
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It's the one thing in this game that conforms with the lore. Without the handcannonxhunter deal, this game has 0 story
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2 RepliesHunter: I use hcs pulse and auto rifles, shotgun for special 95% of time and rocket for heavy Titan is auto rifle shotgun and rockets Point is find what works for u
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#classes never fails to astound me
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I do not agree about the monopoly comment but the mental association between Hunters and hand cannons might be by design. Hunters have the Gunslinger subclass, right? I remember when the game first came out, the promo illustrations had a Hunter carrying a hand cannon too. Since all classes can carry a hand cannon, there is no real monopoly.
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3 RepliesDo you know what a monopoly is? mo·nop·o·ly məˈnäpəlē noun noun: monopoly; plural noun: monopolies; noun: Monopoly 1. the exclusive possession or control of the supply or trade in a commodity or service. 2. the exclusive possession, control, or exercise of something. 3. a company or group having exclusive control over a commodity or service. 4. a commodity or service in the exclusive control of a company of group. The hunter sub-class has access to one hand cannon and sniper that others do not. Same goes for the warlock scout rifle and titan auto rifle, titan shotgun, hunter sniper, etc. So by your logic, those classes have a monopoly on scout rifles, auto rifles, shotguns, etc? Absolutely not. The class-specific weapons are decent, but not enough to warrant singling out a sub-class. If you're actually upset because Bungie chose the hand cannon for the hunter to hold when they said "cheese," then I just...I don't know what to tell you. Life actually becomes challenging later, so I guess it's whatever for you right now.
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1 ReplyIt is obviosu they made handcannons and snipers around Hunters. The Gunsligner class its a clear example of this
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3 RepliesMy hunter gets the pulse, my warlock gets the scout, my titan gets the auto. They ALL get hand cannons.
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2 RepliesEdited by NinjaMatic: 10/26/2015 12:47:51 PMGotta say I feel very differently than you do on many of your points. All classes use all weapons equally well. Each class has unique supers, certainly, and I wouldn't want it any other way. If all of the classes had the same supers the game would feel even more repetitive. If you feel that because of a few videos and images that it just feels wrong to equip a hand Cannon to any other class then that is only your impression. What makes a weapon a precision weapon in this game is its ability to put rounds on a target in a small grouping from medium to long range. Its range and stability. A weapon's damage and impact are relative to the gun type, and caliber. Bungie certainly takes a healthy amount of artistic license in this to try to define the roles of each weapon... you don't see marines storming the battlefield wielding nothing but hand guns and rocket launchers for good reason, but everyone wants to feel like Bruce Willis in the world of make believe. Are you suggesting that the hunter should be able to have a golden assault, pulse, or scout rifle depending on which weapon is equiped at the time you use your super?
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Hunters have a monopoly on handguns. That's why warlocks had an easier time doing the thorn bounty and why there is only 1 class restricted exotic hand cannon.
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2 RepliesHunters are all about waiting for the perfect shot, the two weapons that compliment this playstyle are definitely the hand cannon and the sniper. You have a point that they definitely don't require the precision damage to be effective but that's just the way things are
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1 ReplySnipers deal less damage than the primaries to go with them if you aren't landing precision shots.
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3 RepliesAre you complaining about something that has almost no affect on you whatsoever? Wow I thought that the Destiny community had run out of things to complain about
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3 RepliesAnd that's why you will never be good
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1 ReplyEdited by Horizon2807: 10/26/2015 6:19:47 AMSnipers deal x2.5 regular damage on a critical hit so accuracy is really important. You didn't mention that Hunters are the only class that can get Ace of Spades; anyway I don't really see your point,I mean, I do understand what you're saying but it's so irrelevant IMO... Edit: I forgot to say that Hunters are supposed to be stealthy and agile class so they need a light weapon, they can't run fast and do their tricks holding a machine gun
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3 RepliesEdited by Burt: 10/26/2015 5:48:45 AMHand cannons are all about precision and being up close and personal and not relying on anyone's help but your own. Hunters are the lone wolf class. Edit: I actually read the entire post this time but in a perfect destiny a hand cannon and sniper would heavily rely on precision so let's pretend they do. It all goes with the lore of the hunter class though.
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1 ReplyEdited by JoeyJoeJoeJr45: 10/26/2015 5:50:51 AMThere's a lot of things as to why Hunters seem to use Hand Cannons the most but it boils down to what both the Hunter class and Hand Cannon weapon type have in common. They are both very Risk vs. Reward type things, the Hunter class is kinda built around getting huge rewards (i.e. unlimited orbs, increased stability and reload speed, health regen) if you can land your shots (reward factor) and you know what you are doing without getting overwhelmed (risk factor), the Hand Cannon is exactly the same, you have to let your enemies get close (risk factor) but dispatch them quick and easily (reward factor).[spoiler]Funny thing on the Hunter exclusive Ace of Spades though, it references the movie Maverick, in which the protagonist wins a game of poker in an incredible stoke of luck with the Ace of Spades, hence the name Ace of Spades, and the unique perks name, Maverick.[/spoiler]
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3 RepliesYou do realize precision weapons means accurate fire with high impact? Auto rifles, fusion rifles and shotguns for example are the opposite, they send bullets every which way and aim to simply pepper it with lead until it dies. A scout or sniper rifle is used with pinpoint accuracy making more damage out of less bullets; therefore they're precision weapons because their aiming is very precise. As for handcannons, while they've been nerfed to hell anyone who's been around since vanilla or earlier should know that the design goal of handcannons is an incredibly specialized primary weapon class meant to do very high damage while requiring a high level of skill to aim and pace shots with care and proper judgement(if you miss you lose a significant amount of your normal damage per mag). Also, all I can say about anything you really said is that your interpretation of "precision weapon" just sounds idiotic and that turned the rest into gibberish to me.
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1 ReplyTitan: Auto Rifle/shotgun/rockets Hunters: Scout rifles/handcannons/snipers/swords Warlocks: Pulse rifles/fusion rifles/machine guns
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1 ReplyI mean, the hunter class exotic is a hand cannon. As a hunter main I've almost always gone hand cannon/sniper and LMG for year one and sword for year two
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Hunter: Hand Cannon/Sniper/Sword Titan: Auto Rifle/Shotgun/Rocket Warlock: Scout Rifle/Fusion Rifle/LMG Thats how I see it in my head.
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4 RepliesHere's the way I see it and I've been a hunter since the beta. Hunters are the wanderer class that is usually the lone wolf. You would associate that with snipers yes? You a snipe the big targets down from a range and run in to finish off small enemies like dregs right? If a hunter isn't going to use their knife the next best option is a hand cannon for close to mid range encounters. I mean one of our supers is you whip out a golden hand cannon with 3 shots in it (4 with aclyophage). At the end of the day I associate hunters with precision weapons and it doesn't get more precise than hand cannons and snipers. I'd give warlocks scouts, pulses, and fusions because they're a mid range class and obviously that leaves Titans with autos and shotguns because they're in the thick of the battle. Sidearms were never intended for guardian usage. They were for the queen's guard, but guardians were introduced to them in HoW.
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1 ReplyWhy limit yourself like that. I like using swords on my hunter, what about the whole BLADEdancer thing makes you feel like warlocks are better suited. I guess i dont really get what your trying say. Every person can choice there own load out no matter the class. Take away the real world perspective on marketing handcannons to be be monopalized by hunters and look at it from a in game perspective. Hunters just like handcannons, think of it like a tridition or a call back to there gunslinging roots. Also maybe hunters use handcannons cuz it doesnt waigh as much as the other primaries and that helps with there jumps and speed. Ever think of that, speen is there classes M.O.
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4 RepliesHand cannons are precision weapons slow fire rat must hit target same with snipers can't miss just use imprecation and you see and isn't see pulse rifles that way my over soul would wreck with its fire rate to the body
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How about every class using every weapon class?