So i'm playing the level Phforaphobia the one where you have to kill that weak mutant thing and its easy as hell. Anyways i've killed everything on the level and explored everywhere on it (even the secrets) and it won't let me jump from the jump point. I know where it is as i've read the spoiler guide and you can see the marathon from their, but it doesn't let me jump.
Thats my only saved game and I don't know of any cheats to skip the level.
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[quote][b]Posted by:[/b] Placid Platypus Pfhoraphobia is tagged as both an 'extermination' and 'exploration' level. Ensure that you have killed everything and explored the level fully before progressing to the exit point to teleport out. Do bear in mind that you must be standing still to teleport.[/quote]The first time I played Pfhoraphobia it took me such a long time. At least 1 hour after I thought I killed everything had I finished the level.
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Glad I could be of help. The spoiler guide actually marks the levels 'end' in the incorrect place for the Aleph One version. As you found out, you are teleported out by standing next to the large window in the cyborg controller's room. I actually replayed the level myself to verify this and was initially as confused as you were, but after some exploring was able to complete it as well. Good luck with the rest of the game.
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[quote][b]Posted by:[/b] Placid Platypus [quote][b]Posted by:[/b] MLGSneakyBeaver Maybe I missed a bit of the map somewhere. [/quote] Very likely. Be sure to walk everywhere you can. The 'exploration' goal tags are actually assigned to specific polygons (the Marathon Forge utility creates spaces by generating and connecting numerous polygons) and in order to trip them, you must travel across the appropriately marked ploy. Of course you don't see these markers while playing and can only try walking everywhere possible in hopes of triggering them.[/quote] Thanks a tonne a for the info I think I had to walk around the cyborg room some more. Beat the level now so this thread can be locked. Once again thanks!
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[quote][b]Posted by:[/b] MLGSneakyBeaver Maybe I missed a bit of the map somewhere. [/quote] Very likely. Be sure to walk everywhere you can. The 'exploration' goal tags are actually assigned to specific polygons (the Marathon Forge utility creates spaces by generating and connecting numerous polygons) and in order to trip them, you must travel across the appropriately marked ploy. Of course you don't see these markers while playing and can only try walking everywhere possible in hopes of triggering them.
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Oh I see. Well anyways I just checked the entire map over from head to toe (I KNOW I checked everywhere.) went in all the rooms and did 360s... Maybe I missed a bit of the map somewhere [Edited on 07.21.2009 1:53 PM PDT]
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[quote][b]Posted by:[/b] MLGSneakyBeaver Oh yea btw contrary to what the spoiler guide wrote I found a glitched save spot behind where you spawn in that level just turn around and run into the wall and you can save. Could this have me glitched?[/quote] Doubtful. The save spot was most likely added to the Aleph One (not the actual commercial release) version of the game. The spoiler guide you can find online at B.org is based on the commercial release version. As I mentioned above, the level is also has an 'exploration' goal tag associated with it, so you need to explore the level in full before you can leave. Be sure to fill in all unfinished areas of your map and walk through most areas at least once (simply looking doesn't count). [Edited on 07.21.2009 1:30 PM PDT]
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Oh yea btw contrary to what the spoiler guide wrote I found a glitched save spot behind where you spawn in that level just turn around and run into the wall and you can save. Could this have me glitched?
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I'll guess i'll try, but i'm pretty positive I killed everything.
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[quote][b]Posted by:[/b] neoshogun No. The first one was good. You really should play it to the end.[/quote] But I can't. Unless I play the whole 22 missions leading up to it again.
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Yeah, I had that problem. Left one S'pht alive.
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Pfhoraphobia is tagged as both an 'extermination' and 'exploration' level. Ensure that you have killed everything and explored the level fully before progressing to the exit point to teleport out. Do bear in mind that you must be standing still to teleport.
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No. The first one was good. You really should play it to the end.
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I might have to just skip on to marathon duranadel. BTW: Durandel is now officially my favourite " They're mostly harmless. I don't think I gave them any ammo for their grenade launchers."
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I had that problem too. I don't remember how I fixed it though.......