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Edited by SiKoMaNTiS: 10/19/2015 4:01:00 AM
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Data shows Sunbreaker doesnt need a nerf

http://destinytracker.com/destiny/population This post was based off of MysticalSnurtle's. Basically it shows you how they are balanced in terms of stats and thats how bungie is going to decide wether it needs a nerf or not, by using data. Dont even try countering this as you cant refute factual evidence
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  • Edited by Terranaza: 10/20/2015 2:30:54 PM
    EDIT: Discussion moved to https://www.bungie.net/en/Forum/Post/164699215 Facts (That's right, I'm going to refute it): 1) Destiny Tracker's statistics started at the beginning of Vanilla Destiny (If I'm wrong on this, I have another argument. Just wait!). A) Given this, the highest super (Golden Gun) obtained ~199m kills over the course of ~13.5 months. A total of 199/13.5 = 14.74m kills per month. Sunbreaker? ~130m kills over 1.5 months, for a total of 130/1.5 = [b]86.66m kills per month[/b]. That's [b]5.9[/b] times as many kills! #Statistics. B) 199m kills over a total population of 44% of Hunters' ~2.1m players. That equates to 199m/(2.1m*.44) = 215.37 kills per player using Golden Gun. 130m kills over a total population of 15% of Titans' ~2m players. That equates to 130/(2*.15) = 433.33 kills per player using Hammer of Sol. [b]Twice as effective.[/b] Note that everything else pales in comparison and is therefore not worth mentioning (Nightstalker data is corrupt as assist via Tether counts as kills for Shadowshot). #Statistics. 2) DTR's data is [b]only from DTR's tracked players.[/b] Therefore the data is unrepresentative of the total population and thus moot in terms of balance discussion. #Statistics. Factual evidence only matters when you know how to interpret said evidence. Your move, Titan. EDIT (Because it's kind of important): [quote]I agree that other classes need to be buffed. HoS needs to be brought to balance with Stormtrance and have its neutral game brought up to balance out the class, and all non-TTK classes need major buffs.[/quote] Instead of nerfing the new subclasses to balance out with the old ones, the new subclasses are a healthy balance of power, utility, and interesting mechanics and should be used as a baseline for balance - Stormcaller should be the baseline that other subclasses are balanced to. Strong neutral game, strong super. There should be no point where you feel weaker overall for choosing a subclass. Another EDIT (PLEASE READ): Thanks for all the positivity and keeping it clean, guys! This is possibly the least toxic thread (Er, this reply chain anyways) I've seen on the Destiny forums, which is awesome. I'm heading to bed so I won't be replying anymore, but I encourage you guys to keep the positive conversation going so that maybe someone at Bungie might actually see it. Maybe if they see this thread, instead of over-nerfing Sunbreaker they can take some of our suggestions and use that to tweak Sunbreaker into a fun and healthy class for [i]everyone[/i], Sunbreakers and non-Sunbreakers alike. As a final note, here was my suggestion: [quote]I personally like this idea, what do you think? 1) Replace Cauterize with a strong utility-based perk. Unsure exactly what. 2) Replace Catapult with a new perk equivalent to Twilight Garrison's exotic perk (Possibly for Defender as well - Striker just needs Catapult fixed to work properly). 3) Change Simmering Flames to have a 3-tiered buff based on how much super energy you have. Tier 1 for 0 super, Tier 2 for half, Tier 3 for full. Tier 3 is current full Simmering Flames effect.[/quote] [quote]Removing Cauterize drastically reduces Hammer of Sol's power - Not enough to neuter it, but enough to open up real counterplay. Adding in Twilight Garrison's perk adds some base utility as well as adding in some flavor to Titans' otherwise lackluster Jump options. Changing Simmering Flames both gives neutral game power and gives an incentive to try out different builds. As for what the utility perk that replaces Cauterize should be, I'm unsure - possibly something to do with damage reduction in certain use-cases (Non-super) to accentuate the whole Titan "tank" fantasy? Meh, I'm not good at coming up with fun perks on the spot.[/quote]

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