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#feedback

Edited by PillowPaladin: 10/25/2015 2:27:55 AM
292

Sunbreaker Sub-Class Does Not Need A Rebalance Whatsoever

Hello, fellow Guardian. Allow me to start with a statement: [b]The Sunbreaker sub-class is entirely fair in respect to all other sub-classes and should NOT be rebalanced/nerfed/scrapped.[/b] Hunters and Warlocks, prepare your torches and pitchforks... I find the most efficient and effective method for resolving this issue is by individually addressing each comment and concern about Sunbreaker I have witnessed on this fine forum. [quote]The Sunbreaker's armor is too strong! It needs to be nerfed severely because it's just not fair![/quote] This is a very common complaint I see about Sunbreakers. However, I want to swiftly end an all-too-common misconception about Sunbreaker's "armor" -- there is no armor! That is, there is no [i]additional[/i] armor that the Sunbreaker Titan possesses when using his/her super. The only "armor" a Sunbreaker receives is the same damage resistance the Bladedancer and Sunsinger sub-class receives when a super is initially activated. But wait, what makes Sunbreakers seem more invincible compared to Bladedancers and Sunsingers? Two things: 1) Titan's have an increased Armor stat in general which becomes especially evident when a super is active (see Striker sub-class). This increased Armor stat is counter-balanced by Titans having lower Recovery and Agility compared to that of Hunters and Warlocks. Titans are designed to emphasize Armor, Warlocks are designed to emphasize Recovery and Hunters are designed to emphasize Agility. Hmm, sounds almost, [i]fair[/i], dare I say? 2) Most Sunbreakers use the "Cauterize" ability which triggers regeneration upon each Hammer kill (not to mention grenades, melee) which makes it seem as if their health never runs low. This is [b][i]identical[/i][/b] to the Hungering Blade ability that Bladedancers possess. Here are the two abilities' official descriptions for your convenience: Cauterize: Enemies brought down by your fire regenerate your health. Hungering Blade: Kills with Arc Blade and Blink Strike immediately regenerate health. So why are people so upset with Sunbreakers sub-class, yet so accepting of the Bladedancer sub-class? I will address this near the conclusion of my post. [quote]Titans have heat-seaking hammers! That requires no skill whatsoever - blatantly unfair.[/quote] Well, they are actually not as heat-seeking as one might think. The Flameseeker ability only slightly alters its flight path to hit enemy targets. A blatant miss by the Titan will not automatically correct the hammer to turn 180° and "heat-seek" an enemy. Remember, Titans are actually giving up the entirety of abilities Explosive Pyre and Fleetfire for the small assistance to accuracy. Ultimately, if you get killed by a Hammer, you only have yourself to blame for not running away. Or, more likely, the Titan simply made an athletic throw. That's not unfair; that's just a good play. [quote]I can't kill Titans with my weapons even though a few of my teammates are firing as well![/quote] Again, Titan's are designed to have that increased Armor stat we talked about earlier. That being said, in what world does a Super lose to primary, or even secondary, weapon fire? It's a Super! What do you expect? Remember, the Cauterize effect as well, if you "feed" the Titan's super by allowing him/her to get kills he regains his health! So instead of taking the foolish strategy of charging a tank head-on, try running away instead? Put that Agility and Recovery to good use. You wouldn't charge a Bladedancer and expect to come out on top more that 10% of the time... Again, It's important to remember that Supers trump casual weapon fire. It's common sense. [quote]Titan's throw too many hammers![/quote] Titans give up the powerful Suncharge and Scorched Earth perks when selecting Forgemaster effectively nerfing their own lethality in order to throw a few more hammers. Nothing unfair to report here, this simply compensates for the lack of other powerful abilities a Sunbreaker could potentially possess. We see this constantly with numerous sub-classes. [quote]Sunbreakers are ruining the once beautiful Crucible.[/quote] You're almost completely correct. I think this what you meant to say: Sunbreakers are ruining the once [b]corrupt[/b] Crucible. Sunbreakers are obliterating the unfair monopoly Warlocks and Hunters once held over the Crucible grounds. Hunters and Warlocks have enjoyed PVP [u]domination[/u] throughout all of Year 1 due to their PVP tailored Supers. Titans, on the other hand, had one decent sub-class for PVP (Striker) and one pathetic PVP sub-class (Defender). Hunters and Warlocks are simply upset that they no longer can abuse the powerless Titan. Bungie recognized the imbalance in PVP and addressed the issue perfectly in the creation of the Sunbreaker. Now, all guardians stand equal. And like the Phoenix, Sunbreakers arise from their Nova-Bombed, Gun-Slung, Sun-Sung, Blade-Danced ashes and torch any discrimination towards their fellow Titans. [quote]Well, err... umm... everyone else agrees with me that Sunbreakers are OP![/quote] Here is where I interject my opinion: I believe that due to the majority of Destiny players playing as Hunters and Warlocks, there is a significantly massive bias towards the much smaller Titan population. So of course there are more people crying for a Sunbreaker nerf compared to those who oppose a nerf. The numbers clearly indicate that most Guardians are Hunters and Warlocks that can't easily dominate the Crucible anymore. The Hunter/Warlock population is frustrated so they all throw a tantrum. Due to sheer volume of Hunters/Warlocks, that obnoxious tantrum has grown into a foolish uproar. Now [i]that[/i] is unfair. End. I encourage and invite anyone who disagrees with my rhetoric to address me in the comments. Thank you! Also, I'd like to thank Bungie for their hard work in rebalancing the Crucible by creating Sunbreakers. Without you, Titans would have forever faded further in the Crucible. Which Guardians think HoS should be nerfed? Find out at this poll: https://www.bungie.net/en/Forum/Post/165463843/0/0 [b][u]Additional points generated by this beautiful community[/u][/b] [quote]Avly485: HoS is inferior to GG because HoS is like a fusion rifle with travel time. The aoe explosions offset the fact that it isn't hit scan like GG.[/quote] [quote]ssolidus007: I main a Void Hunter and could not agree wth you more. If I die at the hands of a hammer it's my own damn fault. Nothing more satisfying than hearing the anvil pop and just wrecking him in the chest with my void bow. Plus it's just fun running away, it's like cat and mouse or intergalactic David vs Goliath.[/quote] [quote]Xenith: It's not that they have extra armor. They have damage reduction of 55%, the same as a Sun Singer with Radiant Skin active.[/quote] [quote]Wagsman1: The reality of Crucible is what this guy said. Hunters and Warlocks have ruled because of their superior abilities. Titans now have a Super that is on par with the other two classes. It's only an issue because now Hunters and Warlocks are getting a taste of their own medicine.[/quote]

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  • Tell that to a video on YouTube that proves other wise

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  • I hope none of you reproduce, youre obviously brain dead

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    • People should stop comparing things to the way they used to be and get over these pissing matches. Granted I am a titan main, but I have played all three classes and subclasses and I find the titan feels the best because of my Halo days. I think bungie was trying to throw a curve ball into the already established hierarchy of the game and reinvigorate the pvp experience for all classes. Personally I stayed out of pvp because I suck at it, halo felt better. However I like the raid mechanics of this game and that's what keeps me coming back. Titans generally speaking were not the best class for anything pvp or pve. The hunter's invisibility was critical in some instances and the warlock 's self rez was and still is invaluable in the raids and nightfalls, nightfalls mainly year one. The best thing on a titan for pve was the bubble but only when combined with the helm of Saint 14 other than that it was still pretty useless. All in all I am glad that titans have received a more offensive subclass and I hope that hunters and warlocks can get off their high horses and allow the little big guy back into the party.

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      • Many bumps

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      • I just think you should be able to OHKO with the 1000 yard stare on a headshot

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      • Thank you. The argument is finally over. This guy just wrecked! Well said.

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        • Great post. I agree 100% titans can finally run crucible and everyone complained. Thank you for this post

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          • Leave the Titans but give GG some more shots. You guys can trow like 5-6 hammers and one hammer can kill up to 3 guys. With GG you'de have to hit all your shots for that to even happen. GG should have 5 shots not 3

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            • Hunters haven't been OP since they halved the time on golden gun. Warlock were never OP in my opinion they just had a Titan smash that they threw or the surprise double kill from self Rez. And by the way when Titans are in super they receive half damage. If my last word is doing 78 damage a headshot and you super then I'll be doing about 49 damage a headshot. And also I don't think the hammer of sol is broken the only thing I think is unbalanced is the time they get to use super. My golden gun only lasts about 7 seconds where as the hammer of sol lasts about 20 (or at least that's what it seems like on the receiving end).

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            • I feel like their armor is a tad high that is all. (Of course when Ramlocks were a thing it needed to be nerfed asap for their armor being to op but I wont say anything...) *sips tea*

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            • Sunbreakers only really have their super and it's meant to be a tank. I don't think they need to be nerfed at all, and FYI I main a sunsinger and a I've managed to kill plenty of sunbreakers.

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            • Sounds like they can't handle a little change, I mean c'mon hunters and space nerds you guys just gotta adapt to year 2. I'm pretty sure HoS is completely balanced when you got ppl exploiting the bow glitch during iron banner and not crying about it on the forums as "unfair".

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            • Looking at sunbreaker and their HoS overall effectiveness is not out performing Stormtrance. Both are hard to kill cause of there DR but both are getting killed often. HoS normally ends sooner cause of hammers consuming super meter. Potential number of PvP kills is both 7 with the limited attacks making it much harder for HoS. K/d turnaround potential is extremely potent on both. These super almost check and balance each other. Explosive hammers = chaining lighting Extra hammer = extended duration Health on kills = health on activation Sunspots = landfall Titan defense = warlocks recovery over shields = blink They are both the strongest supers PvP

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            • I disagree. I have played every subclass in crucible. Titans have always been the easiest class because they excel at close quarters maps. The majority of the maps in all playlists are CQB. The need for a "balancing" doesn't make since. Sure statistically more top tier players use Hunters but top tier players would dominate despite the class. People choose classes based on a lot of irrational reasons. It could be that the hunter style is more appealing to the type of people who are top tier players. My first contention is Bladedancer agility and Stormcaller recovery are not equivalent to armor utility wise in crucible. The agility gain isn't out pacing anyone's aim and it doesn't out pace bullets, or hammers. Recovery requires time and moving out of fire, no use against a one shot kill. The ability to turn toe to toe and out last opponents that is what wins gunfights. As for a need to balance hunter supers, GG only has utility in PvP but it is easy to counter plus it is limited. Easy to kill a gunslinger while calling GG, no armor buff at all, limited to 3-4 shots. GG can be countered with primaries. Bladedancer was a little better but it is close range can be countered by any super, shotguns, snipers, and heavies. People make Hunters out to be the easiest class to use in PvP. They weren't. It was much easier to use a Striker Titan or a Voidwalker Warlock especially for objective based playlists. I don't see the need to "balance" anything. The only Titan sub-class that was hard to use in PvP was Defender and it was still good in objective based playlists. The maps are almost tailored to Titan play styles. The close quarters maps favor armor over anything else. A shotgun, shoulder combo even beats the Blink, shotgun combo. Most supers can be directly countered by any other super. Hammer of Sol takes 2-3 shots with GG, takes 2 strikes with Bladedancer, takes close to a second for a Stormcaller, a Defender isn't going to touch a Sunbreaker, and neither is a Sunsinger. Effectively nullifying the 5 of 9 supers. The only Supers that are confirmed to stop HoS are FoH, the Voidwalker super, and the Nightstalker super. Snipers, shotguns, and heavy machine guns break all supers except HoS. Rockets break HoS. Hammer of Sol fills the role of balancing Titan supers with other class supers. A balancing that wasn't necessary and only served to further unbalance the Crucible.

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            • Ok, tbh I have no clue why everyones bitching about sunbreakers being overpowered and needing a nerf, when Warlocks have hardly been nerfed ever. Stormcaller has got to be the most overpowered super i've ever seen.

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              • Pointless post if there's enough people complaining about it which there is bungie is going to Nerf it just accept it.

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              • Sunbreaker with health regen upon kills is basicly a red death version of a grenade launcher. Not fair and game breaking! End of story.

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                • I disagree. https://youtu.be/Tg8B4R3zRuo

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                • 1
                  And you say supers trump normal weapons? I agree, but since every other super can be killed by a well placed headshot, why shouldn't sunbreaker follow that same rule?

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                  'The powerless titan.' Are you serious? Fist of Havoc was the panic super of choice, allowing you to both survive high amounts of damage and killing nearby enemies with ease unlike any other. With weapons of light, you could just go around with a high impact sniper, and body shot everyone like you had final round on every shot. Stop playing the downtrodden little titan, acting like the people asking for proper balancing are the big bad wolf coming to destroy your new found power. Just because titans weren't the powerhouse in year 1, doesn't mean that they should have a super that overshadows every other super.

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                • You need to add Subclass-armor armor buff to that list, I have noticed a difference of roughly 5% reduced damage from incoming fire running around normally

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                • BS POST BSBSBSBSBS Hmm lets see... Sunbreakers one shot everything Here are some of the things they one shot in PvP -Bladedancers -Golden Guns -Mid Nightstalker shots There seems to be a pattern here...

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                  • Nope, it needs a nerf like everything else...

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                    • I mained a hunter in year one and a warlock in year two and can't agree with you more. Titans were at a incredible disadvantage in year 1 and I am happy they introduced the sun breaker so crucible is more balanced. I would also like to say to all the people complaining about armor to go watch datto does destiny mythbuster video about supers surviving rockets. He explains armor between supers incredibly well

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                    • This guy is defiantly a Titan whenever he does pvp

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                      • Hits like golden gun/range of golden gun, regen of blade dancer, AoE of Nova Bomb, armor like sunsinger. Doesn't need to be fixed? Hahahaha alright buddy

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