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Edited by John6Max4: 10/22/2015 1:17:16 PM
5
Nothing at the moment. Bungie honestly needs to buff it since the only thing blade dancer is good for clearing is thrall. Anything above that and you have a 50/50 chance of dying. [spoiler]you ever wanna see a blade dancers true potential? Have you ever used it with brawler on? Nothing like it....[/spoiler]
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  • You forget invisibility. OP is talking about the subclass as a whole, not just the Bladedance.

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  • Ah yes. The invis where you either have to activate the useless super, stab an enemy in the eye or crouch in a corner for six seconds. Let's be honest. Crouching in a corner just to go invis feels silly and dumb. I'd MUCH rather have a practical invis ability. An on-the-fly ability like say a button prompt! Imagine going invis while jumping in the air or through a hail of gunfire. Would make it super fun in crucible and it wouldn't feel as cheap. Hell it's dumb that the stealth class gets outstealthed by a SUPPORT class for having superior invis ability. Would also be the ultimate medic and survival class in PvE but nope. It wasn't meant to be [spoiler]also doesn't change the fact that the subclass is based around knives and inflicting damage and not invisibility [/spoiler]

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  • Edited by PoseidonOvr9000: 10/22/2015 1:52:51 PM
    I do find the smoke bomb invisibility to be a lot easier than the BD, especially with the exotic arms that allows for 2 smoke bombs. That's immediate invis, twice. But the BD has invis at all times really, (crouch). And if you want to go full invis Hunter, Patience and Time plus the exotic arms where you go invis when you get melee'd. Yes I understand this is mostly from Year 1, and Year 2 Destiny has diminished this ability quite a bit. Now that I think about it, haven't played BD since TTK dropped lol. Maybe they need a slight buff, to equalize it with the newer subclasses. Also, its more of a 3 second crouch for invis FYI. Don't over exaggerate, thanks.

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  • That's another thing! Don't Touch Me's are, again, USELESS. They were only ever good for the Abyss and nothing else beyond that. A perk I would've added on top of its original perk is 'your melee attack cools down faster each time you're melee'd'

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  • So really this is all just about what was left behind in Year 1 and how certain abilities can seem diminished around what the new subclasses offer. I hear ya on that front.

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