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10/21/2015 5:02:30 AM
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The only thing I'd change is gunslinger's trance, which in your version would reduce recoil and reload speed. If this is the case, scavenger and keyhole would need to be improved somehow, they wouldn't be nearly as good. No one in their right mind would pick them. So either keep gunslinger's trance and chain of woe separate, or improve scavenger and keyhole.
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  • Well keyhole as i have it would be amazing in PvE. You could take down any number of enemies that are in a line. Scavenger is always good too, especially for bounties or strikes when you need grenades or throwing knives.

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  • I suppose... enemies aren't often in long lines though. I'd add something like "enemies killed by over penetration detonate." And scavenger... maybe make it so picking up one type of ammo refills the other two as well by a small amount, like maybe 5%. And a reduced amount for rockets so they didn't get one every time they picked up ammo.

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  • Oooh.. that gave me an idea. What if scavenger allowed you to carry 25% more ammo for all types. Having enemies killed by overpenetration detonating would make combustion unneeded. Which is a really nice combo to run that I don't want to remove.

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  • Hmm, good point on keyhole. Maybe combine the two and have another perk entirely for the GG? I like that idea on scavenger. I'd be very torn on whether to pick that or gunslinger's trance.

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  • I think it'd be good where it is honestly. I don't like the thought of there being a clear choice perk. Combustion/Keyhole would be the go to for all things PvE if it were one perk.

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