Let's be honest, quiver is dumb. If you want three insta-kills then switch to you gunslinger.
So what would you rather have in its place. Now is the perfect time to voice our opinions.
I for one would like to see something like and explosive tipped arrow that does damage to all in the blast radius ( current does 2 damage ) or possibly a poison arrow that does damage over time.
Or even...blinding arrow...maybe an exotic gauntlet...
Discuss
-
Each time a new enemy becomes tethered, restarts the time the tether is active
-
Fire three arrows [i]at the same time[/i]. That's be pretty cool in my opinion, they'd go out in a horizontal spread and have enough distance between each other that if someone wasn't killed immediately they'd be tethered by two anchors
-
One arrow, three anchors.
-
Maybe a shot that buffs allies insted of debuffing enemy's?
-
-
-
A revive shot or something like a vortex shot that pulls enemies in one spot.
-
A shatter for the bow(instantly shoots 3 shots like the voidwalker)
-
Nothing.... Shadowshot is OP and I want it to stay....
-
1 ReplyTwo arrows. First arrow creates portal A, second creates portal B. Guardians, grenades, rockets , bullets etc can all pass through the portal.
-
A barrage of arrows with a small tether range like maybe fire 10 or so arrows at a single instant
-
Maybe have a DOT void effect around the impact site of the arrow, or something that prevents enimies from leaving the tethered area
-
1 ReplyI was thinking the same thing, explosive arrow. Anything that survives but is hit in the blast radius is immidetely suppressed. So the impact basically would be coded like a suppression grenade but with better damage.
-
The gloamranger
-
Gloamranger: Unite your allies! Reduces incoming damage and buffs out going damage for your tethered Fireteam.
-
Exploding arrow that leaves behind a cloud that slows targets, larger area of effect. Skewer. Arrow over penetrates soft targets and tethers after hitting a solid surface.
-
How about something that buffs all the teammates when they are in the proximity of the place where the arrow was shot
-
Something that buffs the team
-
3 RepliesI get why they took it out but the original perk that went there, Gloamranger, sounded really interesting.
-
Unlimited shots so you don't need the helmet
-
I was actually looking forward to quiver + the trap perk. Trials, inside spawn on Burning Shrine. Other team wants to sit in the sun and snipe all game. 30 seconds left. I shoot a single arrow at each choke point entrance. We cap the zone despite whether or not the other team tried to use supers or not.
-
Explosive arrow or a tether than drains the persons health until dead while siphoning that health to you.
-
More than 2 more arrows and the tether time outside of black hole is atrocious. On top of that it procs hella late. So I guess us hunters gotta learn how to pre fire our supers better...
-
1 ReplyA better destiny community.
-
A vampire shot that drains health from the enemies and restores your fireteams.
-
1 explosive arrow that leaves a cluster of mini tethers.